Re: It is back!!! What we do know about VR Guide to Ravenlof
Posted: Fri May 14, 2021 1:15 pm
But nothing like Stranger Things and the Big Bang Theory. They made it "cool" to play D&D.
Welcome, friends, to our establishment.
https://fraternityofshadows.com/forum/
People who played didn't feel stopped from playing is kind of a tautology, no? If they had been stopped from playing, you wouldn't have known about them.Drinnik Shoehorn wrote:I’ve been playing since I was 14 and came out at the 16, I’ve played with men, women, trans-people, people of colour, disabled people, old people and young people. And they all played because they wanted to, and it’s never stopped them playing because they didn’t see themselves in the books, because 90% of the books are words and the pictures are secondary to the game.
In fact, from a review I read on Enworld, it actually is a very sensible progression. He got paralyzed in a fight that went south, and felt that since he was already primarily a detective, it wasn't cost-effective to pay to restore the use of his legs and got the chair instead. It's also explicit he married Sedgewick after this happened, so the subtext is that he became a lot more aware of his own mortality and decided it was best to admit his feelings, and it worked out pretty well.Igor the Henchman wrote:They did it barely at all, really. There's a short sentence about Alanik's legs being paralyzed after he once fell off a roof. That's it. It's quite remarkable that a short sentence and one illustration have generated two pages of discussion.Manofevil wrote:This is another case of 'How well did the writers do this?'
Having perused most of the domains by way of flip-through videos on Youtube, I thought that Kalakeri is one of the more well-executed ones: a deceptively beautiful land plunged into never-ending war between two siblings, one a ruthless undead general, the other a master of illusion and deception. Newcomers can expect to be courted by both sides, and the book provides examples of missions and rewards depending who the PCs choose to ally with, which is very helpful. Though I gotta say I'm surprised that they made Ramya the Darklord. I thought Reeva seems more fitting for the role, since she's the one whose manipulations are keeping the conflict going behind the scenes. I also like the detail that the darklord can't bring herself to stop loving her siblings deep down, despite their ongoing feud.Leliel wrote: Said review also spoiled Kalakeri a bit, and Arijani is still in - the new darklord (Ramya) is one of his two sisters, and given how she is a death knight (which is not something I expected in an Indian domain, but it's hardly out of theme), it's easy to say, if fusing settings, she renamed Sri Raiji to Kalakeri after usurping control.
Dungeons & Dragons-cartoon was a disgraceRock wrote:I'd also point to the Dungeons & Dragons-cartoon drumming up some interest, and that aired long before those television shows.
Heck, E.T. may have brought some positive vibes.
I don't suppose you could give thoughts as to the direction you were hoping it might go? Just for my own curiosity?Igor the Henchman wrote: My least favorite darklord in the book is probably Viktra Mordenheim, whose background, despite my initially high hopes, turned out to be extremely bland. Basically, she became a scientist at a young age, then started doing evil science, then progressively more evil science, until she was cursed into doing evil science for eternity, which she probably would've done anyway. I'm skipping a few details, but that's basically the gist of it.
That explains a lot.Drinnik Shoehorn wrote: Look up the story of Orion Black and how they felt like a token hire to have a black face in the WotC office.
Mephisto wrote:Dungeons & Dragons-cartoon was a disgraceRock wrote:I'd also point to the Dungeons & Dragons-cartoon drumming up some interest, and that aired long before those television shows.
Heck, E.T. may have brought some positive vibes.in my humble opinion... I started playing Ad&d when I was 11 and around that time the animation was broadcasted on TV here, although it was made a bit earlier between 1983-1985.
Me and my gaming friends never liked it, we never liked the characters, Venger as a recurring villain was awful and when we figured out, since it was dubbed, that the groups mentor was named DM, I think it was the last time we saw it
I don't know what I expected exactly, but at a minium for Mordenheim to have a reason to pursue her research other than just thinking evil science is cool? Maybe some sort of love-hate relationship between the creator and the created could be used as a theme? As it is, the doctor and the golem's attitude towards each other is strangely not discussed at all, other than saying that the former is trying to capture the latter to figure out how her heart (a unique artifact) works, and the latter not being OK with that plan.Zilfer wrote:I don't suppose you could give thoughts as to the direction you were hoping it might go? Just for my own curiosity?
Not so much of a tragic story as the old version.Igor the Henchman wrote:I don't know what I expected exactly, but at a minium for Mordenheim to have a reason to pursue her research other than just thinking evil science is cool? Maybe some sort of love-hate relationship between the creator and the created could be used as a theme? As it is, the doctor and the golem's attitude towards each other is strangely not discussed at all, other than saying that the former is trying to capture the latter to figure out how her heart (a unique artifact) works, and the latter not being OK with that plan.Zilfer wrote:I don't suppose you could give thoughts as to the direction you were hoping it might go? Just for my own curiosity?
Emphasis added. Because, ironically, to me this post reads to me as gatekeeping. The idea that "real" D&D players were geeks and losers and now there's cool people playing. Fake geeks that aren't as worthy to be D&D fans.Drinnik Shoehorn wrote:I’ve been playing since I was 14 and came out at the 16, I’ve played with men, women, trans-people, people of colour, disabled people, old people and young people. And they all played because they wanted to, and it’s never stopped them playing because they didn’t see themselves in the books, because 90% of the books are words and the pictures are secondary to the game.
This drive for diversity isn’t being done to bring people in, it’s being done as Gatekeeping. D&D was always the geek’s game, the loser’s game. Then shows like Big Bang Theory and Stranger Things made it popular. Suddenly the people who bullied the players of old wanted to play because it’s the “cool” thing. They invented stories of not playing in their youth because the big bad geeks bullied them and wouldn’t let them join in.
Then, as they’ve done with video games and comics, the fake progressives move in with their “nice game you’ve got here, sure would be a shame if someone called you a bigot” tactics. Then these people hire their friends to work for the company and it eventually falls apart (BioWare, Marvel Comics). And then they blame long term fans for the failure and call us bigots for not liking their changes. Look up the story of Orion Black and how they felt like a token hire to have a black face in the WotC office.
They feed on the good intentions of genuinely progressive people in the search of making money.
Fortunately, there seems to be pushback against this book not just here, but Reddit, EN world and other sites. It might be that what I’ve been calling performative wokeness has gone too far here, because underneath the race swapping and gender flipping, people are seeing a lack of respect and care for the setting.
The failures of Marvel and BioWare are unrelated to "progressives".Drinnik Shoehorn wrote:Then, as they’ve done with video games and comics, the fake progressives move in with their “nice game you’ve got here, sure would be a shame if someone called you a bigot” tactics. Then these people hire their friends to work for the company and it eventually falls apart (BioWare, Marvel Comics)
Of the three or four dozen reasons Andromeda failed, the trans character was one. But it was waaaaaaay down at the bottom of the list.Drinnik Shoehorn wrote:Andromeda was the game which handled a trans character so badly they had to have their dialogue altered with in a patch.
I'm not a fan of cancel culture. Or catering to overt critics of the game.Drinnik Shoehorn wrote:I’m not gatekeeping because I’m not excluding anyone, I love meeting new players and involving them in a game. What I’m saying is the creative parasites who come in and change a game are gatekeepers because they want to exclude people and keep the game for themselves.