Love the Theme, Hate the Execution: Fixing Marcel Delacourte
Posted: Sat Mar 23, 2019 11:45 am
In my neverending campaign to flip the canon damsels-in-distress into heroes, one of my players has chosen Marie Delacourte as a PC, and we are leading up into her adventure with her father and fiancee plotting to kill her (Suffer the Child: CotN Ghosts).
And reviewing this adventure...I'm suddenly plagued by severe doubts about how to pull this off. Here's my breakdown:
LOVE IT:
* The theme of heir-as-resource: Marcel is disappointed in his daughter being a do-gooder, so he plans to "fix" her to make her what he wants, and hand her off to his apprentice to continue doing the same.
* The theme of child labor in a workhouse as a monstrous cruelty that can be symbolized by living death.
SO-SO:
* The fiancee as conspirator. I've pulled off plot-required romantic entanglements before. I'm prepared to make this work with LOTS of communication with the player.
* Zombie powder to turn Marie into an undead-but-faking-it puppet. It begs some questions, all of which have answers, but I may just come up with something else.
* Stefan Dyreth connections. So, I get that it's good business, but is this becoming a franchise of necro-weavers?
HATE IT:
* How has no one noticed that this guy *murders children by the truckload?!* The adventure says he pays off the families for a year of their service, and then...the kid never comes back after a year?! And no one questions, no one cares? C'mon, I know that this is suppose to be symbolic of the uncaring forces that grind upon the poor, but...it's just too much.
* How long has Marie lived in this house, in this family, and her father hasn't tried to turn her to the dark side? Or if he has, she's still blind to his evil?
POSSIBLE FIXES:
* If we have zombie children, why not get them from paupers graves? No one's looking for those. No muss, no fuss. It's less villainous, but still in keeping with the theme, just by highlighting that there's a near-limitless supply of poor children's corpses.
* Switch the zombie powder for that stuff from To Honor and Obey (DTDL) that turns people into living slaves. Also Souragnian, which the zombie powder appears to be inspired by. If that matters to anyone.
* Skip the powder and all and just say that Marcel is a lebendtod, and he's been pulling a Graben and waiting for Marie to get old enough to turn. This explains the neglect, because never intended for her to have free will as an adult. There's no need to turn her to the dark side. He just advances the timetable because she's becoming inconvenient.
Any other suggestions? Anyone else run this, and care to comment on these issue?
And reviewing this adventure...I'm suddenly plagued by severe doubts about how to pull this off. Here's my breakdown:
LOVE IT:
* The theme of heir-as-resource: Marcel is disappointed in his daughter being a do-gooder, so he plans to "fix" her to make her what he wants, and hand her off to his apprentice to continue doing the same.
* The theme of child labor in a workhouse as a monstrous cruelty that can be symbolized by living death.
SO-SO:
* The fiancee as conspirator. I've pulled off plot-required romantic entanglements before. I'm prepared to make this work with LOTS of communication with the player.
* Zombie powder to turn Marie into an undead-but-faking-it puppet. It begs some questions, all of which have answers, but I may just come up with something else.
* Stefan Dyreth connections. So, I get that it's good business, but is this becoming a franchise of necro-weavers?
HATE IT:
* How has no one noticed that this guy *murders children by the truckload?!* The adventure says he pays off the families for a year of their service, and then...the kid never comes back after a year?! And no one questions, no one cares? C'mon, I know that this is suppose to be symbolic of the uncaring forces that grind upon the poor, but...it's just too much.
* How long has Marie lived in this house, in this family, and her father hasn't tried to turn her to the dark side? Or if he has, she's still blind to his evil?
POSSIBLE FIXES:
* If we have zombie children, why not get them from paupers graves? No one's looking for those. No muss, no fuss. It's less villainous, but still in keeping with the theme, just by highlighting that there's a near-limitless supply of poor children's corpses.
* Switch the zombie powder for that stuff from To Honor and Obey (DTDL) that turns people into living slaves. Also Souragnian, which the zombie powder appears to be inspired by. If that matters to anyone.
* Skip the powder and all and just say that Marcel is a lebendtod, and he's been pulling a Graben and waiting for Marie to get old enough to turn. This explains the neglect, because never intended for her to have free will as an adult. There's no need to turn her to the dark side. He just advances the timetable because she's becoming inconvenient.
Any other suggestions? Anyone else run this, and care to comment on these issue?