The Eye of Anubis: OOC Thread
- Rock of the Fraternity
- Evil Genius

- Posts: 6844
- Joined: Wed Nov 21, 2007 1:16 pm
- NeoTiamat
- Evil Genius

- Posts: 4119
- Joined: Tue Sep 12, 2006 5:00 pm
- Gender: Male
- Location: Boston, Massachusetts, USA
Me and my big mouth. Well, since there are ten seperate groups of tracks, I'll just list them out here with what information anyone has gathered, to save me time and effort. I use 10+HD+5(Because you are going off tracks, not the actual creature) for identification and general information. With templated undead (skeletons, zombies, vampires, my version of ghouls, ancient dead) , I use either 5 or 10 for the basic HD, depending on how 'powerful' the undead is. So Vamps and Mummies are a 10, skellies are a 5. No problem?
-Bare-footed tracks that had a somewhat peculiar, shuffling gait. [Andre=31, Lia=26]These are zombies, and seem to be the more 'regular' kind, as opposed to the Feral types you encountered before. They tend to be excruciatingly hard to kill for their relative threat, so the biggest danger they pose is as 'screeners' for more powerful undead.
-Tracks that seem to have been caused by human feet comprised entirely of bone. [Andre=27, Lia=24] These are skeletons. They're faster than zombies, and quite capable of using weaponry, including ranged weaponry, but they're also more fragile. Most commonly used as support by greater undead.
-Clawed tracks that appeared to have been caused by mutated human feet. [Andre=35, Lia=33] No surprises here, these are ghouls. Feral, carnivorous undead, they're fairly intelligent, tool-users, and possessed of extremey nasty abilities, including paralysis and Ghoul Fever.
-Paw tracks, created by a canid the size of a small pony. [Andre=25, Lia=26] These appear to be the tracks of a Dire Wolf, which would be consistent with one of the possible forms of a vampire. No more information on them.
-Slithering tracks created by something that moved like a serpent or worm, but is only about four feet long but well over two feet thick. [Andre=26, Lia=14] [These are Dire Maggots. Imagine a four-foot-long maggot, and you've got the basic idea. They're not very dangerous, though very ugly, and they have a paralytic bite. They are also Vermin, with all accompanying traits.]
-Tracks caused by what seem to be metal boots (like from someone wearing plate armor) [Andre=23, Lia=23] [Insufficient Information]
-Large, skeletal tracks that are excessively clawed, have a feline gait, and from the impressions, were created by a creature that was very heavy. [Andre=33, Lia=24] [These are your friends and mind, the Revived Fossil Smilodons. You should be admirably familiar with them. Incredibly strong, have DR through the roof, are quite fast. They have pretty bad saves and no particular defenses against magic aside from a mountain of HP, however.
Oh, and it means Cavendish is in the area. Nice, eh?
-Slithering tracks by something six or seven feet long, with vestigial limbs that dragged along behind it. [Andre=26, Lia=15][Insufficient Information]
-Bare human tracks......except they're about two and a half feet long. [Andre=22, Lia=18][Insufficient Information]
-Tracks that seem to have been caused by a wrapped bundle the size of a human foot. [Andre=24, Lia=15][Insufficient Information]
-Bare-footed tracks that had a somewhat peculiar, shuffling gait. [Andre=31, Lia=26]These are zombies, and seem to be the more 'regular' kind, as opposed to the Feral types you encountered before. They tend to be excruciatingly hard to kill for their relative threat, so the biggest danger they pose is as 'screeners' for more powerful undead.
-Tracks that seem to have been caused by human feet comprised entirely of bone. [Andre=27, Lia=24] These are skeletons. They're faster than zombies, and quite capable of using weaponry, including ranged weaponry, but they're also more fragile. Most commonly used as support by greater undead.
-Clawed tracks that appeared to have been caused by mutated human feet. [Andre=35, Lia=33] No surprises here, these are ghouls. Feral, carnivorous undead, they're fairly intelligent, tool-users, and possessed of extremey nasty abilities, including paralysis and Ghoul Fever.
-Paw tracks, created by a canid the size of a small pony. [Andre=25, Lia=26] These appear to be the tracks of a Dire Wolf, which would be consistent with one of the possible forms of a vampire. No more information on them.
-Slithering tracks created by something that moved like a serpent or worm, but is only about four feet long but well over two feet thick. [Andre=26, Lia=14] [These are Dire Maggots. Imagine a four-foot-long maggot, and you've got the basic idea. They're not very dangerous, though very ugly, and they have a paralytic bite. They are also Vermin, with all accompanying traits.]
-Tracks caused by what seem to be metal boots (like from someone wearing plate armor) [Andre=23, Lia=23] [Insufficient Information]
-Large, skeletal tracks that are excessively clawed, have a feline gait, and from the impressions, were created by a creature that was very heavy. [Andre=33, Lia=24] [These are your friends and mind, the Revived Fossil Smilodons. You should be admirably familiar with them. Incredibly strong, have DR through the roof, are quite fast. They have pretty bad saves and no particular defenses against magic aside from a mountain of HP, however.
Oh, and it means Cavendish is in the area. Nice, eh?
-Slithering tracks by something six or seven feet long, with vestigial limbs that dragged along behind it. [Andre=26, Lia=15][Insufficient Information]
-Bare human tracks......except they're about two and a half feet long. [Andre=22, Lia=18][Insufficient Information]
-Tracks that seem to have been caused by a wrapped bundle the size of a human foot. [Andre=24, Lia=15][Insufficient Information]
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
*Sigh* I suppose I could show some of this stuff.
http://i272.photobucket.com/albums/jj19 ... olored.jpg
http://i272.photobucket.com/albums/jj19 ... ervis2.jpg [line art for the above]
http://i272.photobucket.com/albums/jj19 ... chofed.jpg
http://i272.photobucket.com/albums/jj19 ... 0015-1.jpg
And a rather silly paper doll I made of Harris.
http://i272.photobucket.com/albums/jj19 ... isdoll.jpg
Don't ask.
http://i272.photobucket.com/albums/jj19 ... olored.jpg
http://i272.photobucket.com/albums/jj19 ... ervis2.jpg [line art for the above]
http://i272.photobucket.com/albums/jj19 ... chofed.jpg
http://i272.photobucket.com/albums/jj19 ... 0015-1.jpg
And a rather silly paper doll I made of Harris.
http://i272.photobucket.com/albums/jj19 ... isdoll.jpg
Don't ask.
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
- NeoTiamat
- Evil Genius

