The Eye of Anubis: OOC Thread

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Kaitou Kage
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Post by Kaitou Kage »

So just to be clear, I teleport Tomas and Sascha in, grab MR, and teleport to safety?
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Post by Rock of the Fraternity »

And meanwhile, I fly west and start the Great Wall of Muhar.
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Post by NeoTiamat »

I'm almost finished with a post, for what it's worth, so you might want to wait a tiny bit for me to get that up.
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Post by DocBeard »

I think so, Kage.
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Post by Kaitou Kage »

Okay. Don't forget you guys have wands if you need them. I'll be out of teleporting and I probably won't be able to get to you very easily if it Blue Paladin and Yellow Warrior need food badly.
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Post by Kaitou Kage »

To clarify my action for Sascha and Tomas and the DM, I'm intending to port you both in before Cavendish can act, so the two knights should both get a chance to attack the baddie before he does whatever he's gonna do.
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Post by NeoTiamat »

Reasonable enough. You can each take 1 round worth of actions after being teleported, but before I put up the next round-post.

Which will likely be this evening, since I've a Mock Trial meeting. So, chop chop!
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Post by NeoTiamat »

Okay, one ruling and one request before I get around to posting.

1. No Full Attack. Sorry Sascha, only the first attack will be counted.

2. I would appreciate if everyone showed their work every time they posted. I.e., what modifiers are being included in every roll. We've got about a million buffs going on here, and it'd save me and Isabella a game of "Mathematical Whodunnit" every time we need to figure out what your natural roll was, or what-not.
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Post by The Whistler »

So with the Blast Globe, the deal is that I have to activate it on this turn, and then direct it next turn to anywhere within 400 feet...if Cavvy's not within range, I'm planning on ventilating the sabertooths barring the gate. Any objections before I post? (likely sometime around 7:30 or 8:00 EST)
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Post by Rock of the Fraternity »

Since I'm assuming (and hoping!) Cavendish is heading towards them, and no humans seem to be in the way ... I'm all for it! Blast away! (Finally, we get to see Otto blow stuff up~! ^^)
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Post by NeoTiamat »

The Whistler wrote:So with the Blast Globe, the deal is that I have to activate it on this turn, and then direct it next turn to anywhere within 400 feet...if Cavvy's not within range, I'm planning on ventilating the sabertooths barring the gate. Any objections before I post? (likely sometime around 7:30 or 8:00 EST)
No rules objection come to mind.
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Post by lostboy »

umm couple of questions before I post:
1. Whats the deal with fighting a swarm of sand? Can we even attack it? (please dont tell me it has a 50% miss chance.... I might cry)

2. Using the wand is a standard action with no AoO right? I dont need a UMD roll? So how much does it heal per charge(1d8+5?) and can I expend multiple charges in one go?

3. Sascha certainly and a few others Im sure passed the aura of despair will save less than 24 hrs ago (1:04 pm the previous day) wouldnt that make them exempt from its effects this time?

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Post by Kaitou Kage »

lostboy wrote:2. Using the wand is a standard action with no AoO right? I dont need a UMD roll? So how much does it heal per charge(1d8+5?) and can I expend multiple charges in one go?
1d8+1 and you can only use one charge at a time. According to SRD:
Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.
And since you have paladin levels and cure light is on their spell list, you do not need to make a UMD check.
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Post by DocBeard »

What Lostboy said.
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Post by lostboy »

Kaitou Kage wrote:And since you have paladin levels and cure light is on their spell list, you do not need to make a UMD check.
Sascha doesnt actually have Paladin levels, although he does have access to the spell list via his Pious Templar PrC

Cheers for the answer anyway
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