Advantage / disadvantage is a fun replacement for situational bonuses. Being up to a +/-5 it's the equivalent of total concealment or full cover.alhoon wrote:So, they plan to give the next round of playtest "by the end of summer" with fixes on the fighter, skills, suprise rules, criticals etc.
The IMO Atrocious rules of advantage/disadvantage (that are like a +/-5 instead of +/-2 that they weirdly think it is) are here to stay it seems. Yeah, you roll a 20 and you have to reroll it often.
Oh well, it will be my first house rule to change them to +/-2 bonuses and penalties and introduce the reroll in the 2nd phase or for things like incorporeality.
However, it's only a +5 in the middle of the bell curve, being less than a +1 at the upper end. You're more likely to hit if you need to roll a 8-12 but a *2 might be better if you need an 18-20.
http://onlinedungeonmaster.com/2012/05/ ... -the-math/
I like it because it increases odds of hitting without increasing the DC you can reach, and it's easy to apply and use, even after the fact. And reduces math.
But I don't think it should be baked into powers or race/ class/ monster features.