I have just thrown away that rule. In a really good organization (not one pretending to be good) such rules seem illogical.
"Excuse me Madam, I know that this dreadful wizard will sacrifice your only daughter tomorrow night to the fiends, but you see, I have an important meeting next week and I can't spare 2 days. I'll miss the annual reunion!"
What would you change?
- alhoon
- Invisible Menace

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"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
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William Blackmoor
- Arch-villain

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- Rotipher of the FoS
- Thieving Crow

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Good idea, to allow some flexibility of meeting times.
OTOH, to ensure that membership in the Knights *does* constitute an inconvenience at times -- one of the ways game-balance is maintained, for any organization PCs might belong to -- I'd recommend that a PC who misses a meeting altogether *should* suffer the consequences of that absence, if only through loss of face ("Whatever the reason, you should at least have sent word you weren't coming! Blast it, we waited for days for your arrival, and feared you lost to us! How irresponsible....") or internal politics ("I was *counting* on your vote in this matter! Now Sir Benedict's cause will draw attention from my own homeland's plight! I don't know, perhaps I should attend to my peoples' peril, while you seek other allies for your next quest."). Organization membership shouldn't be without accountability, and earning help for your PC from fellow-Knights carries a price.
OTOH, to ensure that membership in the Knights *does* constitute an inconvenience at times -- one of the ways game-balance is maintained, for any organization PCs might belong to -- I'd recommend that a PC who misses a meeting altogether *should* suffer the consequences of that absence, if only through loss of face ("Whatever the reason, you should at least have sent word you weren't coming! Blast it, we waited for days for your arrival, and feared you lost to us! How irresponsible....") or internal politics ("I was *counting* on your vote in this matter! Now Sir Benedict's cause will draw attention from my own homeland's plight! I don't know, perhaps I should attend to my peoples' peril, while you seek other allies for your next quest."). Organization membership shouldn't be without accountability, and earning help for your PC from fellow-Knights carries a price.
- Rotipher of the FoS
- Thieving Crow

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If there's one thing from an adventure's "canon" outcome I'd change, it'd be how Daglan disappeared at the end of "Feast of Goblyns". Ironically, Daglan was the first Ravenloft domain (not counting Barovia) to be given a detailed description in a game product -- the landscape, the people, the distinctive threats and mysteries to be found there -- and yet it vanished at the end of the very product that introduced it! While I understand not adding it to the Core permanently (so people who'd just bought the boxed set wouldn't bitch that their maps were already obsolete), it at least could have been kept around as an Island of Terror.
So IMC, at the end of that adventure, Daglan split away from the Core as an isolated Island, rather than vanishing. Radaga remained as darklord (restored to her wight-like condition of undeath by the Dark Powers, if the PCs destroyed her), and Daglan eventually joined up with G'Henna at the same time the other Clusters were forming, giving rise to the Withered Expanse: two domains unified by themes of starvation, dark worship, desolate wastelands and hood-hidden, freakish outcasts (mongrelfolk in G'Henna, pseudo-undead calibans in Daglan).
So IMC, at the end of that adventure, Daglan split away from the Core as an isolated Island, rather than vanishing. Radaga remained as darklord (restored to her wight-like condition of undeath by the Dark Powers, if the PCs destroyed her), and Daglan eventually joined up with G'Henna at the same time the other Clusters were forming, giving rise to the Withered Expanse: two domains unified by themes of starvation, dark worship, desolate wastelands and hood-hidden, freakish outcasts (mongrelfolk in G'Henna, pseudo-undead calibans in Daglan).
