Band2 wrote:Session 17
Great nightmare scenes. Very creepy. I have never used the nightmare court in a campaign before. Probably because my copy of the nightmare lands as many misprinted pages. You did a good job with it. Makes me consider dusting off an old idea I had for an adventure a while back.
Thanks! Please go for it and let us know of your idea
IMC, I really wanted an nightmarish feel where anything can be expected. I think the players liked it a lot. I think they were expecting major permanent wounds from this encounter… but in the end, it’s glory for heroes
The way you handled the opening of the Howls in the Night sounded smooth, if the player did not realize that a new adventure was starting.
Well it was so smooth they decided to go somewhere else
But man, what happened when they just decided to leave and not finish it. I hate that when the players do that. Were you prepared for it?
Not at all. I knew they were planning to go after Nathan someday, but I didn’t expect it would be so soon! They send a message in game to Westcote, telling him they would be back soon to help him. They rationalized (between themselves, not to Westcote!) that he waited a few decades with his curse, so he can wait a few weeks more.
I’m confident they will pick it up where they left, eventually …
Session 18
Interesting use of Godefroy. Did you offer any hints to the players? Such as telling one of them they felt a sudden cold draft or chill when Godfrey entered the room to unlock the cells. Or just a dog start barking nearby?
No, nothing at all. I preferred spooking them with mystery instead of the supernatural.
And now they are chasing after Nathan. Can't wait to see what happens there.
Me too
gonzoron wrote:Very nice! (as usual)
Hey thanks!
Glad to see the nightmare plot come to a conclusion. Very creepy and exciting. Hope the players enjoyed it. i know you labored over how to execute it. I liked how you implemented the LotB rules after the fact, too.
Well I felt I needed to give the player a little advantage for messing around with his PC for a while. We’ll see how this Von Zarovich thing develops in the future.
I’d like to tie him closer and closer to Strahd, with the Tatyana / Tara dread possibility. Strahd doesn’t have to make an appearance, just his shadow can terrify the players
So strange to see the players abandon an adventure completely half-way through.
Good to see you were able to adapt.
Well a good RL DM should be able to burn his scenario during the game and work to someplace else
I have a folder of dread possibilities that I plan to use when the circumstances are calling for them.
I love all the behind-the scenes manipulations with Godefroy and the Weathermays.
This is something that will / should be explained later to the players, when they come back to Howls-itN.
Where are you leading them with the Virago? Into trouble, no doubt...
Well they will probably face the most terrible threat so far in their adventurer career, as Nathan is a big guy with lots of friends. Suggestions welcomed. I haven’t decided if George WF will be present. Perhaps, since it will allow me to threw in a larger number of baddies. I haven’t decided yet in the implication of the Karina Falkovnians, Nathan’s friends. Maybe the PC’s old pal the Midnight Slasher will come back at the end, to push the odds to the PCs’s side. Suggestions welcomed!
I’d like to see them succeed in destroying Nathan, it would give them a boost in their search for cure against lycanthropy.
This said, if they succeed, I’d like to tie in the First Lady of werewolves, Mrs Vorishkova. I really like the dread possibilities sketched by Rucht as a serial killer recruiter. She can be an top grade recurring villain, IMHO, with the her links with Nathan, as well as with George WF and (Gennifer WF, of course
)
I have this recurrent evil idea of kidnapping Gennifer WF, and a PC, and locking them in a room, while Natalia controls Gennifer to werewolf … I love moral dilemmas…
Joël