Posted: Tue Nov 20, 2007 9:57 pm
Giant sea scorpions anyone http://news.yahoo.com/s/ap/20071121/ap_ ... t_bug_ever?
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Not any more canon than other QtR material, but it's an interesting spin on things. I wouldn't want to declare that to be the origin of the reaver race, though: more a mark of how deeply their existence in the Land of Mists has corrupted the local sirines.DeepShadow wrote:QTR9 says that the male offspring of dread sirenes are reavers. Is this canon? Is there any known relationship in canon?
In truth, they wouldn't be much different from water genasi. Webbed-hands appear to be their only defining feature.NeoTiamat wrote: First one is something whoever is handling Selkies can consider. Apparently children with webbed hands or feet were considered to be 'Selkie-Born'. Now, does anyone else think this is a splendid opportunity to create a Ravenloft-centered aquatic PC race? A modified Fey template, or something like that?
I think I can handle this if it is not already taken.Rotipher of the FoS wrote:Essays: Every monster in a gothic setting is, at some level, a parable for humanity's broader fears and insecurities. The obvious theme to explore in sea monster adventures is "Nature is not friendly" -- a classic Ravenloft motif -- but there might be other spins to put on the concept, depending on the creatures involved.
I'm doing sea-mire as a plant hazard, not a creature. It's a kind of saragosso seaweed that grows in Saragoss and has been slowly spreading to the other seas.Dhampire wrote:I sea all manner of monsters and animals but, what about plants?
Perhaps an animate/intelligent Sargasso?
Coral mimics?
Fun Fact - Coconuts float and use that to get from place to place, surely some kind of monster could look like an innocent coconut until someone takes it and loses a hand.
I think I can handle this if it is not already taken.Rotipher of the FoS wrote:Essays: Every monster in a gothic setting is, at some level, a parable for humanity's broader fears and insecurities. The obvious theme to explore in sea monster adventures is "Nature is not friendly" -- a classic Ravenloft motif -- but there might be other spins to put on the concept, depending on the creatures involved.
Word/page count?
I think I already saw something like that... I don't remember the name, but it was in the Fiend Folio.Dhampire wrote:I sea all manner of monsters and animals but, what about plants?
Perhaps an animate/intelligent Sargasso?
Perhaps a weaker relative of the head hunter (Denizens of Dread)? One that normally parasitizes palm trees, but isn't averse to chomping on animal prey if it encounters some while it's drifting to a new stretch of shoreline?Dhampire wrote:Fun Fact - Coconuts float and use that to get from place to place, surely some kind of monster could look like an innocent coconut until someone takes it and loses a hand.
If you're presenting kelpies in their old 2E form, it might be better if we give them a different name. The 3E kelpie (Fiend Folio) is definitely a fey, and we don't want to confuse people who are relatively new to the game as to which monster we're talking about. Something like "kelp-woman" would be more descriptive. There's also the kelp angler (also FF), if we're looking for additional killer algae to include, or if you need something to base the plant-kelpie's stats on.DeepShadow wrote:I'm doing sea-mire as a plant hazard, not a creature. It's a kind of saragosso seaweed that grows in Saragoss and has been slowly spreading to the other seas.
Also, I'm 90% certain that the "kelpies" of Saragoss will actually be intelligent plants, not fey. Like the sea-mire, a few of them have escaped Saragoss to other seas. I'll be statting up both types, so that will give us two plants--one a creature and one a hazard.
Sounds great!Dhampire wrote:I am in the middle (maybe, it is early and I only just started) of an essay on the importance and use of sailing superstitions in horror fiction.
That said, I need a defined word count and where it goes when its done if its wanted.
There's an Orkney beastie known as a "nuggle" which is pretty much a kelpie.Rotipher of the FoS wrote: If you're presenting kelpies in their old 2E form, it might be better if we give them a different name.