- Posts: 4119
- Joined: Tue Sep 12, 2006 5:00 pm
- Gender: Male
- Location: Boston, Massachusetts, USA
*asks*
Anyways, I fear posting is going to be a tiny bit slow because I currently have two papers, one due tomorrow and one the day after. I shall try to post when I have the mental energy, but I am simply burned out at the moment.
Anyways, I fear posting is going to be a tiny bit slow because I currently have two papers, one due tomorrow and one the day after. I shall try to post when I have the mental energy, but I am simply burned out at the moment.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Kaitou Kage
- Evil Genius

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- Location: Here and there
- Contact:
No one ever gives me exp.
http://i272.photobucket.com/albums/jj19 ... assahd.jpg
Non sum qualis eram:
http://i272.photobucket.com/albums/jj19 ... rgazel.jpg
http://i272.photobucket.com/albums/jj19 ... assahd.jpg
Non sum qualis eram:
http://i272.photobucket.com/albums/jj19 ... rgazel.jpg
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
- Rock of the Fraternity
- Evil Genius

- Posts: 6844
- Joined: Wed Nov 21, 2007 1:16 pm
- Rock of the Fraternity
- Evil Genius

- Posts: 6844
- Joined: Wed Nov 21, 2007 1:16 pm
Spot check for the direct route: 9,
Knowledge (arcana): 20,
Knowledge (religion): 24.
I guess I don't see anything worth mentioning about the scuffle, but what does Lia know about that Darkonian graveship?
EDIT: Second Spot check, for the North-Northeastern route: 20.
Guess I do see something, after all ...
Knowledge (arcana): 20,
Knowledge (religion): 24.
I guess I don't see anything worth mentioning about the scuffle, but what does Lia know about that Darkonian graveship?
EDIT: Second Spot check, for the North-Northeastern route: 20.
Guess I do see something, after all ...
- NeoTiamat
- Evil Genius

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- Joined: Tue Sep 12, 2006 5:00 pm
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As far as Spot and Knowledge checks on the route goes, Kage and Andre have covered all the bases.
Also, I should point out that nothing is preventing you guys from splitting up. Devereux is the dominant taint-detector, but Tomas and Andre can both kind-of see it.
Lastly, be aware that if you guys are going to visit the supply ship and head out for the night, this also means that you are spending a night in pretty close proximity to Cavendish and his cohort. This is also a risk.
Also, I should point out that nothing is preventing you guys from splitting up. Devereux is the dominant taint-detector, but Tomas and Andre can both kind-of see it.
Lastly, be aware that if you guys are going to visit the supply ship and head out for the night, this also means that you are spending a night in pretty close proximity to Cavendish and his cohort. This is also a risk.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Rock of the Fraternity
- Evil Genius

- Posts: 6844
- Joined: Wed Nov 21, 2007 1:16 pm
- Kaitou Kage
- Evil Genius

- Posts: 2115
- Joined: Thu Nov 29, 2007 11:53 am
- Location: Here and there
- Contact:
- Kaitou Kage
- Evil Genius

- Posts: 2115
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- Nathan of the FoS
- Fiendish Enforcer

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- Joined: Fri Nov 28, 2003 3:39 pm
- Location: San Francisco CA
I dunno, I think we should figure out what's going on with Cavendish and if the monks are still around first. Supplies are all well and good, but it would be a shame to let Cavvy get whatever he's after (and, possibly, let the monks perish unassisted) if we can prevent it.
[b]FEAR JUSTICE.[/b] :elena:
Not that khalil woudl agree wiht me, but Im siding with Nathan, Although I hold a suspicion that Cavendish isnt after anything apart from to mess with us. If he wanted the eye he'd be there by now, so why else is he hanging around?
Agreeing with Khalil I do suggest we make adequate provison to be somewhere relatively safe at nightfall.
Agreeing with Khalil I do suggest we make adequate provison to be somewhere relatively safe at nightfall.
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
