Help me develop a Cluster, please?
Posted: Sun Sep 26, 2021 11:40 pm
Long, long story short, I've finally realized that nothing actually stops me from making my own mega-sized Cluster in the Domain of Dread and using it as a kind of alternative Core, or even porting it elsewhere as its own D&D Dark Fantasy setting. The problem is, I've never actually done something like this, and especially when it comes to developing the Darklords, I could really use some help. So, if it's not impolite, I was hoping that maybe interested parties here could help me figure out how to turn this Cluster from a mess of idea seeds into a fully-fledged micro-setting, please?
I will warn folks outright that my Cluster is a lot less humanocentric than is the norm, but hopefully that shouldn't be too much of an impediment.
Right now, the Cluster is only a set of domain idea seeds, which I'll cover in shorthand below. There could be others added to this if things develop well, and frankly everything's up in the air at this point.
One "Cluster wide" element I should note; having backed the Chronicles of Aeres, I was very intrigued by that setting's unique halfling subrace, the Wanderlings, so I intend to fashion an expy of them to take the traditional role of the Vistani. In short; the "Mistlings" are halfling diviners and oracles whose ancestors were part of a mighty army that fought to preserve their world against a terrible army of evil forces. But, on the climatic day of battle, the Mistlings' ancestors were unnerved by the way their foresight failed them, save for vague but overwhelming premonitions of doom. Used to obeying Fate without thinking, their courage broke and they fled, abandoning their former allies to save themselves. As it turned out, the forces of light managed to beat back the forces of darkness, but it was a very near disaster, and so the gods of that world cursed the Mistlings for their treachery. Now they travel endlessly through the misty roads, trying to keep ahead of divine wrath, wanderers never permitted to know a home, not unless they surrender the one thing they still have to call their own: their powers of prophecy and divination.
I also want to include Dusk Elves - the original Dusk Elves, the cursed outcasts of elfin society damned by Corellon and Lolth alike for trying to stay neutral during the Kinstrife Wars, the elfin masters of shadow magic and illusion - but I'm not quite sure whether I should just leave them as enclaves or give them their own domain, maybe even doubling down on it as a realm of shadow-touched feyblooded beings.
Now, for the domain ideas proper...
Domain #1: Inspired by the lore of Vampire Queen Neferata from Warhammer Fantasy, this is a dense forested & mountain domain populated by barbarian tribes of humans. The Darklord is a vampire noble driven from a much more advanced civilization that she left burning in her wake, desperate to recreate her "enlightened" culture from the humans of this domain. However, whenever she does manage to get a city-state built, it only survives for a few decades to a century at most before it tears itself apart and the survivors scatter, reverting to post-apocalyptic barbarism. She keeps trying and failing, because she refuses to accept that the vampire-ruled necrocracy she wants to recreate is inherently doomed to fail.
Domain #2: Inspired by Marvel's High Evolutionary. The Darklord of this domain is a misanthropic fleshcrafter who hates humanity (and by extension "natural" humanoids) because he believes them to be inherently evil. In his realm, he continually attempts to create a "new man" by uplifting animals, only to find to his disgust that they share all the same faults and foibles as humanity, too consumed by his self-hatred to admit that they at least share humanity's virtues as well.
Domain #3: A mountainous domain of duergar inspired by a half-remembered dwarf legend I read in high school. The Darklord is a dwarf king who never wanted to be a king, but only to be a gardener, as he loved the beauty of flowers and fruits over gold and jewels. Now he is cursed to skulk forever in the darkness, forever cut off from the living beauty he yearned for, and trying to comfort himself with the cold echoes of that beauty wrought from the precious stones and metals his people dig up from the depths of the earth.
Domain #4: A blighted, poisonous, malformed forest, ala 3e Forlorn. Home to the cluster's goblinoids, which are not universally evil. Its Darklord was once a member of the forest gnome druidocracy that still clings to life here, but when humans threatened the forest in ancient days, she preached violent action. Though she led many of the younger gnomes to her cause, their guerilla warfare failed to end humanity's threat, and so she turned to dark rites, blurring primal and shadow magic. The result was the warping of the forest into its present unwholesome state, and the transformation of her and her followers into the first goblins (well, goblins, norkers, spriggans and bahkna rahkna, at least). Her curse is the forest's present state, which she finds ugly and depressing, but whenever she tries to seize the beautiful glades tended to by the defiant gnomes to bring them under her protection, they warp and twist until they are just as foul as the rest of the forest.
Domain #5: A realm of kobolds warped from gnomish stock, the unfortunate slaves of a gnome who transformed himself (herself?) into a dragon in pursuit of power, but now finds s/he is losing his (her) brilliant mind and devolving into just an animal.
