The Eye of Anubis: OOC Thread

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Rock of the Fraternity
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Post by Rock of the Fraternity »

On the bright side, NT asked me to roll ten times, once for each track. Opportunity for you there, methinks, provided he hasn't changed his mind. :)
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Post by lostboy »

NT I just sent you a few Knowledge:nature rolls to maybe help idenitfy some of the tracks: 31 / 23 / 22 / 20 / 16
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Post by NeoTiamat »

Me and my big mouth. Well, since there are ten seperate groups of tracks, I'll just list them out here with what information anyone has gathered, to save me time and effort. I use 10+HD+5(Because you are going off tracks, not the actual creature) for identification and general information. With templated undead (skeletons, zombies, vampires, my version of ghouls, ancient dead) , I use either 5 or 10 for the basic HD, depending on how 'powerful' the undead is. So Vamps and Mummies are a 10, skellies are a 5. No problem?

-Bare-footed tracks that had a somewhat peculiar, shuffling gait. [Andre=31, Lia=26]These are zombies, and seem to be the more 'regular' kind, as opposed to the Feral types you encountered before. They tend to be excruciatingly hard to kill for their relative threat, so the biggest danger they pose is as 'screeners' for more powerful undead.

-Tracks that seem to have been caused by human feet comprised entirely of bone. [Andre=27, Lia=24] These are skeletons. They're faster than zombies, and quite capable of using weaponry, including ranged weaponry, but they're also more fragile. Most commonly used as support by greater undead.

-Clawed tracks that appeared to have been caused by mutated human feet. [Andre=35, Lia=33] No surprises here, these are ghouls. Feral, carnivorous undead, they're fairly intelligent, tool-users, and possessed of extremey nasty abilities, including paralysis and Ghoul Fever.

-Paw tracks, created by a canid the size of a small pony. [Andre=25, Lia=26] These appear to be the tracks of a Dire Wolf, which would be consistent with one of the possible forms of a vampire. No more information on them.

-Slithering tracks created by something that moved like a serpent or worm, but is only about four feet long but well over two feet thick. [Andre=26, Lia=14] [These are Dire Maggots. Imagine a four-foot-long maggot, and you've got the basic idea. They're not very dangerous, though very ugly, and they have a paralytic bite. They are also Vermin, with all accompanying traits.]

-Tracks caused by what seem to be metal boots (like from someone wearing plate armor) [Andre=23, Lia=23] [Insufficient Information]

-Large, skeletal tracks that are excessively clawed, have a feline gait, and from the impressions, were created by a creature that was very heavy. [Andre=33, Lia=24] [These are your friends and mind, the Revived Fossil Smilodons. You should be admirably familiar with them. Incredibly strong, have DR through the roof, are quite fast. They have pretty bad saves and no particular defenses against magic aside from a mountain of HP, however.

Oh, and it means Cavendish is in the area. Nice, eh?


-Slithering tracks by something six or seven feet long, with vestigial limbs that dragged along behind it. [Andre=26, Lia=15][Insufficient Information]

-Bare human tracks......except they're about two and a half feet long. [Andre=22, Lia=18][Insufficient Information]

-Tracks that seem to have been caused by a wrapped bundle the size of a human foot. [Andre=24, Lia=15][Insufficient Information]
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Post by Isabella »

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Post by NeoTiamat »

*asks*

Anyways, I fear posting is going to be a tiny bit slow because I currently have two papers, one due tomorrow and one the day after. I shall try to post when I have the mental energy, but I am simply burned out at the moment.
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Post by Kaitou Kage »

I'll post tomorrow. Sorry for not posting tonight, I'm dead tired.
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Post by Isabella »

"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
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Post by Rock of the Fraternity »

You certainly deserve some for that drawing of Dargazel.
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Post by Rock of the Fraternity »

Spot check for the direct route: 9,

Knowledge (arcana): 20,

Knowledge (religion): 24.


I guess I don't see anything worth mentioning about the scuffle, but what does Lia know about that Darkonian graveship?

EDIT: Second Spot check, for the North-Northeastern route: 20.

Guess I do see something, after all ...
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Post by NeoTiamat »

As far as Spot and Knowledge checks on the route goes, Kage and Andre have covered all the bases.

Also, I should point out that nothing is preventing you guys from splitting up. Devereux is the dominant taint-detector, but Tomas and Andre can both kind-of see it.

Lastly, be aware that if you guys are going to visit the supply ship and head out for the night, this also means that you are spending a night in pretty close proximity to Cavendish and his cohort. This is also a risk.
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Post by Rock of the Fraternity »

Especially with hungry vampires on the loose ... Whatever we do, we can't light any fires tonight.
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Post by Kaitou Kage »

Will post reply to Lia's question after the DM answers it for me.
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Post by Kaitou Kage »

I vote for going to the supply ship now. After we see what there is to see, we can decide whether to go to the death ship or to camp.
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Post by Nathan of the FoS »

I dunno, I think we should figure out what's going on with Cavendish and if the monks are still around first. Supplies are all well and good, but it would be a shame to let Cavvy get whatever he's after (and, possibly, let the monks perish unassisted) if we can prevent it.
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Post by lostboy »

Not that khalil woudl agree wiht me, but Im siding with Nathan, Although I hold a suspicion that Cavendish isnt after anything apart from to mess with us. If he wanted the eye he'd be there by now, so why else is he hanging around?

Agreeing with Khalil I do suggest we make adequate provison to be somewhere relatively safe at nightfall.
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