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PC Actions
Nerit fails to hit anything, fails her save.
Kerrian hits T1 for 9 damage, heals self for 16
Mercator hits T4 for 19 Psychic damage, and must use the lower of two attack rolls -3. T4 is now Bloodied.
Rex hits T2 for 5 damage, then hides with a 28.
Lia spends her round dying.
Celeste uses Storm Walk, hits T3 for 11 Thunder. He is now Bloodied.
Nicolas hits D2 for 7 and D3 for 9 thunder damage, pushes and Dazes D1, D2, D3. Does not Save.
Agale hits the AM for 16 Psychic and 5 ongoing, this D4 for 9 Psychic and 5 ongoing, heals Lia for 19 HP. AM is now Bloodied.
Recharge Rolls: Cerise and Thierri do not recharge their powers (rolls of 1 and 3), but the Assassin-Mage does
Cerise reached out to try and snag the Mage’s cloak, even as he ran past her, still heedless of her presence. She didn’t quite manage, and instead pouted as he ran away. Then she turned her gaze to Agale, giving him a level, irritated look.
“Mr. Agale, don’t you dare hurt Mr. Asmodeus.” Cerise scolded, her voice clear and firm. She’d used the same voice when talking down the vampire in the sewers below Port-a-Lucine. Not quite the same voice, but there were hints of it. “He’s trying to help us!”
Cerise scratched the mutated monstrosity behind the ear. The hound showed no reaction, looking at Agale with a dead, glassy stare.
Richard shifts up and uses Blaze of Glory with a Inner Radiance for extra damage. This is a Close Burst vs. Will, targeting D1, D2, and D3. All hit, dealing 15 Fire and Radiant, turning off their regeneration and Marking them.
Cerise shifts north and tries to touch the Assassin-Mage. Misses.
Thierri throws some Sleeping Powder at the Hounds. He proceeds to get a result of 35, 34, and 30 against Will 18. Overkill slightly, but all Hounds are now Slowed (Save Ends): First failed save: unconscious (save ends).
Alice arrives, then throws a Desiccating Curse on D1. Hits with a 34 vs. Will, Hound #1 takes 13 damage and a -2 to all defenses till the end of the next round.
"Fantastic!" the mage yelled in reply.Nicolas wrote:"FETCH!"
Richard gave a fearsome swing as he stepped past the retreating bard, smashing his sword into the hardwood floor with a burst of silver light. The hounds recoiled at the holy radiance, their smoky forms somehow disrupted by it. Richard stood firm, a beacon and shield; the hounds slashed at him in revenge, one catching his injured leg and tearing it badly. Thierri chanted something, then threw a cloud of what looked like golden sand into the air. It shimmered ethereally as it wafted down, landing delicately on each of the dogs. One yawned, another faltered, and they all began to slow, as sleep tried to claim them.
There was a thud, and Alice crashed into her door, straining to shove something large and heavy off of her before slamming it behind her. She was dressed in a bloodstained nightgown, and she was holding a bloodstained dagger. She took one look at the hounds attacking her brother before a deep fury set in.
"I swear blood vengeance on thee," she cursed, pointing the dagger at one of the dogs. "You have dared to strike my kin." She placed the knife to her finger, and drawing a single drop of blood. There was no visible effect, but the hound suddenly howled, even as Richard's eyes widened.
The black cloaked assassin mage uttered a word, and Richard, caught off guard, was ripped off his feet by invisible strings. The young man tumbled, ripped away from the poet and nun he'd been trying to defend, blood flowing freely from magical cuts. He landed in the hallway, and did not get up again.
"Richard!" Alice screamed, murder in her eyes.
Regeneration: Darkhound 4 heals 5 HP.
Ongoing Damage: Darkhound 4 and Assassin Mage take 5 damage.
Darkhound #3 uses Rending to shift and Claw Richard vs. AC. Hits with a 30 for 16 damage. Richard is now Bloodied.
Darkhound #4 uses a Claw Attack vs. AC on the Assassin Mage. Misses with a 21. Faildog!
Darkhound #1 uses Rending to shift and Claw Richard vs. AC. Misses with a 20
Darkhound #2 uses Rending to shift and Claw Richard vs. AC. Hits with a 32 for 14 damage.
The Assassin goes and tosses a Chilling Transfer vs Fortitude (Area Burst 2) on Nicolas and Richard. Totally misses both, but at least heals D1, D2, and D3 for 5 Hp each. Then uses an Infernal Puppet vs Will on Richard, CRITICAL! Dealing 19 damage. Richard drops like a rock and is shoved off to the side. He then runs away towards the Darkhounds, provoking an AoO from Cerise in the process. Which she misses again.
From the floor below, more crashing sounds came, the sounds of violence and death. Something was dying down there, and it was selling its life dearly. There would be blood when you descended the stairs, of this there was no doubt.