Domain #6: A realm inspired by a mixture of the Forlorn (Forsaken?) Elves of Scarred Lands, the general "Dying Elves" trope, the historical existence of the Baelnorn and the Undying Court of Aerenal, and mythological blurring between elves and the undead. Basically, in this domain, we have an empire of elves who are literally dying out; their children are being stillborn with increasing severity and their nation is crumbling. To try and stave off oblivion, they have turned increasingly to necromancy, and are now ruled over by elite conclaves of liches and death knights. They also regard humans as fuel for their fires, whether that be by breeding half-elves to ensure the continuation of their blood or by sacrificing humans to fuel necromantic rites of preservation and longevity. Basically, a very Dark Souls esque "the end is coming, you cannot escape it, make peace with death" vibe. No idea who the Darklord here is.
Domain #7: A domain inspired by a mixture of Expedition Beyond the Barrier Peaks, TSR's adaptation of the Fraal (greys) from Alternity to D&D, and a dash of Kergall of Planet X from the 1966 Fantastic Four cartoon. The Darklord of this domain is an alien tyrant named Kergall, whose brutal rule over a foreign planet ended with the destruction of that planet and the condemnation of most of its population to oblivion in Kergall's rush to save himself. But his ship has crashed on this savage, primitive "world" and though he dreams of recreating his empire here, that dream is destined to fail. Most of his advanced alien magitek was destroyed in the crash, and for every device he manages to repair and get working again, something else goes wrong. His efforts to clone new generations of fraal slaves are not working properly; the incorporation of foreign gene-stock has not only led to strange mutations (in game terms, "fraals" are changelings from Eberron) but increased rebelliousness and assertiveness, which is only accelerating the "devolution" into tekno-barbarism of his failing colony. Even the robot enforcers (warforged) are starting to go rogue and turn against Kergall.
Domain #8: Inspired by a mixture of R.A. Salvatore's Powries from his non-Realms fantasy novels and the ancient lore on Dwarven Amazons tucked away in old-school D&D. An island domain of Nordic Dwarves who regularly raid the mainlaind to go a-Viking, dragging captives back for slavery and as fuel for dark druidic rites and bloody rituals. What makes these dwarven vikings unusual is that they are almost entirely women, as their own menfolk are infrequently born and often too mentally or physically degenerate to be useful. Basically, dwarves + vikings + House Escher. The Darklord of this domain could be either a misogynistic dwarf king who committed unspeakable acts to try and ensure he would have strong sons to continue his dynasty, or a tormented dwarf queen who sought to empower the females of the clans because she believed that doing so would bring peace and enlightenment to her people, only to learn the hard way that women can be as brutal and bloodthirsty as men.
...Aside from vague thoughts of doing a human magocracy realm ala Darkon, that's basically where my ideas end. So, yes, this is very rough and it needs a lot of development to make it functional as a Dark Fantasy setting, and that's before tackling the Darklords, but that's why I'm here and hoping that you guys may be willing to give me a hand to work on taking this coal and refining it into... well, very polished quartz, at least.
I will warn folks outright that my Cluster is a lot less humanocentric than is the norm, but hopefully that shouldn't be too much of an impediment.
Right now, the Cluster is only a set of domain idea seeds, which I'll cover in shorthand below. There could be others added to this if things develop well, and frankly everything's up in the air at this point.
One "Cluster wide" element I should note; having backed the Chronicles of Aeres, I was very intrigued by that setting's unique halfling subrace, the Wanderlings, so I intend to fashion an expy of them to take the traditional role of the Vistani. In short; the "Mistlings" are halfling diviners and oracles whose ancestors were part of a mighty army that fought to preserve their world against a terrible army of evil forces. But, on the climatic day of battle, the Mistlings' ancestors were unnerved by the way their foresight failed them, save for vague but overwhelming premonitions of doom. Used to obeying Fate without thinking, their courage broke and they fled, abandoning their former allies to save themselves. As it turned out, the forces of light managed to beat back the forces of darkness, but it was a very near disaster, and so the gods of that world cursed the Mistlings for their treachery. Now they travel endlessly through the misty roads, trying to keep ahead of divine wrath, wanderers never permitted to know a home, not unless they surrender the one thing they still have to call their own: their powers of prophecy and divination.
I also want to include Dusk Elves - the original Dusk Elves, the cursed outcasts of elfin society damned by Corellon and Lolth alike for trying to stay neutral during the Kinstrife Wars, the elfin masters of shadow magic and illusion - but I'm not quite sure whether I should just leave them as enclaves or give them their own domain, maybe even doubling down on it as a realm of shadow-touched feyblooded beings.
Now, for the domain ideas proper...
Domain #1: Inspired by the lore of Vampire Queen Neferata from Warhammer Fantasy, this is a dense forested & mountain domain populated by barbarian tribes of humans. The Darklord is a vampire noble driven from a much more advanced civilization that she left burning in her wake, desperate to recreate her "enlightened" culture from the humans of this domain. However, whenever she does manage to get a city-state built, it only survives for a few decades to a century at most before it tears itself apart and the survivors scatter, reverting to post-apocalyptic barbarism. She keeps trying and failing, because she refuses to accept that the vampire-ruled necrocracy she wants to recreate is inherently doomed to fail.
