I've been looking into these Obedient Dead, and I am having trouble finding out which spells are used in their creation in AD&D 3.5
Can anyone help me out? ^_^
Lebendtod
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Re: Lebendtod
Isn't that supposed to be Meredoth's closely guarded secret?
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Re: Lebendtod
VRGttWD p87 says, "the necromancer casts gentle repose, veil, and telepathic bond before animation." to create lebentod.
our own Nocturnal Sea Gaz, while not canon, points out that: "...illusion is one of Meredoth's prohibited schools, making veil's effects unavailable to him by any means short of a wish. As the master of Todstein is the original inventor of the lebendtod-creation process, minor salience (also from VRGttWD) is a more fitting spell to serve this purpose."
One might also imagine Meredoth employing or enslaving another wizard to cast the spell for him (possibly even animating a dead one as a minor lich-like creature that could still cast spells).
our own Nocturnal Sea Gaz, while not canon, points out that: "...illusion is one of Meredoth's prohibited schools, making veil's effects unavailable to him by any means short of a wish. As the master of Todstein is the original inventor of the lebendtod-creation process, minor salience (also from VRGttWD) is a more fitting spell to serve this purpose."
One might also imagine Meredoth employing or enslaving another wizard to cast the spell for him (possibly even animating a dead one as a minor lich-like creature that could still cast spells).
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Re: Lebendtod
Cool! Thanks. ^_^
Should one use Animate dead or Create undead to get Lebendtod moving?
Should one use Animate dead or Create undead to get Lebendtod moving?
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Re: Lebendtod
Considering it's a template that allows the character to keep class levels, I'd think at a minimum you would need create undead, and probably a higher than the minimum caster level to cast create undead. Compare the lebendtod to some of the alternate undead mentioned from WotC sources here that allow a templated creature retain its previous abilities:
https://rpg.stackexchange.com/questions ... ass-levels
https://rpg.stackexchange.com/questions ... ass-levels