Strangler #1 goes to attack Kerrian with a Cutting Knife vs. AC. Misses with a 15.
Strangler #2 decides to run outside, close the door as a Minor action (Rex! Takes a minor action to open the door), and charges Agale, hitting with a 28 on his Cutting Knife vs. AC, dealing 12 damage.
Strangler #3 goes to attack Celeste with a Cutting Knife vs. AC. Hits with a 22, dealing 9 damage.
Strangler #4 goes to attack Mercator with a Cutting Knife vs. AC. Hits with a 25, also dealing 9 damage.
Saves: Assassin Mage vs. Charm: Saves
Darkhound #4 vs. Dominate: Fails.
Darkhound #1 vs. Slow: Succeeds, Alice makes him reroll, still succeeds.
Darkhound #2 vs. Slow: Fails and drops unconscious (save ends)
Darkhound #3 vs. Slow: Fails and drops unconscious (save ends)
Coup de grace” You can deliver a coup de grace against a helpless enemy adjacent to you (such as the unconscious Darkhounds). Use any attack power you could normally use against the enemy, including a basic attack. Hit: You score a critical hit.
Slaying the Target Outright: If you deal damage greater than or equal to the target’s bloodied value, the target dies. The Darkhound’s bloodied value is 44.

Miscellaneous Mechanics
Underdressed (New Status Effect): Rather than try and figure out what your stats are without clothing, I shall streamline the process. All PCs begin Underdressed-3, Without their equipment. As such, they suffer a -3 penalty to all Defense, and to all Attack and Damage Rolls. Moreover, they cannot use any Item powers.
While in your room (and only while in your room), you may spend a Minor Action to grab stuff and reduce your Underdressed Penalty by 1. Once the penalty is reduced to 0, you are fully suited up and may use Item powers once more.
PCs
Prof. Lia Mournswaithe (L): Underdressed (-2 to Defenses, Attack & Damage rolls, cannot use Item Powers)
19/54
AC 21-2, F 17-2, R 19-2, W 18-2
Celeste Viardot (Cv):
38/61
AC 19+2, F 19+2, R 21+2, W 23+2
Kerrian Mauganson (K): Longtooth Shifting (+2 to damage, Regeneration 2)
47/64
AC 19, F 21, R 18, W 22
Mercator Melanchthon (M):
37/65
AC 20, F 21, R 20, W 23
Rex Alistair Prescott (R): Stealth (DC 28)
41/59
AC 23, F 17, R 23, W 19
Mr. Agale (A):
40/52
AC 20, F 17, R 21, W 23
Nicolas Etienne de Castaigne (Nc): Slowed (Save Ends)
48/67
AC 23, F 20, R 22, W 24
Nerit Doherty (N): Underdressed (-3 to Defenses, Attack & Damage rolls, cannot use Item Powers), Slowed (Save Ends)
24/58, Bloodied
AC 19-3, F 17-3, R 19-3, W 23-3
Friends
Cerise Rondelet (Blue R) Underdressed (-2 to Defenses, Attack & Damage rolls, cannot use Item Powers)
AC 20-1, F 19-2, R 20-2, W 21-2
Richard Blackwood (Blue R)
-84 HP ; DYING! (-8 below 0)
AC 23, F 21, R 21, W 21
Thierri Boucher (Blue T)
AC 22 F 20 R 22 W 20
Foes
Assassin Mage (Green A)
-108 HP; Bloodied
AC 23, F 20, R 23, W 21
Darkhound #1 (Black 1), Dazed, Slowed (Save Ends), -2 to Defenses
-23
AC 22, F 21, R 20, W 18
Darkhound #2 (Black 2) , Dazed, Unconscious (Save Ends)
-26
AC 22, F 21, R 20, W 18
Darkhound #3 (Black 3) , Dazed, Unconscious (Save Ends)
-25
AC 22, F 21, R 20, W 18
Darkhound #4 (Black 4) , Dominated (Save Ends), Dazed
-19
AC 22, F 21, R 20, W 18
Docks Strangler #1 (Grey 1)
-9 HP
AC 22, F 21, R 20, W 19
Docks Strangler #2(Grey 2)
-5 HP
AC 22, F 21, R 20, W 19
Docks Strangler #3(Grey 3)
-44; Bloodied
AC 22, F 21, R 20, W 19
Docks Strangler #4(Grey 4) Warlock’s Curse
-49; Bloodied
AC 22, F 21, R 20, W 19
Inactive
Tomas Eisenwald (T): Underdressed (-3 to Defenses, Attack & Damage rolls, cannot use Item Powers)
71/71
AC 26-3, F 19-3, R 19-3, W 22-3; Resist All/1



