Markov's legacy
Posted: Sun Oct 27, 2019 3:50 pm
As a part of our RPG tradition, I am going to run Halloween Ravenloft One-Night Special. This time I go back to Barovia again (after venturing to Richemulot and Mordent in recent years). I was going to run Fair Barovia but it is too long to finish it in one session, so I have picked one sub-plot to expand. My choice is Frantisek Markov's butcher shop and it's legacy. Now, I must admit that as much as I like Fair Barovia, the whole dusk elves and Far Realm are not my things, so I have to begin from a scratch. Which I have nothing against and I am in favour for. Please find below sketch and ideas for adventure, please feel free to comment and add yours.
Heroes are approached by an elderly couple from Krezk, the know and like. They are worried about their daughter who recently got married and moved to Vallaki. She seems to get more cold, distant and not her usual herself with each passing month. Heroes arrive to Vallaki and learn that young ones, having an thriving business, bought an old house in rundown part of the town. Many of establishments there had been closed, vacant or simply abandoned. Street urchins, beggars, thieves and criminals dwell there, whole quarter has an eerie atmosphere and reeks uneasiness. Quick investigation, aided with magic and clerical divination will point to an abandoned shop - Markov's Meats: the Butchery and Shop.
I suspect PC's will quickly learn that many years ago it's owner murdered his wife and disfigured her post mortem, then had been chased out of town and disappeared in Mists. The will also see some shady characters coming to shop in late hours, sneaking inside and doing something. PCs will also notice that they are being followed by some incredibly and inhumanly agile person.
Hopefully PCs will enter a house, where Halloween fun begins. I imagined that in each room there will be a clue to what had happened there. Either physical or ghostly apparition, all eerie and haunting.
Haunts
- at the shop - PCs will see woman (Ludmila) frantically running for her life, falling down the stairs and being beaten by huge, burly man (Frantisek);
- in the bedroom - a man (Frantisek) packs his belongings in haste and looking in fear outside the window;
- in the butchery - a terrified woman (Ludmila) arguing with a furious man (Frantisek) and then storming out;
Each successful haunt-seeing will age a character for about 1d3 years.
Physical
- a wedding daguerreotype of newly-weds. Woman looks serene and jovial, a man has a wolfish smile (I hope that Daguerreotype will show players, that butcher had been a wealthy and well-respected man);
- unsettlingly wide array of tools, not only butcher's but also chirurgeon's;
- in the secret basement there is a strange machine, a wicked looking grinder over a tube filled with stinking and rotting leftovers. What is the most unsettling, that it can be operated from outside, like a normal meat grinder, but a second set of pulleys hangs over feeder as to be operated from inside.
With this, I hope that PC will know that something terrifying had happened in butcher's shop and that it's resonance spreads influence on neighbourhood. Then, at night, group of several people will sneak into shop to do SOMETHING If PC investigate, the will learn that it is a death cult of people who fell under the still lingering resonance aura of Diosamblet. Among them is young couple and on that particular night they decided to embrace for eternity by stepping into meat grinder together and grind themselves for the cult's feast. I hope PCs will prevent that and save the young people.
As for shadowy stalker, it is my ace in a sleeve, she is one of Markov's broken ones, who sided with Akanga in effort to overthrow tyrant. She had escaped Markovia, braved sea and lands of Core to obtain something (Daguerreotype) what will cause immense pain to Markov and will grant an edge to rebels.
I'd like to hear your opinion, advice concerning an adventure. Any loopholes I have left? Would you add something?
Heroes are approached by an elderly couple from Krezk, the know and like. They are worried about their daughter who recently got married and moved to Vallaki. She seems to get more cold, distant and not her usual herself with each passing month. Heroes arrive to Vallaki and learn that young ones, having an thriving business, bought an old house in rundown part of the town. Many of establishments there had been closed, vacant or simply abandoned. Street urchins, beggars, thieves and criminals dwell there, whole quarter has an eerie atmosphere and reeks uneasiness. Quick investigation, aided with magic and clerical divination will point to an abandoned shop - Markov's Meats: the Butchery and Shop.
I suspect PC's will quickly learn that many years ago it's owner murdered his wife and disfigured her post mortem, then had been chased out of town and disappeared in Mists. The will also see some shady characters coming to shop in late hours, sneaking inside and doing something. PCs will also notice that they are being followed by some incredibly and inhumanly agile person.
Hopefully PCs will enter a house, where Halloween fun begins. I imagined that in each room there will be a clue to what had happened there. Either physical or ghostly apparition, all eerie and haunting.
Haunts
- at the shop - PCs will see woman (Ludmila) frantically running for her life, falling down the stairs and being beaten by huge, burly man (Frantisek);
- in the bedroom - a man (Frantisek) packs his belongings in haste and looking in fear outside the window;
- in the butchery - a terrified woman (Ludmila) arguing with a furious man (Frantisek) and then storming out;
Each successful haunt-seeing will age a character for about 1d3 years.
Physical
- a wedding daguerreotype of newly-weds. Woman looks serene and jovial, a man has a wolfish smile (I hope that Daguerreotype will show players, that butcher had been a wealthy and well-respected man);
- unsettlingly wide array of tools, not only butcher's but also chirurgeon's;
- in the secret basement there is a strange machine, a wicked looking grinder over a tube filled with stinking and rotting leftovers. What is the most unsettling, that it can be operated from outside, like a normal meat grinder, but a second set of pulleys hangs over feeder as to be operated from inside.
With this, I hope that PC will know that something terrifying had happened in butcher's shop and that it's resonance spreads influence on neighbourhood. Then, at night, group of several people will sneak into shop to do SOMETHING If PC investigate, the will learn that it is a death cult of people who fell under the still lingering resonance aura of Diosamblet. Among them is young couple and on that particular night they decided to embrace for eternity by stepping into meat grinder together and grind themselves for the cult's feast. I hope PCs will prevent that and save the young people.
As for shadowy stalker, it is my ace in a sleeve, she is one of Markov's broken ones, who sided with Akanga in effort to overthrow tyrant. She had escaped Markovia, braved sea and lands of Core to obtain something (Daguerreotype) what will cause immense pain to Markov and will grant an edge to rebels.
I'd like to hear your opinion, advice concerning an adventure. Any loopholes I have left? Would you add something?