So far I've gone easy on them by granting the wish but with an inconvenient outcome. They believe the imp is well intentioned but broken somehow. The owner thinks all he has to do is figure out how to correctly word his wish in order for it to work properly.
I'm now ready to up the stakes and have real consequences for making the wish. The player who's character owns the imp has given me advanced warning of a wish he wants to make so I can figure out the logistics of it.
Here's a paraphrased version of the wish he wants to make:
The character also wants to make the wish in secret without telling the rest of the party first.When the command word is uttered. The party (as is our current set up [at the time the wish is made]) are to return back to 24 hours into the past. It’s a get out of jail card to save us from death or a bad situation.
This obviously means go back and be alive, and can possibly meet ourselves in the past to warn us of what is to come if we want to.
My initial thoughts are:
1. This won't be permanent arrangement regardless of what the character thinks. If he tries using the command word a second time without renewing the wish he'll be in for a shock.
2. I'm really not keen on getting involved in lots of time travel (outside of The Curse of Ashington Manor and Castles Folorn)
Does anyone have any suggestions on how I can suitably twist the wish to make the consequences very real (not just inconvenient) but not enough to stop the owner from making another wish (who might feel he could fix things with just one more wish).