Domain #2: Inspired by Marvel's High Evolutionary. The Darklord of this domain is a misanthropic fleshcrafter who hates humanity (and by extension "natural" humanoids) because he believes them to be inherently evil. In his realm, he continually attempts to create a "new man" by uplifting animals, only to find to his disgust that they share all the same faults and foibles as humanity, too consumed by his self-hatred to admit that they at least share humanity's virtues as well.
Domain #3: A mountainous domain of duergar inspired by a half-remembered dwarf legend I read in high school. The Darklord is a dwarf king who never wanted to be a king, but only to be a gardener, as he loved the beauty of flowers and fruits over gold and jewels. Now he is cursed to skulk forever in the darkness, forever cut off from the living beauty he yearned for, and trying to comfort himself with the cold echoes of that beauty wrought from the precious stones and metals his people dig up from the depths of the earth.
Domain #4: A blighted, poisonous, malformed forest, ala 3e Forlorn. Home to the cluster's goblinoids, which are not universally evil. Its Darklord was once a member of the forest gnome druidocracy that still clings to life here, but when humans threatened the forest in ancient days, she preached violent action. Though she led many of the younger gnomes to her cause, their guerilla warfare failed to end humanity's threat, and so she turned to dark rites, blurring primal and shadow magic. The result was the warping of the forest into its present unwholesome state, and the transformation of her and her followers into the first goblins (well, goblins, norkers, spriggans and bahkna rahkna, at least). Her curse is the forest's present state, which she finds ugly and depressing, but whenever she tries to seize the beautiful glades tended to by the defiant gnomes to bring them under her protection, they warp and twist until they are just as foul as the rest of the forest.
Domain #5: A realm of kobolds warped from gnomish stock, the unfortunate slaves of a gnome who transformed himself (herself?) into a dragon in pursuit of power, but now finds s/he is losing his (her) brilliant mind and devolving into just an animal.
Domain #6: A realm inspired by a mixture of the Forlorn (Forsaken?) Elves of Scarred Lands, the general "Dying Elves" trope, the historical existence of the Baelnorn and the Undying Court of Aerenal, and mythological blurring between elves and the undead. Basically, in this domain, we have an empire of elves who are literally dying out; their children are being stillborn with increasing severity and their nation is crumbling. To try and stave off oblivion, they have turned increasingly to necromancy, and are now ruled over by elite conclaves of liches and death knights. They also regard humans as fuel for their fires, whether that be by breeding half-elves to ensure the continuation of their blood or by sacrificing humans to fuel necromantic rites of preservation and longevity. Basically, a very Dark Souls esque "the end is coming, you cannot escape it, make peace with death" vibe. No idea who the Darklord here is.
Domain #7: A domain inspired by a mixture of Expedition Beyond the Barrier Peaks, TSR's adaptation of the Fraal (greys) from Alternity to D&D, and a dash of Kergall of Planet X from the 1966 Fantastic Four cartoon. The Darklord of this domain is an alien tyrant named Kergall, whose brutal rule over a foreign planet ended with the destruction of that planet and the condemnation of most of its population to oblivion in Kergall's rush to save himself. But his ship has crashed on this savage, primitive "world" and though he dreams of recreating his empire here, that dream is destined to fail. Most of his advanced alien magitek was destroyed in the crash, and for every device he manages to repair and get working again, something else goes wrong. His efforts to clone new generations of fraal slaves are not working properly; the incorporation of foreign gene-stock has not only led to strange mutations (in game terms, "fraals" are changelings from Eberron) but increased rebelliousness and assertiveness, which is only accelerating the "devolution" into tekno-barbarism of his failing colony. Even the robot enforcers (warforged) are starting to go rogue and turn against Kergall.
Domain #8: Inspired by a mixture of R.A. Salvatore's Powries from his non-Realms fantasy novels and the ancient lore on Dwarven Amazons tucked away in old-school D&D. An island domain of Nordic Dwarves who regularly raid the mainlaind to go a-Viking, dragging captives back for slavery and as fuel for dark druidic rites and bloody rituals. What makes these dwarven vikings unusual is that they are almost entirely women, as their own menfolk are infrequently born and often too mentally or physically degenerate to be useful. Basically, dwarves + vikings + House Escher. The Darklord of this domain could be either a misogynistic dwarf king who committed unspeakable acts to try and ensure he would have strong sons to continue his dynasty, or a tormented dwarf queen who sought to empower the females of the clans because she believed that doing so would bring peace and enlightenment to her people, only to learn the hard way that women can be as brutal and bloodthirsty as men.
...Aside from vague thoughts of doing a human magocracy realm ala Darkon, that's basically where my ideas end. So, yes, this is very rough and it needs a lot of development to make it functional as a Dark Fantasy setting, and that's before tackling the Darklords, but that's why I'm here and hoping that you guys may be willing to give me a hand to work on taking this coal and refining it into... well, very polished quartz, at least.