Feedback (longer tyhan I first anticipated......)
------------------------------------------------------------------------------------
Overall this was fun and a real refreshing change, however I dont know about anyone else but I was getting a tad bored by the end of it. Which is suprising as this seems to be the ideal style of combat for Khalil, what with a large map and loads of lowish hp enemys, its a dervishes dream.
However after the sixth consecutive round of moving seven squares and hitting things Id run out of interesting descriptions for Khalils movements, and frankly if Nathan hadnt had the cojones to go and do one, we'd probabley still be there next week killing corpses. Ive just learnt that prolonged combats where nothing much changes at the front line are really, really dull. It's like playing Street Fighter II back in the day, it was fun for 30 mins but couldnt sustian the interest over long periods.
Having said that the cannon's were a very nice touch, although I suppsoe we were fortunate that Zombies suck at aiming, also good were the concerns over the camels stampedeing. I was very disapointed with the ghouls though. When they first arrived Khalil nearly had a brown trousers moment, but as they turned out to be less deadly than the zombies, it wasnt a big deal. If you do something similar again NT you need to ramp up the threat level for your second wave dudes.
But hey, we hadnt had a chance at this kind of combat before and it was a good experience, although I think I might have got dice rolling out of my system for a while (I'd hate to see your inbox NT!). IF you do something simlar again, I think we need to have more terrain type stuff going on, making a bit more thoughtful rather than gung-ho (afterall you always remember the bits in movies when they do something clever with whats available to them, rather than remembering the bloke hitting the other guy with a sword), although of course that requires more time and thought and probabley on this sclaew is unworkable.
Finally I'd just liek to say three things from a fighters point of view:
1. Andre's Dark Knowledge rocks, the extra damage makes a lot of difference to the effectiveness of tank guys.
2. Rock please, please, please have Lia keep haste ready at all times. Had we had that we'd have been a hell of a lot more effective. I would say this is the number one buff Id take. (Of course should anyone know a magic itme that replicates it I'll be at Kuzans shop quickler than a herd of zombie chewed camels.)
In the words of Gordon Ramsey, feedback...Done!


