







"Other side o'
what?" Rojan asks Richard, his eyes wide, for the first time today showing more emotion than stoic acceptance of your errand. At Richard's explanation (such as it is), he shivers and makes the sign of the Spear and Coils. "Law an' Light 'twist us an' darkness," he mutters, looking up at the castle with an expression of growing unease.
Tara and Marcel, who had been staring at the castle gate and conversing in low tones, turn as Richard becomes the center of attention, and both move toward him with expressions of concern, only slightly mitigated by his waving away assistance. "That bad, is it?" Marcel asks quietly, and looks up himself.
Renhalt, conversing with Vasili, is reviewing the findings of the air elementals sent to scout. "First, the tower, no return. Second, the gatehouse, no return. Third, attacked by a human with a sword in the second level of the tower. Fourth, the tower. Three levels down before an entry made. Entered a room, no occupant, stairs going up and down. Sent back to the same room to take the stairs, never came back. Wizard-marked coin should be left wherever it was last. Fifth, the gatehouse. Empty. No-one there. No obvious way to get below ground level. Sixth, the courtyard. A big tree, several buildings, no signs of life. No obvious way to get below ground level. Not a lot to go on, really. It'll just…by the Name, freiherr! Are you all right?"
Having been reassured by Richard, he sighs and also looks up at the tower. "No use delaying," he mutters. "I really don't want to leave anyone behind. I hadn't thought to do this so soon, but…"
Shrugging, he kneels at the drawbridge and chants softly; the wood, soft and splintered, smooths and strengthens as he does so, leaving the drawbridge whole and strong. "That should do," he says. "All right then. We all stick together, bring in the horses and leave them in the courtyard."
Visibly steeling himself, he crosses to the double doors leading in and pushes them open.
The room you enter is in ruins--the far wall has been knocked out, making one very large room out of two or even three, and sunlight filters in from ahead and to your left where another wall has been broken leading into the courtyard. The room is filthy with mud; there is a
doorway across from you,
a doorway to your right and
a set of stairs leading up, but for now your worry is the horses. Crossing into the courtyard, you emerge beneath a beautiful and enormous oak tree, fifty or more feet tall and easily ten feet through the trunk--a trunk scarred both by axe and fire. Just beneath where its branches brush the building, a
double door has fallen from its hinges into the courtyard. The courtyard is knee-high with weeds; a cobbled road runs from your left to right, passing into what was probably once a
carriage house. In the center of the courtyard
a statue stands, facing a
smallish marble structure with three domes. A
handful of rudely build structures line the inner wall, obviously built by other hands than those that built the other structures, which are well-made for all their dilapidation.
Things labeled in green are points of interest you may choose to investigate. You have today and tomorrow to decide where you're going as a group, or you can split up and act as individuals--either way. This can be a one-line post if you're pressed for time--just say which thing you want to go look at/go to. You guys are at the extreme right of the courtyard as shown in the map, facing the lower left corner of the courtyard; the tree isn't pictured, but would be more or less directly in front of you. The collapsed double door is the one you can see pictured in the tower, very near the center of the picture. The statue and three-domed structure are also missing from the picture, but you can imagine them being near the center of the courtyard.