Pathfinder in the Mists

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Ryan Naylor
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Re: Pathfinder in the Mists

Post by Ryan Naylor »

Leticia
Base stats
S 9 D 12 C 14 I 14 W 15 Ch 12 (high fantasy)
Racial: Con -2, Int, Cha +2 (changeling)
Levelling: Int +2
Template: Modifiers from being hag

760 BC (Current day stats)
CR 14 (9 [levels] + 3 [template] + 1 [PC-level treasure] +1 [darklord abilities])
XP 38,400
Female Changeling Ancient Hag Witch 10
CE Medium Monstrous Humanoid
Init: +4 (Dex) Senses: Darkvision 90 ft, Perception +11
Defense
AC 24 Touch 16 Flat 20 (+4 Dex, +4 natural, +4 mage armour, +2 deflection)
Hp 97 (6 + 9d6 +50 +10)
Fort +11 Ref +10 Will +12
SR 25
Offense
Spd 30’, swim 40’
Melee 2 claws +9 (1d6+4)
Missile Ray +9
Space/Reach: 5’/5’
S 19 D 18 C 20 I 22 W 15 Ch 16
BAB +5 CMB +9 CMD 25 (21)

Feats
Brew potion (B), Craft Rod, Craft Wand, Craft Wondrous Item, Extra Hex (black blood frenzy), Combat Casting
Skills
Bluff +13 (7), Craft (alchemy) +10 (1), Fly +12 (5), Heal +10 (5), Intimidate +7 (1), Knowledge (arcana) +15 (6), Knowledge (dungeoneering) +7 (1), Knowledge (geography) +7 (1), Knowledge (history) +10 (1), Knowledge (local) +13 (7), Knowledge (nature) +11 (2), Knowledge (planes) +13 (4), Knowledge (religion) +7 (1), Perception +11 (9), Sense Motive +11 (9), Spellcraft +16 (7), Stealth +14 (7), Swim +12 (0), Use Magic Device +13 (7)
Languages
Tepestani*, Goblin, Darkonese, Sylvan, Vaasi, Draconic, Arak

Treasure
(47000 gp/62000 gp)
Ring of protection +2, broom of flying, cloak of resistance +3, lesser rod of quicken.
Joint: Cauldron of seeing (plus telepathy)/cauldron of brewing

Special
Elements patron
Centipede goblin beast familiar
Agony hex (DC 21)
Slumber hex (DC 21)
Black Blood Frenzy hex
Cauldron hex
Cook people hex
Poison steep hex
Witch’s brew hex
Aquatic
Improved speed (swim)
Evil eye – at will
Horrific appearance
Improved senses (darkvision)
Mimicry
Improved natural weapons (B)
Telepathy
Change shape
Enemy of light
Hideous
Covey
Mastery: +3
Sinkhole of evil

Spell-like abilities
At will—ghost sound, touch of fatigue; ill omen, feast of ashes, haunting mists; fog cloud, whispering wind, vomit swarm; bestow curse, screech

Spells
Elements patron
(4/6/6/4/4/3): Save DC = 16 + spell level
0 – bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilise, touch of fatigue (all)
1 – charm person, identify, interrogation, mage armour, obscuring mist, bungle, command, diagnose disease, fumbletongue, lock gaze, mask dweomer, negative reaction, remove sickness, shocking grasp, unseen servant
2 – alter self, augury, cure moderate wounds, burning gaze, death candle, delay poison, detect thoughts, flaming sphere, perceive cues, pernicious poison, spectral hand, steal voice, unshakeable chill
3 – cackling skull, clairaudience/clairvoyance, cup of dust, dispel magic, fireball, glyph of warding, heroism, rage, ray of exhaustion, spit venom
4 – absorb toxicity, charm monster, confusion, discern lies, enervation, lesser geas, poison, wall of ice
5 – major curse, feeblemind, flamestrike, overland flight, possess object, prying eyes, wicked permanency

