The Temple of Anuberith, Kamarn-Quse, Har'Akir
August 19th, 761, 3:12 PM; Day 155 of the Menetnashte Expedition
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PC Actions
Andre casts Dispel on Grey, does not succeed.
Kuzan casts Dispel on Green, does not succeed.
Tomas wanders over and hits Otto for 8 more damage.
Charles disables the Gold for 15 damage.
Otto is woken up, remains stunned.
Lia flies up and shoots a fireball at Green. Obelisk makes its save, so 33/4 = 9 - 8 = 1 fire damage.
Sascha moves
Professor Devereux didn't respond to Lia's cry. It was rather likely that he didn't even register it. The academic was looking off into the distance, into a distance the rest of you couldn't percieve.
Yet.
His eyes were now a luminous, unnatural purple color, and as you watched, you saw the skin fracture. A tiny flake cracked off, revealing another vivid, violet glow. Humanity and Professor Charles Devereux were no longer on speaking terms.
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As Charles rushed across ritual area, the young mathematician-cum-Demetlieuse-agent felt something cool brush agaist his leg. Against the
skin, to be precise. A quick glance down revealed a small problem.
Against the polished black tiles of the floor, pale hands were pressed, pushing against the floor as though it were a cage. The tested the surface of the floor, and for a moment, Charles fancied he could see the floor buckle slightly under their pressure. But it held.
So... what had brushed his leg?
Enemy Actions
The Golden Obelisk has been deactivated.
The Cerulean Obelisk has been deactivated.
The Grey Obelisk casts Hostile Reality. This deals 41 damage (half fire, half cold), DC 19 Reflex save for half. This hits Andre. This also leaves a zone (see below)
The Emerald Obelisk casts False Void underneath Sascha, leaving a zone (see below). Sascha and anyone entering the False Void must make a DC 19 Will (Disbelief) save.
PC: Prayer (+1 Luck to attack, saves, damage, and skills)
Lia: 30/34 HP, Greater Mage Armor (+6 Armor AC)
Charles: 48/48 HP,
Andre: 41/31 HP, Amulet of Tears ( formerly +24 Temp HP)
Tomas: 57/91 HP,
Sascha: 64/92 HP, Rage (formerly +20 temp HP)
Otto: 56/62 HP
Kuzan: 64/83 HP
The Golden Obelisk: -61 to -103 HP, Destroyed
The Cerulean Obelisk: -48 HP, Destroyed
The Emerald Obelisk: -1 HP
The Grey Obelisk:
Ending Conditions
-The Obelisks are all destroyed or dispelled, OR
-Devereux is incapable of finishing the ritual (dead or unconscious or Feebleminded or whatever), OR
-Devereux finishes the Ritual. This occurs in 1 minute, which is 10 rounds, if Devereux is still directing the Ritual and at least one Obelisk is powering it.
Columns - The two squares immediately south of any given Column provide Cover. Columns also block Line of Sight.
Sphinxes - You can clamber onto them with a Climb Check. They are considered Difficult terrain for the purposes of moving over them.
Unstable Reality (The green) - Basically, this is a Wall of Thorns http://www.d20srd.org/srd/spells/wallOfThorns.htm, with a slightly different movement requirement.
The gist is this. If you enter a square of Unstable Reality, or begin your turn in a square of Unstable Reality, you take 25 damage minus your Flatfooted AC (if your Flatfooted AC is 25 or higher, you take no damage). This happens every time you enter a square, so if you move through three squares of Unstable Reality, you take the damage 3 times.
To move through the Unstable Reality, one must succeed on a DC 15 Strength or DC 15 Wisdom check as a Full Round Action, and this moves you 5 feet through the wall (you don't need a check if you are in the wall and move out). For every 5 points by which you exceed DC 15, you move an additional five feet (so a Wis check of 20 lets you move 10 feet).
Hostile Reality (red area) - This is identical to Fog Cloud http://www.d20srd.org/srd/spells/fogCloud.htm, with a few additions.
The Hostile Reality obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target). This means that you cannot cast any spell that requires sight on anything beyond 5 ft. (This includes Mass Cures)
The red terrain is now Difficult (that is, two squares of movement to traverse a single square).
False Void (blue area) - Every creature that enters the False Void, or is within the area when it is cast, must make a DC 19 Will (Disbelief) save.
Those that fail their saves fall prone and are unable to take any action except clawing desperately at the floor in the hopes of stopping their apparent fall. An attack on an affected creature frees it from the effect of the illusion but leaves it stunned for 1 round. Likewise, when the spell ends, creatures that believed they were falling are stunned for 1 round. Flying creatures passing over an illusory pit are unaffected by the spell.[/quote]
Ravenloft GM:
Eye of Anubis,
Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers;
Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing