Contradictions and Mysteries
I didn't make that many notes here, but I will share the things I wrote down:
- Nice to see some ambiguous gods, the whole "good god" and "evil god" aspect of DND theology has annoyed me for some time.
- I really like the priesthood of Tvastri and their rituals, and the way they've sort of ritualized what would normally be considered secular activities. D&D tends to take a very particular, very idiosyncratic approach to deities, and it's nice to see things breaking from that mold. I'm not aware of a real-world analogue to the priesthood of Tvastri but would have no trouble believing that such a group existed.
I don't have a good description for how I decide what to write down and what not to write down. The best I can think of is that I write down things that I think would be useful to relay if and when I think to do so. There are probably other comments I could have made if I had thought to do so. There might have been some thoughts I had that seemed too subjective or idiosyncratic to be worth mentioning. I can't remember!
Collodi, Land of Puppets and Fables
Not sure how I feel about "Collodian" as a language, but I'm also not sure how I feel about so many Islands of Terror having no established language... and I completely missed the "Borders" bit that places this firmly into the Core, thinking this was an Island of Terror. In that case, I think Collodian makes a lot more sense for a Core domain, although I'm also skeptical about placing things in the Core, as a rule. It's probably because they don't show up on my maps, if I'm honest. I don't mind Ustalav, which might be because I've seen it on a map. Well, and the fact that the Shadow Rift is weird to have on the map anyway. Especially since you can't get there the way that is shown on the map. I use maps as a visual reference so often that I tend to forget anything that's supposed to be in the Core that I don't have a map for.
I'm surprised we haven't seen a place named Hala's Wood before. It seems obvious that there should be one somewhere.
As a language nerd I love the v2 phrasing of "it reaches the mountain on the northern border, where live the Elves"
Nice to see a Church of Andaral. I wanted to do something with Andral in my article, but I think there's only the subtlest of references.
What are sidhe elves and mist elves?
I love the note on marionetta/marionette. My interest in languages might make me biased, but I feel like notes like this make the world seem larger and more lived in.
I've been seeing history in ages like this article has (Creation, Empires, Darkness, etc.). I must confess to finding the ages a bit strange. They seem to me to be a reference to something else as they often seem to have recurring elements. I always feel like I'm missing something when I read sections like this, and they generally feel like alternate history.
It seems odd to have a Palace of the 400 and a Hall of the 50. Often-repeated numbers tend to be small, likely for linguistic efficiency. The Palace of the 400 is 8 syllables, but "Parliament" is 3, at least how I say it. Parliament Building or Parliament Palace are both 5 syllables. Likewise "Hall of the 50" is 6 syllables, but "city council" is 4, and "council building" is 4. Either of these work as official names, but I don't feel like most people would say them. And if most people wouldn't say them, then it means that the official names would have been declared by officials without regard for what people actually say. This certainly happens, but it feels like a newer name. This could be because the buildings are new or because the buildings have been officially renamed.
I like combining the Morninglord and Andral in "Andaral the Morning Lord". This is very much the kind of conflation you'd expect in actual religions. The reference to the Church of Andaral in Barovia makes me feel like I'm missing some alternate history or something.
Why do Culsans, Satre, and Turms have two colors in their names? Turms is the son of Tin and Uni, both light gods according to their colors, so it doesn't seem to be an ancestry thing.
I'm really thrown by the height of these marionettes. According to cursory research, 10 year olds range from about 4'2" to 4'11". I don't know why I have a sense for how tall sentient marionnettes should be, but my mental image is, at most, about half the height mentioned in this article. Brief and lazy research into marionettes seems to show variation, but closer in line to what I would have imagined. I find this really jarring, and simply can't imagine a marionnete of this size, particularly a sentient one.
I notice that the Marionette entry in Character Options lists them as being around 3 feet tall, which is 1 to 2 feet shorter than I'd expect a 10 year old to be.
I love the Miracle Field Dread Possibility.