Re: 5e announced!
Posted: Mon Aug 18, 2014 5:56 pm
I assume that there was no word of Ravenloft anything at Gencon, eh?
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"Ravenloft" was mentioned as frequently as "Planescape," "Birthright," "al-Qadim" "Dark Sun," "Maztica," "Points of Light," "Greyhawk," "Ghostwalk" and "Blackmoor" during GenCon, so it's no biggie.Damien Logos wrote:I assume that there was no word of Ravenloft anything at Gencon, eh?
Your first and second paragraphs are pretty much so. However, remember that it also says that "the object is visibly magical, radiating dim light up to 5 feet."alhoon wrote:People with the PHB, can you please verify this:
Do conjurers at 2nd lvl get the ability to use just an action and conjure any kind of nonmagical object they've seen up to 10 lbs for 1 hour? And that they can have just one such object around, but they can use that ability every time they want, even each turn?
As in, "Dropped in a chasm... Rope and grappling hook", "Locked in a cell ... hard iron saw", "down on money ... gem to sell to a gullible person", "Forgot my keys... conjure another set" etc?
Isn't that totally defeating like half the problems of a wizard?
Not to mention the frivolous uses of creating a violin to play at the campfire or a cake just because you felt like it.
Kinda sorta like Fiends in Ravenloft having a reality wrinkle eh?alhoon wrote:There's a new trend according to a blog of someone that saw the monster manual: Legendary monsters don't just change their lair, they affect\change the environment sometimes at miles around them. While this probably goes for dragons and Kraken which aren't too great a problem in Ravenloft, liches affect it too.
I.e. what I believe they mean is that around a green dragon's lair, the forest is warped and desolated and kobolds + other dragon minions abound. Around a lich's castle, the area is gloomy, dead trees, crows and undead roam the land.
I think this is cool for D&D, doing what most of us were doing anyway at least some of the times for "cosmetic" effects. I believe it also pushes for a different kind of "Points of Light" from 4e. I.e. "pockets of darkness". It also helps in giving the idea of cursed forests, haunted mountaintops etc.
Twisting and corrupting tree routes? Sounds like it even if it's just cosmetic.alhoon wrote:I don't think as dramatic
It also says the items cannot be more than 3' on a side or weigh more than 10 lbs. The items disappear when you use the power again or if it takes any damage.alhoon wrote:Well, at least you can't create silver figurines to sell I guess. That removes one easy abuse.
Of course, you can create magic-looking sticks and sell them as magic wands with a decent deception roll. Or weapons you say they're magical (in a way they are).
That means that magic is common enough for people to know wizards can do this though. When there's one wizard with this power for every 15K-20K people, and they're usually not cheats (because the mage guilds IMC police such things) would people know how to protect themselves?Mortavius wrote: It also says the items cannot be more than 3' on a side or weigh more than 10 lbs. The items disappear when you use the power again or if it takes any damage.
In a world where wizards can do this, I would imagine that people take measures to ferret out frauds. Much like how people in old times used to bite coins to test the metal. Doing even 1 point of damage to the item would destroy it. And the Wizard also has to have seen the item before to conjure it, so you can't conjure keys to a lock you've never seen before, for example.
Sure, but what if you've seen it on the guard?Mortavius wrote: And the Wizard also has to have seen the item before to conjure it, so you can't conjure keys to a lock you've never seen before, for example.
Good enough. Personally, I would make it that in order to make a key to fit the clock, he should have examined the key carefully first, and then succeed on a "crafts-equivalent" roll to make it.Mortavius wrote: As much of 5E goes with the less defined structure of rules, I'm sure DMs will arbitrate this in their games differently. I'm tempted to rule that the wizard cannot create specific examples of things, only general ones. So he could make a key, but it wouldn't fit in ANY lock, because it's completely generic.
Ever heard of a skeleton key?Mortavius wrote:It also says the items cannot be more than 3' on a side or weigh more than 10 lbs. The items disappear when you use the power again or if it takes any damage.alhoon wrote:Well, at least you can't create silver figurines to sell I guess. That removes one easy abuse.
Of course, you can create magic-looking sticks and sell them as magic wands with a decent deception roll. Or weapons you say they're magical (in a way they are).
In a world where wizards can do this, I would imagine that people take measures to ferret out frauds. Much like how people in old times used to bite coins to test the metal. Doing even 1 point of damage to the item would destroy it. And the Wizard also has to have seen the item before to conjure it, so you can't conjure keys to a lock you've never seen before, for example.
As much of 5E goes with the less defined structure of rules, I'm sure DMs will arbitrate this in their games differently. I'm tempted to rule that the wizard cannot create specific examples of things, only general ones. So he could make a key, but it wouldn't fit in ANY lock, because it's completely generic.