OOC: Death House (5e)

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steveflam
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Re: OOC: Death House (5e)

Post by steveflam »

alhoon let me know if I need to do another
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alhoon
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Re: OOC: Death House (5e)

Post by alhoon »

Well, three checks need to be made but I don't know who's doing them.

Your roll is 15 +4 +4 =23 so an easy success. What did you tinker with? Bell, rewiring the bell or the floor?
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steveflam
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Re: OOC: Death House (5e)

Post by steveflam »

Bell check is 23


Rewiring Bell :

[dice]0[/dice]


Floor Check

[dice]1[/dice]
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alhoon
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Re: OOC: Death House (5e)

Post by alhoon »

Floor check failed.

Ewan your turn.
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Re: OOC: Death House (5e)

Post by ewancummins »

Okay


Disconnect Bell

[dice]0[/dice]

Rewire bell

[dice]1[/dice]

Floor

[dice]2[/dice]
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Re: OOC: Death House (5e)

Post by ewancummins »

9 + 4 = 13

Success

2 + 4 = 6 , failure , but not by 10 more more
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Re: OOC: Death House (5e)

Post by ewancummins »

And 14 plus 4 is 18, a success.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

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Re: OOC: Death House (5e)

Post by ewancummins »

So double success on disconnecting the bell, normal ( one of us made it, one failed, no bad failures) on rigging the floor panel and re-wiring ?
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Re: OOC: Death House (5e)

Post by ewancummins »

Seems as if I shorted myself. I see that you listed it as +2x2 + Int modifier.

So 4 + 2 = 6

Either way, same results.
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alhoon
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Re: OOC: Death House (5e)

Post by alhoon »

Yeap.
One of you please post your actions taking into account that disconnecting the bell was done without ringing the upstairs bells. The brothers found out that the dumbwaiter goes up two floors, not one.
Gnorric didn't make sense of how to rewire the bell, but Bhunder did. Yet, while Bhunder was trying to install a weird automaton that would require pulling two levers at the same time... Gnorric easily attached the floor with a bolt strong enough to hold it, but that can be disconnected by simply pulling a cord.

remember the floor heights.... Although, since it's a tight space, if you drop, you'll have advantage to the dex check to not get hurt.


Congrats, you both have inspiration.

There's a cord now in the dumbwaiter that releases the trapdoor and another that when pulled, the bell on the kitchen rings. Decide on your signal codes. (I.e. "one hit is I made it, two is danger, one-pause-one is I am coming down" etc)
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Re: OOC: Death House (5e)

Post by ewancummins »

alhoon wrote:Yeap.
One of you please post your actions taking into account that disconnecting the bell was done without ringing the upstairs bells. The brothers found out that the dumbwaiter goes up two floors, not one.
Gnorric didn't make sense of how to rewire the bell, but Bhunder did. Yet, while Bhunder was trying to install a weird automaton that would require pulling two levers at the same time... Gnorric easily attached the floor with a bolt strong enough to hold it, but that can be disconnected by simply pulling a cord.

remember the floor heights.... Although, since it's a tight space, if you drop, you'll have advantage to the dex check to not get hurt.


Congrats, you both have inspiration.

There's a cord now in the dumbwaiter that releases the trapdoor and another that when pulled, the bell on the kitchen rings. Decide on your signal codes. (I.e. "one hit is I made it, two is danger, one-pause-one is I am coming down" etc)

Heck yeah.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Re: OOC: Death House (5e)

Post by kintire »

The others can take a short rest at this time. Eat something, dry up, lit up a fire to get warm if you're so inclined. Check outside to see if you're still trapped by the Royalist poison mist (you are). Catch your breath. Try to convince Burdur that rebels\royalists are bad\should-be-given-a-second-chance.
Or you could do whatever you want. Like break paneling, investigate that "column" in the dinner that seems to be 5'x5' etc.
If Vorj chooses to break into the 5x5 space, Kimber will keep watch. If not, she will set to it herself.
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Re: OOC: Death House (5e)

Post by ewancummins »

kintire wrote:
The others can take a short rest at this time. Eat something, dry up, lit up a fire to get warm if you're so inclined. Check outside to see if you're still trapped by the Royalist poison mist (you are). Catch your breath. Try to convince Burdur that rebels\royalists are bad\should-be-given-a-second-chance.
Or you could do whatever you want. Like break paneling, investigate that "column" in the dinner that seems to be 5'x5' etc.
If Vorj chooses to break into the 5x5 space, Kimber will keep watch. If not, she will set to it herself.
Breakin the wall, breakin the wall!
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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alhoon
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Re: OOC: Death House (5e)

Post by alhoon »

kintire wrote:
The others can take a short rest at this time. Eat something, dry up, lit up a fire to get warm if you're so inclined. Check outside to see if you're still trapped by the Royalist poison mist (you are). Catch your breath. Try to convince Burdur that rebels\royalists are bad\should-be-given-a-second-chance.
Or you could do whatever you want. Like break paneling, investigate that "column" in the dinner that seems to be 5'x5' etc.
If Vorj chooses to break into the 5x5 space, Kimber will keep watch. If not, she will set to it herself.

Whomever tries to actually break through the wall, instead of just the wooden paneling, roll me 1d20.
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"I am not mad, no matter what you're implying." - Litalia
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Re: OOC: Death House (5e)

Post by VAN »

Break the wall!

[dice]0[/dice] more likely break the hand...
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