Rucht Lilavivat wrote:What John then proceeded to do was to insist on this being changed. However, he nor any of the Kargatane ever contacted me about this idea. What they instead proposed doing was changing the text without my permission or knowledge. At this point, the developers prevented them from doing so.
This is, to put it bluntly, utterly, factually, wrong. To begin with, I never saw your half of the book until it hit shelves. Shall we follow the cascading errors from there? It was actually your co-author (you know, the one still working on the line) who requested the changes -- and I strongly doubt that he, in any way, demanded that you be left out of the loop.
So, in short, if you're accurately reporting what was told to you, then whoever told it to you lied. No bones about it. Lied.
Rucht Lilavivat wrote:John had my email address. It was on the general list of proposed projects when it first went out. Yet, I was never contacted. Instead, they went over my head to the Developers.
Because I wasn't a co-author on that book and
it's the developer's job to coordinate authors, Rucht. It isn't the case that going to them is going "over your head" -- it's that going to you directly would have been
going behind their back -- something which I did, in fact, regularly do with the rest of the Kargatane. But, considering that you weren't part of our design team and I had no past working relationship with you, I wasn't comfortable doing that.
It's also why I didn't go directly to James Lowder, he of the legendary freakout. (Although I did go out of my way to keep him
in the loop, which I was able to document
despite his ranting. Funny that I would go out of my way to keep authors involved but mysteriously decide to give
you the shaft.)
As for the alterations that would have been made? They're called redlines. Our prior developer did them for us on every book we worked on. There's quite a bit of text in R3E, for example, that I not only had never seen prior to publication, but which actually went directly against a few careful considerations made during the design process. But gosh, somehow those changes didn't break my widdle heart.
Rucht Lilavivat wrote:To look at an analogy of what this action was like think of it this way: Let's say you were working for a magazine. And because you didn't like the way a particular author wrote, you went behind their back and changed 50% of all the articles that they wrote. Such an action would be pretty egregious behavior.
Now, let's add in the fact that to get those changes to print, you have to get the editor to approve them. The editor, of course, being not only
the person with final say on what goes in the magazine, but also the person who pulls a paycheck to oversee the authors. And then imagine that the editor not only decides to go with the revised draft, but also decides to let the original author find out the hard way.
Now we're getting a little closer to reality.
However, the changing of other author's work did not stop there. My entries in Denizens of Darkness that I wrote were altered as well. I never knew why until I read John's "authors notes" in that regard, which are on this website.
Which ones were those? Honestly, I have no idea. I do know that the original draft I got my hands on was mostly unpublishable garbage. I still have my notes on that original draft -- seriously, which ones did you write? Tell me and I'll tell you exactly what I changed and why. I can do so easily -- because at the time, I wrote a file explaining just that and sent it to Arthaus along with my revisions.
So "put up."
James Lowder, author of the popular Knight of the Black Rose novel also berated John Mangrum for this behavior.
And I was able to document, point for point, that he was full of it (such as producing the e-mail in which I specifically requested that he be shown the changes). Doesn't help your case. What I didn't post was the e-mail he'd sent to us a few weeks earlier, practically a laundry list of nasty behaviors we shouldn't give into -- which he
immediately gave into the moment it was
his work facing the unimaginable horror of...
EDITING.
But hey, maybe Sithicus didn't
need a coherent Sites of Interest section. Maybe it didn't
need to even vaguely follow the rest of the series' format. Right? Maybe it really
should have been nothing but a tease for an unwritten novel for an extinct product line. Right? Because author ego
is more important than good books, right?
I have not spoken of this for a long while, because I felt that it would be demoralizing and hurtful to the Ravenloft community. However, this is the third time that the "format" of Van Richten's Guide to the Walking Dead has been picked on, and I cannot abide it. Particuarly, when so many fans enjoy the format the way it is.
For the record, Rucht doesn't particularly like me because he happens to be the only Ravenloft author I've ever chewed out for their work. This occured in private, over on the Malodorous Goat, shortly after VRGttWD was released. Someone there (sorry, board archive doesn't go back that far;must paraphrase) asked what the format was, and Rucht replied that each chapter was written by a different author, "like the other books in the line." My wording may be inexact, but the gist is dead on.
Suffice to say, I was rather shocked. In fact,
none of the VRGs had used that format. Only Van Richten's Arsenal had used that format, and we had changed to that format for VRA specifically (in part) to differentiate it from the VRGs. Had Rucht actually never read any of volumes I-IX in a series before writing his half of volume X? Had he only read VRA and, having not done his legwork, assumed that book was the right model for VRG? And had he just inadvertantly admitted that to the fans?
(Was this even possible? Based on some of the unbelievably shoddy work I'd seen turned in for Denizens of Darkness -- the answer to that was
absolutely yes.)
I sent him a private message asking him these very questions in a tone that was, I'm sure, impolite. I don't recall getting an answer.
So. Rucht.
Did you ever read a VRG before you wrote one? I would consider that a pretty basic step for a professional game designer. Yet your work certainly didn't indicate you'd done so, and your public comments strongly indicated that you had
not.