Ravenloft 5E: Want versus Need
Posted: Thu Feb 28, 2019 12:52 pm
With every edition update of Dungeons and Dragons comes the topic of updating Ravenloft. It's an inevitable and potentially exhaustive discussion, especially on fan sites such is this. And there's nothing wrong with that. But lately I have been thinking "Is it really necessary to update Ravenloft to 5E, outside of that shout-out through Curse of Strahd?". "Does Ravenloft really need it, or is it really just us fans wanting it?"
Of course, there are pros and cons to a setting update. What are they? I'm asking you to fill in those blanks, to make your case, to yay or nay the hypothetical update, to thumbs up or thumbs down the black magic involved in its resurrection.
The way I see it (on February 28, 2019),
Pros (quick hit, to start the conversation):
- The next generation of Dungeons and Dragons players (DMs included) get a "new" setting to explore and customise to their heart's delight.
- Related to the first point, these players get a new set of themes and crunch to play in and under, one that is currently lacking in the 5E lineup of products. Gothic/fantasy/weird horror; PC morality check valves; Fear, Horror, and Madness rules that can be thickened or thinned from the rules found in the 5E Dungeon Master's guide (as found in Chapter 9: Dungeon Master's Workshop); culture shock and isolation (the varying cultural levels of the domains); and more, most of which can be carried over into existing settings or, all of which can be translated into tools usable for homebrew world building.
- With the two different versions of RL already in print (2E/3E; weekend in hell/native), the DM's and players have more choices to choose from when it comes to personalising the setting. This is a unique quality not found (offered) in any other campaign setting. The Misty Borders exist both IC and OOC...
Cons (to start off the conversation):
- The risk of alienating old school fans with too big of changes, or, further definition of the undefinable (ie: Curse of Strahd, but on a potentially grander scale). Which begs the question, if you don't want too much change, then do you really want Ravenloft outside of your current head/table canon?
- With the two different versions of RL already in print (2E/3E; weekend in hell/native), the DM's and players have more choices to choose from when it comes to personalising the setting. This is a unique quality not found (offered) in any other campaign setting. The Misty Borders exist both IC and OOC...
If both of these offerings have been offered already, then what else is there to offer? Do the designers choose one edition over the other? Do they offer both? Do they scrap it all and build from scratch?
If there's too much tinkering then this unique factor of RL is lost, and it becomes just another diorama. See first con. If it's not enough tinkering then what's the point in an edition update? Just offer the fans a pdf of the old school stuff, or, possibly give them an opportunity to buy print-on-demand.
A 5E Dark Sun, doubling-down as a vehicle to introduce/showcase psionics to 5E (a new system of mechanics), makes sense. Damn straight. But RL? Is the PC morality mechanic (DP check) and its themes enough to justify a whole new edition?
These are just short shots of Devil's Advocacy, just to hopefully get some involvement here. I'm curious as to what other fans of Ravenloft think.
In all truthfulness, I'm 60-40 against a new edition, for the simple fact that a) I have a full toolbox now and I don't really need anything else (rules for Fear, Horror, and Sanity came included in DMG, as I said), and b) right now I can't really see anything new or unique to add to Ravenloft to warrant a full-on new edition...that doesn't piss on the past editions.
I do love the idea of a Dungeons and Dragons 5E World Building book aimed at DMs (that includes all sorts of optional mechanics such as the Powers Check), and/or a big bastard book of D&D settings, with about 160 minimum-crunch pages dedicated to each of the TSR worlds spread out over two or three tomes (DM's table-thumping background bibles), but new E RL? I'm not sold on the idea just yet.
Edited a whack of times so that my say isn't the only say
Of course, there are pros and cons to a setting update. What are they? I'm asking you to fill in those blanks, to make your case, to yay or nay the hypothetical update, to thumbs up or thumbs down the black magic involved in its resurrection.
The way I see it (on February 28, 2019),
Pros (quick hit, to start the conversation):
- The next generation of Dungeons and Dragons players (DMs included) get a "new" setting to explore and customise to their heart's delight.
- Related to the first point, these players get a new set of themes and crunch to play in and under, one that is currently lacking in the 5E lineup of products. Gothic/fantasy/weird horror; PC morality check valves; Fear, Horror, and Madness rules that can be thickened or thinned from the rules found in the 5E Dungeon Master's guide (as found in Chapter 9: Dungeon Master's Workshop); culture shock and isolation (the varying cultural levels of the domains); and more, most of which can be carried over into existing settings or, all of which can be translated into tools usable for homebrew world building.
- With the two different versions of RL already in print (2E/3E; weekend in hell/native), the DM's and players have more choices to choose from when it comes to personalising the setting. This is a unique quality not found (offered) in any other campaign setting. The Misty Borders exist both IC and OOC...
Cons (to start off the conversation):
- The risk of alienating old school fans with too big of changes, or, further definition of the undefinable (ie: Curse of Strahd, but on a potentially grander scale). Which begs the question, if you don't want too much change, then do you really want Ravenloft outside of your current head/table canon?
- With the two different versions of RL already in print (2E/3E; weekend in hell/native), the DM's and players have more choices to choose from when it comes to personalising the setting. This is a unique quality not found (offered) in any other campaign setting. The Misty Borders exist both IC and OOC...
If both of these offerings have been offered already, then what else is there to offer? Do the designers choose one edition over the other? Do they offer both? Do they scrap it all and build from scratch?
If there's too much tinkering then this unique factor of RL is lost, and it becomes just another diorama. See first con. If it's not enough tinkering then what's the point in an edition update? Just offer the fans a pdf of the old school stuff, or, possibly give them an opportunity to buy print-on-demand.
A 5E Dark Sun, doubling-down as a vehicle to introduce/showcase psionics to 5E (a new system of mechanics), makes sense. Damn straight. But RL? Is the PC morality mechanic (DP check) and its themes enough to justify a whole new edition?
These are just short shots of Devil's Advocacy, just to hopefully get some involvement here. I'm curious as to what other fans of Ravenloft think.
In all truthfulness, I'm 60-40 against a new edition, for the simple fact that a) I have a full toolbox now and I don't really need anything else (rules for Fear, Horror, and Sanity came included in DMG, as I said), and b) right now I can't really see anything new or unique to add to Ravenloft to warrant a full-on new edition...that doesn't piss on the past editions.
I do love the idea of a Dungeons and Dragons 5E World Building book aimed at DMs (that includes all sorts of optional mechanics such as the Powers Check), and/or a big bastard book of D&D settings, with about 160 minimum-crunch pages dedicated to each of the TSR worlds spread out over two or three tomes (DM's table-thumping background bibles), but new E RL? I'm not sold on the idea just yet.
Edited a whack of times so that my say isn't the only say