Goblin Centipede Familiar
Diminutive magical beast
Init +3; Senses darkvision 60 ft; Perception +19
AC 25, touch 18, flat-footed 21 (+3 Dex, +1 dodge, +7 natural, +4 size)
Hp 48 (5d10)
Fort +2, Ref +6, Will +8
Speed 40 ft, climb 40 ft
Melee bite +12 (1d3-4 plus poison)
Space 2 ½ ft/0 ft
S 3 D 17 C 8 I 10 W 12 Ch 6
BAB +5 CMB +4 CMD 11 (can’t be tripped) (7)
Ability Focus (poison), Dodge, Weapon Finesse; Bluff +5 (7), Climb +11 (0), Craft (alchemy) +1 (1), Fly +17 (5), Heal +6 (5), Intimidate -5 (1), Knowledge (arcana) +6 (6), Knowledge (dungeoneering) +1 (1), Knowledge (geography) +1 (1), Knowledge (history) +1 (1), Knowledge (local) +7 (7), Knowledge (nature) +2 (2), Knowledge (planes) +4 (4), Knowledge (religion) +1 (1), Perception +19 (9), Sense Motive +10 (9), Spellcraft +7 (7), Stealth +25 (7), Swim +3 (0), Use Magic Device +5 (7)
Poison Bite—injury; Save Fort DC 12; 1/round for 2 rounds; daze 1 round; Cure 1 save.
Alertness, deliver touch spells, empathic link, share spells, speak with master, speak with animals
Ryan Naylor
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Re: Pathfinder in the Mists

Post by Ryan Naylor »

Laveeda
Base stats
S 13 D 14 C 14 I 12 W 12 Ch 13 (high fantasy)
Racial: Con -2, Int, Cha +2 (changeling)
Levelling: Wis +1, Con +1
Template: Modifiers from being hag
CR 13 (9 [levels] + 2 [template] + 1 [PC-level treasure] +1 [darklord abilities])

760 BC (Current day stats)
CR 13 XP 25,600
Female Changeling Matron Hag Witch 10
CE Large Monstrous Humanoid
Init: +4 (Dex) Senses: Darkvision 60 ft, Perception +12
Defense
AC 27 Touch 15 Flat 23 (+4 Dex, +8 natural, -1 size, +4 mage armour, +2 deflection)
Hp 117 (6 + 9d6 +70 +10)
Fort +13 Ref +10 Will +13
DR 5/bludgeoning
SR 21
Offense
Spd 40’
Melee 2 claws +11 (1d6+7 plus grab, rend 2d6+10; plus human/goblin bane)
Bite +11 (1d6+7 plus human/goblin bane)
2 claws and bite +9 (1d6+11 plus extras, with Power Attack)
Missile Ray +8
Space/Reach: 10’/10’
S 25 D 18 C 21 (25) I 16 W 17 Ch 17
BAB +5 CMB +13 CMD 29 (25)

Feats
Blind-Fight, Combat Casting, Craft Magic Arms & Armour, Craft Wondrous Item, Power Attack
Skills
Bluff +7 (1), Fly +8 (3), Intimidate +15 (5), Knowledge (arcana) +10 (4), Knowledge (local) +8 (5), Knowledge (nature) +10 (4), Perception +12 (6), Sense Motive +7 (4), Spellcraft +10 (4), Stealth +5 (5), Survival +5 (2), Swim +11 (4), Use Magic Device +10 (4)
Languages
Tepestani*, Goblin, Sylvan, Draconic

Treasure
(47000 gp/62000 gp)
Ring of protection +2, broom of flying, cloak of resistance +3, amulet of might fists (goblin bane, human bane), belt of constitution +4
Joint: Cauldron of seeing (plus telepathy)/cauldron of brewing

Special
Insanity patron
Owl goblin beast familiar
Evil eye hex (DC 18)
Misfortune hex (DC 18)
Flight hex (10 min/day)
Cackle hex
Hag’s eye hex (10 min/day)
Retribution hex (3 rds, DC 18)
Bite
Improved natural armour
Damage reduction
Grab
Rend
Large
Scent
Mimicry
Increased abilities (Wis, Cha)
Telepathy
Change shape
Enemy of light
Hideous
Covey
Mastery: +3
Sinkhole of evil

