Let's say #3 and 17 is the saving throw. I won't bother with 12 SR LOLewancummins wrote:To answer Van's question about targeting, Cornelius targeted the werewolf closest to himself.
Kartakass: Beginnings OOC Thread
Last edited by steveflam on Mon Oct 22, 2007 1:46 pm, edited 1 time in total.
No problem, man - in the confusion of battle, as any DM can tell you, things don't always go to plan!tarlyn wrote:Yes I presume that 14 save fails? It will be retroactive to the beginning of round 3 HB. Sorry about that. ;(
Ok as well as the Touch of Idiocy for Hailang's 5 points of damage.
Thanks for retconning the Ray of Enfeeblement into the combat, though. I do appreciate it.
According to SRD, Ray of Enfeeblement does not grant a saving throw (but it does allow Spell Resistance, if any).
Marentor's rolls for that would be:
Ranged touch attack: 10 +5 = 15 (Defender's touch AC only)
Spell Penetration: 16 +3 = 19 (not sure if this is needed, so I wanted to include it just to be safe)
Damage (if it hits and bypasses SR): 4 +1 = 5 points of Str damage.
So the poor unfortunate werebeast would be struggling along with a -5 penalty to Str (lasts for 3 minutes, or 30 rounds), and a -5 penalty each to Int, Wis, and Cha (lasts for 30 minutes, or 300 rounds). This should make it a little easier to capture!
System-wise, one possible system is for Tarlyn to collect all our orders and commands and questions on this thread, the OOC thread, and then calculate what happens overall. Then he posts his comments in the "non-OOC" thread so we all can get a sense of the official order of events.
I don't know how well that would work but it's the best I can come up with. This would also help guarantee that nobody gets left out or given extra attacks simply through posting slower or faster.
Yeah PbP is a bit hectic for combat only I admit and you are quite a few after all! Something to that effect HB I could have you all type Ooc in the game thread for your actions for the combat to keep the combat all in one place. Fair enough?HuManBing wrote:No problem, man - in the confusion of battle, as any DM can tell you, things don't always go to plan!tarlyn wrote:Yes I presume that 14 save fails? It will be retroactive to the beginning of round 3 HB. Sorry about that. ;(
Ok as well as the Touch of Idiocy for Hailang's 5 points of damage.
Thanks for retconning the Ray of Enfeeblement into the combat, though. I do appreciate it.
According to SRD, Ray of Enfeeblement does not grant a saving throw (but it does allow Spell Resistance, if any).
Marentor's rolls for that would be:
Ranged touch attack: 10 +5 = 15 (Defender's touch AC only)
Spell Penetration: 16 +3 = 19 (not sure if this is needed, so I wanted to include it just to be safe)
Damage (if it hits and bypasses SR): 4 +1 = 5 points of Str damage.
So the poor unfortunate werebeast would be struggling along with a -5 penalty to Str (lasts for 3 minutes, or 30 rounds), and a -5 penalty each to Int, Wis, and Cha (lasts for 30 minutes, or 300 rounds). This should make it a little easier to capture!
System-wise, one possible system is for Tarlyn to collect all our orders and commands and questions on this thread, the OOC thread, and then calculate what happens overall. Then he posts his comments in the "non-OOC" thread so we all can get a sense of the official order of events.
I don't know how well that would work but it's the best I can come up with. This would also help guarantee that nobody gets left out or given extra attacks simply through posting slower or faster.
Thsi wasy I dont have to jump to the Ooc thread for combat
- NeoTiamat
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Any volunteers to seduce a werewolf?
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Ok how about... Draven will turn invisible and try and get it form behind. He'll need someone strong holding onto the rope to help pull it down, and a couple others to serve as distraction then what are the chances of pinning it to floor with a couple of well aimed blades through its forearms?
Or of course I could take it out for a drink and a nice meal and ask it nicely what we want to know....
Im signing off now, but will go with whatever you lot decide will work best, Tarlyn you can do whatever rolls needed for Draven. He's got high dex and being invisible shoudl give him a decetn advantage at getting it over the LG's head. Please no lycanthropy thankyou very much....
Or of course I could take it out for a drink and a nice meal and ask it nicely what we want to know....
Im signing off now, but will go with whatever you lot decide will work best, Tarlyn you can do whatever rolls needed for Draven. He's got high dex and being invisible shoudl give him a decetn advantage at getting it over the LG's head. Please no lycanthropy thankyou very much....
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
NO need to even bother with stealth here, it could be tied up by a child right nowlostboy wrote:Ok how about... Draven will turn invisible and try and get it form behind. He'll need someone strong holding onto the rope to help pull it down, and a couple others to serve as distraction then what are the chances of pinning it to floor with a couple of well aimed blades through its forearms?
Or of course I could take it out for a drink and a nice meal and ask it nicely what we want to know....![]()
Im signing off now, but will go with whatever you lot decide will work best, Tarlyn you can do whatever rolls needed for Draven. He's got high dex and being invisible shoudl give him a decetn advantage at getting it over the LG's head. Please no lycanthropy thankyou very much....

