Re: 5e announced!
Posted: Mon Jan 30, 2012 7:47 am
I missed that. where is the quote?Starglyte wrote:I was more excited about the mention that some Ravenloft is coming to DDI. When and what, they wouldn't say.
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I missed that. where is the quote?Starglyte wrote:I was more excited about the mention that some Ravenloft is coming to DDI. When and what, they wouldn't say.
Lovecraft is dead for long though. I think we're past his copyright protection so I can use 3rd edition to make certain lovecraftian, brain eating psionic using aberrations with tentacles.HuManBing wrote: The OGL for 3rd ed. removes much of the doubt about what is protected and what is public domain. So you can publish a book showing how to create variant elves for use with the d20 system, but you may not do the same for mind flayer variants (because the "mind flayer" concept is claimed by Wizards as a character design they created, and they have not relinquished those rights).
Jester of the FoS wrote:I'm tentatively excited by 5e. But my group seems committed to Pathfinder so I might end-up passing on delaying on the edition.
Ah, found it:Gonzoron of the FoS wrote:I missed that. where is the quote?Starglyte wrote:I was more excited about the mention that some Ravenloft is coming to DDI. When and what, they wouldn't say.
Yup, that's exiting alright. Not really 5e related, but exciting!Do you have any Ravenloft suport planned?
We do have some Ravenloft stuff planned for DDI later this year. Surprises in store (something about Dragonlance? Didn't catch it).
I think this might be more the case they're working on monsters that aren't so quickly outlevelled, so you don't need 82 different orcs. Instead, an orc is a boss fight at level 2, a reasonably fight at level 4, an easy fight at level 6, and by level 8 you can take a couple orcs. Then, at higher levels, you just fight more and more.alhoon wrote:"I think it offers a better play experience that the orc/ogre can remain in the campaign, and people can know how the monster would work from a previous experience, but they remain a challenge for longer."
Oh come on... A high level char should cut in half an ogre with a single hit. Not have more options on how to defeat it in 3-4 rounds with less pain to himself. I fully blame Salvatore for that. His heroes defeat orcs but they consider them a challenge.
Personally, I blame Tolkien.alhoon wrote:Oh come on... A high level char should cut in half an ogre with a single hit. Not have more options on how to defeat it in 3-4 rounds with less pain to himself. I fully blame Salvatore for that. His heroes defeat orcs but they consider them a challenge.
Jester of the FoS wrote:I think this might be more the case they're working on monsters that aren't so quickly outlevelled, so you don't need 82 different orcs. Instead, an orc is a boss fight at level 2, a reasonably fight at level 4, an easy fight at level 6, and by level 8 you can take a couple orcs. Then, at higher levels, you just fight more and more.alhoon wrote:"I think it offers a better play experience that the orc/ogre can remain in the campaign, and people can know how the monster would work from a previous experience, but they remain a challenge for longer."
Oh come on... A high level char should cut in half an ogre with a single hit. Not have more options on how to defeat it in 3-4 rounds with less pain to himself. I fully blame Salvatore for that. His heroes defeat orcs but they consider them a challenge.
Nathan of the FoS wrote:Personally, I blame Tolkien.
A bit, yes, but only a bit. As a quick and dirty, just slap X fighter levels on the orc masses, and viola: well-trained beefy orcs. (If you're really in a rush or lazy, use the sample NPC charts from the DMG so you don't have to pick feats or anything).ewancummins wrote:I do that in 3E too, although it does involve a bit more work.
Yup.Gonzoron of the FoS wrote:A bit, yes, but only a bit. As a quick and dirty, just slap X fighter levels on the orc masses, and viola: well-trained beefy orcs. (If you're really in a rush or lazy, use the sample NPC charts from the DMG so you don't have to pick feats or anything).ewancummins wrote:I do that in 3E too, although it does involve a bit more work.
Gonzoron of the FoS wrote:A bit, yes, but only a bit. As a quick and dirty, just slap X fighter levels on the orc masses, and viola: well-trained beefy orcs. (If you're really in a rush or lazy, use the sample NPC charts from the DMG so you don't have to pick feats or anything).ewancummins wrote:I do that in 3E too, although it does involve a bit more work.
Nope, Lovecraft's stuff is not public domain. It's owned by August Derleth's estate and exclusively licensed to Chaosium games.alhoon wrote:Lovecraft is dead for long though. I think we're past his copyright protection so I can use 3rd edition to make certain lovecraftian, brain eating psionic using aberrations with tentacles.HuManBing wrote: The OGL for 3rd ed. removes much of the doubt about what is protected and what is public domain. So you can publish a book showing how to create variant elves for use with the d20 system, but you may not do the same for mind flayer variants (because the "mind flayer" concept is claimed by Wizards as a character design they created, and they have not relinquished those rights).
Speak for yourselfalhoon wrote:Jester of the FoS wrote:I'm tentatively excited by 5e. But my group seems committed to Pathfinder so I might end-up passing on delaying on the edition.
We were excited about 4E too... and we weren't pleased about the result. Not a total failure, but not what I really wanted.