Spell-like abilities
At will—feather fall
1/day—levitate

Spells
Insanity patron
(4/5/5/4/3/2): Save DC = 13 + spell level
0 – bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilise, touch of fatigue (all)
1 – charm person, identify, interrogation, mage armour, obscuring mist, compel hostility, dancing lantern, enlarge person, frostbite, fumbletongue, memory lapse, negative reaction, ray of enfeeblement, unprepared combatant
2 – alter self, augury, cure moderate wounds, blindness/deafness, disfiguring touch, enemy’s heart, fester, fog cloud, glitterdust, hideous laughter, hold person, skinsend, unnatural lust
3 – arcane sight, bestow curse, countless eyes, healing thief, lightning bolt, maddening hallucination, marionette possession, sleet storm, speak with dead, stinking cloud,
4 – black tentacles, detect scrying, confusion, dimension door, divination, ice storm, solid fog, touch of slime
5 – baleful polymorph, cloudkill, hostile juxtaposition, mind fog, reincarnate, summoner conduit, wicked permanency

Goblin Owl Familiar
Tiny magical beast
Init +3; Senses darkvision 60 ft, lowlight vision; Perception +18
AC 21, touch 16, flat-footed 17 (+3 Dex, +5 natural, +1 dodge, +2 size)
Hp 58 (5d10)
Fort +2, Ref +6, Will +10
Speed 10 ft, fly 60 ft (average)
Melee 2 talons +10 (1d4-1)
Space 2 ½ ft/0 ft
S 8 D 17 C 9 I 10 W 17 Ch 10
BAB +5 CMB +6 CMD 16 (12)
Dodge, Weapon Finesse; Bluff +1 (1), Fly +14 (3), Intimidate +1 (5), Knowledge (arcana) +4 (4), Knowledge (local) +5 (5), Knowledge (nature) +4 (4), Perception +18 (6), Sense Motive +7 (4), Spellcraft +4 (4), Stealth +19 (5), Survival +5 (2), Swim +7 (4), Use Magic Device +4 (4)
Alertness, deliver touch spells, empathic link, share spells, speak with master, speak with animals
Ryan Naylor
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Re: Pathfinder in the Mists

Post by Ryan Naylor »

Lorinda
Base stats
S 12 D 14 C 14 I 12 W 13 Ch 13 (high fantasy)
Racial: Con -2, Int, Cha +2 (changeling)
Levelling: Wis, Cha +1
Template: Modifiers from being hag
CR 11 (8 [levels] + 1 [template] + 1 [PC-level treasure] +1 [darklord abilities])

760 BC (Current day stats)
CR 11 XP 12,800
Female Changeling Mistress Hag Witch 9
NE Medium Monstrous Humanoid
Init: +4 (Dex) Senses: Darkvision 60 ft, beast eye (DC 17), Perception +10
Defense
AC 25 Touch 16 Flat 21 (+4 Dex, +5 natural, +4 mage armour, +2 deflection)
Hp 79 (6 + 9d6 +36 +9)
Fort +10 Ref +10 Will +14
SR 19
Offense
Spd 30’
Melee 2 claws +10 (1d4+6)
Missile Ray +8
Space/Reach: 5’/5’
S 22 D 18 C 18 I 17 (19) W 20 Ch 18
BAB +4 CMB +10 CMD 26 (22)

Feats
Combat Casting, Craft Wondrous Item, Deceitful, Extra Hex (waxen image), Forge Ring
Skills
Bluff +13 (4), Craft (alchemy) +16 (0; 9 from headband), Disguise +6 (2), Fly +9 (2), Intimidate +11 (4), Knowledge (arcana) +11 (4), Knowledge (history) +8 (1), Knowledge (local) +7 (3), Knowledge (nature) +11 (4), Knowledge (planes) +8 (1), Knowledge (religion) +6 (2), Perception +10 (5), Sense Motive +9 (4), Spellcraft +10 (4), Stealth +8 (4), Use Magic Device +10 (3)
Languages
Tepestani*, Goblin, Sylvan, Draconic

Treasure
(35000 gp/46000 gp)
Ring of protection +2, broom of flying, cloak of resistance +3, ring of wizardry I, headband of intellect +2
Joint: Cauldron of seeing (plus telepathy)/cauldron of brewing

