The Eye of Anubis: OOC Thread
Rock: The ceiling is only 20ft high, so I'm assuming what you meant to say the wall was 20 ft. high, 50 ft. long. This not being second edition, I am not saying the wires will prevent your wall of force from being cast.
Whistler: Have you considered sacrificing a goat or something to whatever deity or power you seem to have angered?
Whistler: Have you considered sacrificing a goat or something to whatever deity or power you seem to have angered?
Last edited by Isabella on Fri May 15, 2009 1:13 pm, edited 1 time in total.
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
- The Whistler
- Evil Genius

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- Kaitou Kage
- Evil Genius

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- Location: Here and there
- Contact:
Even with Mobile Spellcasting and a 50' movement rate, I can't actually get to you this round, so Andre will have to do any immediate patching that you need.The Whistler wrote:Oh, wait! I totally forgot to add the extra +2 Dex bonus from Bite of the Werewolf! That puts me right at 20 for the second save, and means I avoid the lightning if not the garrotte. Still hurting, but not fatally so.
If you can move northward and manage to survive, though, I can give you another pickmeup.
If it were earlier in the game, I'd strongly advocate people buy healing potions, as soon as we get back to town but it probably a moot point now! Ah well, something to remember for the sequel!
- The Whistler
- Evil Genius

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Sascha can heal you this round if you want. Unless I roll 3 1's you'll get a far hit of hp back.
I have a question, can we phsyically attack the manequin things wihtout getting razor wire damage?
I have a question, can we phsyically attack the manequin things wihtout getting razor wire damage?
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
Yes, you can attack the mannequins. You will only take the razor wire damage if you enter their square (with the exception of the green mannequins, who deal damage as I showed before), but be warned that they move about and can run you over if you aren't careful.
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
- The Whistler
- Evil Genius

- Posts: 1454
- Joined: Thu Jun 07, 2007 7:38 pm
- Location: Southshore
- Kaitou Kage
- Evil Genius

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- Joined: Thu Nov 29, 2007 11:53 am
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Due to the wonkiness of the initiative system, it will be there until my next post.The Whistler wrote:So, are we presuming that the Ice Storm is in existence for the whole of this current round? If it goes out when Andre makes his next move or whatever, that'll probably affect the route Otto takes.
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
- NeoTiamat
- Evil Genius

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I'm baaack! Or mostly back, as Isabella will be finishing off this combat, and I'll take over in the next room.
Finals done, papers handed in, thesis defended, I am home for the summer and done. Just need to head back for commencement, which shall be interesting.
===============================================
Some XP matters:
Lostboy = Well then, guess you luck out in honesty. We'll call it 2k per map then, and the numbers all work out.
Tomas = Ja, other PCs get XP for partial uploads, I just usually wait till things are finished for easier bookkeeping. For your Untold Stories, shall we say.... 1000 XP. Which, if I am correct, puts you over the edge into level 11.
Otto = I think 800 posting-XP is deserved for the brief arcane dissertation.
Finals done, papers handed in, thesis defended, I am home for the summer and done. Just need to head back for commencement, which shall be interesting.
===============================================
Some XP matters:
Lostboy = Well then, guess you luck out in honesty. We'll call it 2k per map then, and the numbers all work out.
Tomas = Ja, other PCs get XP for partial uploads, I just usually wait till things are finished for easier bookkeeping. For your Untold Stories, shall we say.... 1000 XP. Which, if I am correct, puts you over the edge into level 11.
Otto = I think 800 posting-XP is deserved for the brief arcane dissertation.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- NeoTiamat
- Evil Genius

