Ravenloft game design assignment! (results are in)

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Rogold Gildenman
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Re: Ravenloft game design assignment! (results are in)

Post by Rogold Gildenman »

So out of curiosity ladies and gentlemen of The Fraternity, just what DO you want to see in a Ravenloft video game?

For some reason the phrase 'Autumnal Colours' and 'Hammer Horror-worthy chills and thrills' (also 'Mystery' and 'Delicious-looking young women in corsets or period-accurate equivalent').

I am a strange man, but I have simple tastes. :lucas:
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Re: Ravenloft game design assignment! (your feedback needed)

Post by Lost Heretic »

karsteinre wrote:Here is the download for my paper for those interested: https://www.dropbox.com/s/uta3uf9t37oaw ... Design.pdf
Very interesting paper!

I really like the concept of having clues next to the dialogue box which can open up new options. However, to add more of a "game" element to it (as opposed to the current clue-gathering puzzle), you may want to make it so that you can only reveal a clue to someone once, and if you reveal that information at the wrong time (and choose the wrong dialogue option), you've wasted it, and will need to find an alternate solution, whether it be through dialogue or a side quest.

It might also be interesting that if you reveal a clue too early, other NPCs find out about it and it can no longer be used on them.

Just my two cents.
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