Special
Enchantment patron
Viper goblin beast familiar
Blight hex (DC 17)
Misfortune hex (DC 17)
Cackle hex
Unnerve beasts hex (DC 17)
Beast’s eye hex
Waxen image hex (DC 17)
Weakness
Increased abilities (Wis x 2)
Increased natural armour
Mimicry
Telepathy
Change shape
Enemy of light
Hideous
Covey
Mastery: +4
Sinkhole of evil

Spell-like abilities
Constant—pass without trace, speak with animals
At will—dancing lights, putrefy food and drink; water breathing

Spells
Enchantment patron
(4/9/5/4/3/1): Save DC = 14 + spell level
0 – bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilise, touch of fatigue (all)
1 – charm person, identify, interrogation, mage armour, obscuring mist, beguiling gift, comprehend languages, ear piercing scream, hex ward, ill omen, mask dweomer, ray of sickening, reduce person, unnatural lust
2 – alter self, augury, cure moderate wounds, fog cloud, calm emotion, mad hallucination, miserable pity, pox pustules, sentry skull, see invisibility, summon monster II, summon swarm, touch of idiocy
3 – bestow curse, dispel magic, fly, howling agony, rain of frogs, reckless infatuation, share senses, strangling hair, suggestion, unadulterated loathing
4 – curse of magic negation, familiar melding, overwhelming grief, phantasmal killer, scrying, spite, vermin shape II
5 – baleful polymorph, break enchantment, hold monster, magic jar, wicked permanency

Goblin Viper Familiar
Tiny magical beast
Init +3; Senses darkvision 60 ft, lowlight vision, scent; Perception +14
AC 22, touch 16, flat-footed 18 (+3 Dex, +6 natural, +1 dodge, +2 size)
Hp 39 (4d10)
Fort +1, Ref +6, Will +8
Speed 20 ft, climb 20 ft, swim 20 ft
Melee Bite +10 (1d2-2 plus poison)
Space 2 ½ ft/0 ft
S 6 D 17 C 6 I 10 W 15 Ch 6
BAB +5 CMB +6 CMD 15 (11)
Dodge, Weapon Finesse; Bluff +2 (4), Disguise +0 (2), Fly +12 (2), Intimidate -2 (4), Knowledge (arcana) +4 (4), Knowledge (history) +1 (1), Knowledge (local) +3 (3), Knowledge (nature) +4 (4), Knowledge (planes) +1 (1), Knowledge (religion) +2 (2), Perception +14 (5), Sense Motive +6 (4), Spellcraft +4 (4), Stealth +20 (4), Use Magic Device +1 (3)
Alertness, deliver touch spells, empathic link, share spells, speak with master, speak with animals
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Re: Pathfinder in the Mists

Post by Nemesio »

Me likes them Ryan. :) Especially how they started off as changelings. Nice touch working that race into your HAG template. :Brain:

A few quick questions as I dissect their stats...

Is Lorinda a 9th-level witch or a 10th level witch. She appears to have the same Hit Dice as her sisters (6 hit points for 1st-level, plus 9d6, plus miscellaneous bonuses), yet she is listed as 9th-level. I'm probably just missing something.

Also curious about the differing age categories. What's the actual chronological age difference between, or is it more about the varying hagly might of the Three Sisters?..

The PCs in my play by play campaign, on this very forum, are actually in the middle of a meeting with the Mindefisk Sisters. Poor souls. :twisted:
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Re: Pathfinder in the Mists

Post by Ryan Naylor »

Nemesio wrote:Me likes them Ryan. :) Especially how they started off as changelings. Nice touch working that race into your HAG template. :Brain:
Thanks! I would feel incomplete if they weren't changelings.
Is Lorinda a 9th-level witch or a 10th level witch. She appears to have the same Hit Dice as her sisters (6 hit points for 1st-level, plus 9d6, plus miscellaneous bonuses), yet she is listed as 9th-level. I'm probably just missing something.
9th level. Her hit points are right; it's just a typo in the breakdown. She's one level less than the others, and a couple of age categories.
Also curious about the differing age categories. What's the actual chronological age difference between, or is it more about the varying hagly might of the Three Sisters?..
In normal circumstances, it would be about how old the hag is; the breakdown is in the hag template. In this particular case, the hags are all the same age but vary in hagly might. It's a hold over from their previous breakdowns. Particularly in Darklords, where Leticia is singled out as the oldest, despite all the hags being found at the same time, so I reflected that in her age category.