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- Joined: Tue Sep 12, 2006 5:00 pm
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- Location: Boston, Massachusetts, USA
Have just been reminded also that Kage and Andre just snag another 1500 for their feedback.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Alrighty, Feedback response time. In so much that I can even recall what we were doing last book.
The Plot: From our side of the table, the linearity of the book seems kind of funny, seeing as we mostly plopped down some locations, clues, and plan and just decided to kick back and see what happened. The Falkovnians certainly presented their own obstacles to free exploration, and we did on occasion try to keep things moving with gentle nudges, but we mostly took what was handed to us and rolled with it. There were a few places that were missed out on - Shenti's Bakery, for one - but mostly you hit the most interesting places, so nothing much was lost there.
You may have heard us mention this book ended up nothing like we expected, which was pretty well true. We actually were expecting a throw down with the Falkovnians at some point. However, when we realized none of the PCs were going to pick a fight with them (which was generally a wise idea anyway) that kind of went out the window. The Falkovnians weren't trying to pick a fight with the PCs, so any dust up would have seemed a bit forced. Veddy and his troops weren't originally planned to come tagging along either, and we weren't really sure if he would be, right up until the very end - had Sarari shot him in the final leg, you guys would be alone at the tomb right now. But then again, you might not have survived the final battle without his help.
We knew this would end up as one of the darker books in the game, and response to that seems to be somewhat mixed. My personal feelings on it are somewhat mixed as well, so there is not much more for me to say on that. We knew that Mandisa would be a very, very cruel thing to do, despite the fact you guys rescued her in the end, which is precisely why it happened; because Cavendish really doesn't like you. And in the end it all didn't get resolved - but, we couldn't really force a conclusion there, and as Devereux warned, you won't be seeing her again.
Fights: Um. The fights were a little... odd, much like the rest of the book. Let's just say there was a reason I drew the map and not lostboy for the first fight. We really didn't expect it to start like it did, but it seemed to turn out alright, despite a shaky beginning. The monsters in the temple actually were themed - the lebendtods, with their removable limbs, were a reference to Osiris being chopped into pieces by Set. But, since there was no way in hell we were actually going to use the real lebendtod template (haha no) it only came up a few times, most notably when one of them swarmed Luther. So it kind of got missed, and ended up as Cavendish's little in-joke.
The huge fight in the courtyard was tricky to balance, seeing as you guys were at half strength, but giving you about five-million rounds to buff, a slew of allies and first shot seemed to balance it all out nicely. The mob ended up not very mobby, but we felt that was fair - after all, Lia had spent quite a bit of her time and spellpower dissuading them, and Andre triggered the set condition we had for the mob dispersing - so we weren't going to rob you of your hard earned victory and force you to go around massacring civilians just to make them seem more dangerous. Despite the fact that it took about two hours to put up each post due to all the players in the battle (Cavendish shooting PCs, Carter shooting Vedarrak, Sarari shooting zombies, Falkovnians shooting everybody) I actually enjoyed it as much as you guys seemed to - albeit I wasn't the one in charge of the map (Neo might have a different opinion on this).
The traps (Glyph of Warding, Forbiddance) were pretty much straight out of the SRD. And, of course, they ended up about ten times more effective then all of our elaborate, playtested, well planned out encounters. There's a lesson in here somewhere, and I'm not sure if we want to take it.
Cutscenes: Well, glad you liked them! Especially since I rewrote them about five times. It's an approach we will definitely be considering more for the future.
The Plot: From our side of the table, the linearity of the book seems kind of funny, seeing as we mostly plopped down some locations, clues, and plan and just decided to kick back and see what happened. The Falkovnians certainly presented their own obstacles to free exploration, and we did on occasion try to keep things moving with gentle nudges, but we mostly took what was handed to us and rolled with it. There were a few places that were missed out on - Shenti's Bakery, for one - but mostly you hit the most interesting places, so nothing much was lost there.
You may have heard us mention this book ended up nothing like we expected, which was pretty well true. We actually were expecting a throw down with the Falkovnians at some point. However, when we realized none of the PCs were going to pick a fight with them (which was generally a wise idea anyway) that kind of went out the window. The Falkovnians weren't trying to pick a fight with the PCs, so any dust up would have seemed a bit forced. Veddy and his troops weren't originally planned to come tagging along either, and we weren't really sure if he would be, right up until the very end - had Sarari shot him in the final leg, you guys would be alone at the tomb right now. But then again, you might not have survived the final battle without his help.
We knew this would end up as one of the darker books in the game, and response to that seems to be somewhat mixed. My personal feelings on it are somewhat mixed as well, so there is not much more for me to say on that. We knew that Mandisa would be a very, very cruel thing to do, despite the fact you guys rescued her in the end, which is precisely why it happened; because Cavendish really doesn't like you. And in the end it all didn't get resolved - but, we couldn't really force a conclusion there, and as Devereux warned, you won't be seeing her again.
Fights: Um. The fights were a little... odd, much like the rest of the book. Let's just say there was a reason I drew the map and not lostboy for the first fight. We really didn't expect it to start like it did, but it seemed to turn out alright, despite a shaky beginning. The monsters in the temple actually were themed - the lebendtods, with their removable limbs, were a reference to Osiris being chopped into pieces by Set. But, since there was no way in hell we were actually going to use the real lebendtod template (haha no) it only came up a few times, most notably when one of them swarmed Luther. So it kind of got missed, and ended up as Cavendish's little in-joke.
The huge fight in the courtyard was tricky to balance, seeing as you guys were at half strength, but giving you about five-million rounds to buff, a slew of allies and first shot seemed to balance it all out nicely. The mob ended up not very mobby, but we felt that was fair - after all, Lia had spent quite a bit of her time and spellpower dissuading them, and Andre triggered the set condition we had for the mob dispersing - so we weren't going to rob you of your hard earned victory and force you to go around massacring civilians just to make them seem more dangerous. Despite the fact that it took about two hours to put up each post due to all the players in the battle (Cavendish shooting PCs, Carter shooting Vedarrak, Sarari shooting zombies, Falkovnians shooting everybody) I actually enjoyed it as much as you guys seemed to - albeit I wasn't the one in charge of the map (Neo might have a different opinion on this).
The traps (Glyph of Warding, Forbiddance) were pretty much straight out of the SRD. And, of course, they ended up about ten times more effective then all of our elaborate, playtested, well planned out encounters. There's a lesson in here somewhere, and I'm not sure if we want to take it.
Cutscenes: Well, glad you liked them! Especially since I rewrote them about five times. It's an approach we will definitely be considering more for the future.
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
And just for funsies, here's the real music Charles was playing on the piano. 
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
- Nathan of the FoS
- Fiendish Enforcer

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"You ready, Steve? Andy? Mick? All right, fellows, LET'S GO!!!!"Isabella wrote:And just for funsies, here's the real music Charles was playing on the piano.
Followed by a quick segue into this.
[b]FEAR JUSTICE.[/b] :elena:
