I didn't remember that they could actually take off, but those were the sources i read deepshadow, as well as going by what JWM said on the boards last time we were talking about spelljammers...
cool factoid jester... the story can be EVEN MORE TRAGIC now.
After decades of repairing the ship out of the two wrecks and killing and stealing enough magical items to fuel the furnace (the helm on one was smashed, and the other is a gnomish welk which wasnt working when the ship was boarded) the pilot can finally get it off the ground, only to find out it keeps bringing him back to Darkon. The story can end with him screaming that it should work, that it needs to work... as he flies off to try again, only to fail.
Excellent.
Anyway... so I guess if borders are open they work for intercluster travel.
I would think flying N,E,W,S it would be subject to the same rules as any ship sailing on a river or sea no? crossing an open boarder it would get lost in the mists, arrive in the sky of another domain, go through time, etc. No>?
I would think only going UP would bring the spelljammer back to the domain. I'm glad this was brought up
A spelljammer in RL could bring all the hype with it that the hot air ballon did to our world at the time.
Seems like something that would be coveted by the 5 families of nova vassa... like a court inventor (stranded spelljammer)
Hazlan seems like it should have flying carpets going over their land
It also seems like a good domain to have a dark sinbad- or conan type adventure. Of course cheesy by todays effects standards.. those sinbad movies of the 60s were scary as #$%E#$ seeing them as a little kid.
I always saw the nova vassa plains cats like the sabertooth cat the witch frees from the ice in the cave.
So anyway... back to Bluetspur- for those wanting to run a story/ campaign there... this might be a good way to lead to it... way before hand find out how your players feel about spelljammers and lovecraft type stuff.. if they like that sort of thing an adventure involving finding a spelljammer could really surprise them... they take it to try and escape RL and find themselves in bluetspur...
i also like the tidbit about the god brain being able to contact any psyonics in Ravenloft, regardless of the domain they are in... thats a fun way to screw with a players head for YEARS before they ever go to that domain
Another nice way to introduce the domain might be the nightmare lands... players have increasingly bad dreams (actual attacks by the god brain)... maybe they have psyonic talent and dont know it... abuse the player... they don't get rest for a while.. then reward them with a spell-like psyonic ability... then if they use it .. the more they do the more talent they develop... dreams get worse... pull players into the nightmare lands.. and after an adventure there they escape only to find themselves in bluetspur.
Since its no longer part of the core you could also go this route:
characters that find the domain and return, or those that escape from there... start legends, myths and dogma of a hell.
The burning peaks cluster appeared around the same time bluetspur was ripped from the core (genologically speaking) That could have started the rumors...
I never met an Ape I didn't like