As I said before, it's also about differentiating the hags. Lorinda is the youngest and has an inferiority complex/resentment of the others because of it, so she is cursed by being the weakest (except for one brief, glorious moment when she was the only one with spell-like abilities - oh, she was special then! All the others were envious... But now, there's only bitterness at being sent back to the bottom of the heap. How I hate them, always treating me like dirt because I'm the youngest...)
The PCs in my play by play campaign, on this very forum, are actually in the middle of a meeting with the Mindefisk Sisters. Poor souls. :twisted:
Pity them. :)
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Re: Pathfinder in the Mists

Post by The Giamarga »

Ryan Naylor wrote:Moonchild
[...]
Bonus Feat (Ex): The moonchild gains a bonus feat from the following list: Ability Focus (curse of lycanthropy), Aspect of the Beast, Eldritch Claws, Improved Iron Will, Improved Natural Weapon, Rending Claws, Vital Strike, Weapon Focus (natural weapons only), or any werebeast feat.
What's a werebeast feat? Also which skill covers monster knowledge for lycanthropes/lycanthropy?

Where's the lightning phobia of wereleopards?
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Re: Pathfinder in the Mists

Post by Ryan Naylor »

They're feats that come in the werebeast chapter. Monster feats, but specific to werebeasts. They're back here somewhere...

For knowledges, there isn't one specifically for shapechangers. Arcana might fit. Local is for humanoids, so that might fit too. Personally, I'd base it on the specific question being asked.

With the streamlining of lycanthropes to a single all-purpose template, wereleopards have lost their fear of lightning as anything other than a roleplaying/cultural thing. Like the super damage reduction of the loup garou and so on, it hasn't survived the edition transition.
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Re: Pathfinder in the Mists

Post by Nemesio »

Hey Ryan. Where did the black blood frenzy hex on Leticia's stats come from?
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Re: Pathfinder in the Mists

Post by Ryan Naylor »

It used to be a spell, but I converted it to a hex.

Go back to the classes; I think it's detailed there. Under witch.
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Re: Pathfinder in the Mists

Post by Nemesio »

Thanks dude. :)
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Re: Pathfinder in the Mists

Post by Mortavius »

Quick question on your lycanthrope template Ryan,

Under Abilities it says they get +2 Wis (temporary bonus) and -2 Cha. It then says they get +2 Str & Con when in animal of hybrid form. But after that it says their stats in animal or hybrid form are equal to the base animal or the base creature, whichever is higher.

I assumed in my write-up of Raja that the adjustments to stats were applied after the base stat was determined. So for example, a human might have a Str of 12, his animal form has Str 16. He would use the Str 16 as a base value when in hybrid form, and gets a +2 on top of that, for a Str 18; would that be correct?
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Re: Pathfinder in the Mists

Post by Ryan Naylor »

Yes, that's right.
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Re: Pathfinder in the Mists

Post by Zilfer »

Yep quick and easy answer is always use the better of the two stats for lycanthropes or Druid's shape changing. I think Polymorph is the same, and the Summoner Arche-type Synthesis. They all take the better Physical Stat's.
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Re: Pathfinder in the Mists

Post by Nemesio »

I noticed that Leticia has a multiple greater hexes. I realize that she has the Extra Hex Feat, but normally a witch with that feat wouldn't be able to select a greater hex until they received their 11th witch level. I may be mistaken on this. If I'm missing some kind of exploit of the rules, I'd just like to know. :)

There is a method to my madness here. I like your versions so much that I'm contemplating using your stats in place of my own... Not trying to bug ya.

Also noticed Leticia has a centipede familiar instead of a toad. Was that a personal decision, or am I missing something in the Ravenloft canon?...
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Re: Pathfinder in the Mists

Post by Ryan Naylor »

A hag's age category counts as a witch level for getting access to major hexes, so all three hags get more greater hexes than they otherwise would have. See the hag template again.

I'm no longer sure why a toad became a centipede. I may have got it wrong. I may have done it intentionally. I can't remember. She was hungry and ate the delicious moist-looking toad?
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