Life and Death and Life Again

Discussing all things Ravenloft
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Dark Angel
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Re: Life and Death and Life Again

Post by Dark Angel »

Well, what the hell...

The players were on their way to rescuing the elderly priest to then have him raise their buddy and lo and behold, the mage thinks dropping a fireball is the way to go (and I pointed out the restrained cleric too). So the NPC is not going to be raised anytime soon. Sorry folks, Murphy's law has to take in player actions (if not solely rely upon them) and the potential torments are currently on hold. Hell, maybe his ghost can now make an appearance! See an people call me a pessimist.
"One does not stop playing when they get old, they grow old when they stop playing" George Bernard Shaw
"If you could be either God’s worst enemy or nothing, which would you choose?" Chuck Palahniuk
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Zilfer
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Re: Life and Death and Life Again

Post by Zilfer »

Dark Angel wrote:Well, what the hell...

The players were on their way to rescuing the elderly priest to then have him raise their buddy and lo and behold, the mage thinks dropping a fireball is the way to go (and I pointed out the restrained cleric too). So the NPC is not going to be raised anytime soon. Sorry folks, Murphy's law has to take in player actions (if not solely rely upon them) and the potential torments are currently on hold. Hell, maybe his ghost can now make an appearance! See an people call me a pessimist.
Those weren't people you were talking too..... *ominous music*

Anyways as other people said in this topic I think it would be cool to see that table as well because I'm usually not 100% sure what to bring people back as.
There's always something to lose.

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Dark Angel
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Re: Life and Death and Life Again

Post by Dark Angel »

Jimsolo wrote:I have a custom table for exactly this situation. When people in my game use resurrection magic, they have to roll on a d100 table that I call the 'Come Back Wrong' table. (In Ravenloft, I make people who use the lesser Raise Dead spell roll twice, with the DM being able to pick the result that applies!) This takes the place of normal level loss.

My original notion had been to eliminate 'do you want to be raised?' conversations by taking the decision out of the hands of the dead player and putting it into his party members' hands. Sort of like, "Gee, we've had Frank raised six times now, and by this point he is harmed by holy water, always smells like grave dirt, eats raw meat, and is affected by Necromancy spells as though he were undead. Guys, do we really WANT to travel with Frank anymore?"

If you would like me to email the table to you, let me know and I'd be happy to oblige!
Well Zilfer, I am not the one to go to...

However, the ghost of the NPC may have been watching/following the entire time invisibly and now will personally haunt the mage with the "itchy trigger finger".
"One does not stop playing when they get old, they grow old when they stop playing" George Bernard Shaw
"If you could be either God’s worst enemy or nothing, which would you choose?" Chuck Palahniuk
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