A bigger core
Posted: Thu Mar 18, 2021 5:50 pm
Just wondering.. after the Grand Conjunction, the core got pruned a bit (Bluetspur, G'henna, Nightmare lands), which I can understand thematically. Also, the clusters were a great addition. But why didn't they just make the core bigger?
- Sourange - the only reason it's isolated is (I think) because the culture is completely different from the core. But they could have put it west somewhere in the Sea of Sorrows?
- Likewise, the frozen reaches could be somewhere in the northwest of the SoS.
- The Amber wastes & Verduous lands could be in the southeast of the nocturnal sea.
- Shadowlands: why isn't this just a part of the Core? Even the phantsmal forest would be a good place to put there. We have the Shadow Rift there as well, so why not this one? Culturally it aligns goos with some of the southern domains.
- G'Henna, Bluetspur and even the Burning peaks could be puit together I think, perhaps even remotely connected to the Core somehow. Just far enough to ensure that all misery stays there (Gods, Illtihids, Hunger). Some 'hell corner' of the Core, so to say. Perhaps even connected to Vechor?
- Staunton bluffs could be put anywhere. Even within Mordent..
Only Paridon would remain alone. and I'Cath, or that could also be connected with the verduous lands and Rokushima Taiyoo.
This would also create more necessity to take a boat somewhere. There are quite some modules/mini-adventures that feature ships (Ship of Horror, Neither Man nor Beast, Bleak house, several CotN chapters, etc). However, they hardly have any reason to take a ship now, because there's hardly a place to go..
Any idea why this was never done/considered?
I personally don't like the islands, because they make my campaign look like a television series with the same cast, but no continuous storyline.
If they were travelling around, they would never find these islands, unless I specifically call the mist to deposit them there. I can hear them say 'So, what's the quest here, before we can go on?').![Smile :)](./images/smilies/icon_smile.gif)
- Sourange - the only reason it's isolated is (I think) because the culture is completely different from the core. But they could have put it west somewhere in the Sea of Sorrows?
- Likewise, the frozen reaches could be somewhere in the northwest of the SoS.
- The Amber wastes & Verduous lands could be in the southeast of the nocturnal sea.
- Shadowlands: why isn't this just a part of the Core? Even the phantsmal forest would be a good place to put there. We have the Shadow Rift there as well, so why not this one? Culturally it aligns goos with some of the southern domains.
- G'Henna, Bluetspur and even the Burning peaks could be puit together I think, perhaps even remotely connected to the Core somehow. Just far enough to ensure that all misery stays there (Gods, Illtihids, Hunger). Some 'hell corner' of the Core, so to say. Perhaps even connected to Vechor?
- Staunton bluffs could be put anywhere. Even within Mordent..
Only Paridon would remain alone. and I'Cath, or that could also be connected with the verduous lands and Rokushima Taiyoo.
This would also create more necessity to take a boat somewhere. There are quite some modules/mini-adventures that feature ships (Ship of Horror, Neither Man nor Beast, Bleak house, several CotN chapters, etc). However, they hardly have any reason to take a ship now, because there's hardly a place to go..
Any idea why this was never done/considered?
I personally don't like the islands, because they make my campaign look like a television series with the same cast, but no continuous storyline.
If they were travelling around, they would never find these islands, unless I specifically call the mist to deposit them there. I can hear them say 'So, what's the quest here, before we can go on?').
![Smile :)](./images/smilies/icon_smile.gif)