Idea: Seed of a Domain
Posted: Fri Mar 04, 2022 3:20 pm
This idea is one I think might be fun to have develop over the course of a campaign, using a little of the elements found in VRGTR
The idea is that the party is pursuing who will eventually be their BBEG, but at the moment, are just a run-of-the-mill evil target that adventurers usually find themselves crushing. They are potential darklord material, but the potential is just a seed of it at the moment, but enough to get the passing interest of the Dark Powers. They pursue the enemy into the mist, and they come out in a small parcel of land. It's just enough to hold a single building and some land. Likely an inn, a tavern, a manor, the remains of a keep, something which the characters can use as a home base. There they meet a helpful NPC, likely a Vistani, who welcomes them to the Land of Mist and a newly discovered pocket of land in it.
The party, using knowledge of how to travel or with the Vistani's help, pursue their target, discovering that they have been traveling through different domains and getting connections, making deals, creating a network for an overarching goal of becoming powerful and perhaps even conquering the new lands they find themselves in, depending on the enemy the DM has dreamed up. Along the way, they grow more powerful as they reap the fruits of their exploits and fail more Dark Power checks.
As the campaign progresses, as the party levels up, the mists recede from their little home base, exposing more and more land around it. By level 5, it is the same size as expansive grounds, by level 10, it's large enough for a settlement. By level 15, it's a small duchy, by level 20, it's a country. As the mist recedes, they meet people who somehow say it's always been there and some of its history.
At the end of the campaign, the party has to face their BBEG in this newly discovered land, because the last part of the BBEG's goal is there, but perhaps by then the party has figured out the true nature of Ravenloft. Perhaps they haven't. They face the BBEG and try to bring them down. The fight is epic for a final clash, and depending on the actions of the party, several results could happen:
1. The BBEG has been allowed to roam free long enough that they have gotten enough collected corruption and on their defeat, the Dark Powers intervene, making that BBEG a Darklord of the domain they PCs have turned into their home, forever locking them in a stalemate against the BBEG they have been pursuing for so long.
2. The Party kills the BBEG, but none of the party have gotten corruption of their own, or have undertaken quests to redeem themselves. Upon his death, no one in the new Domain is evil enough to be a Darklord candidate, so the mists swallow the land and the party. The party either find themselves back where they began before the mist, or find themselves still trapped in Ravenloft, heroes perhaps, but a glimmer of light against it's eternal darkness.
3. The party defeat the BBEG, but one member of the party has also gained enough corruption and upon defeating their rival end up taking the mantle of Darklord from the BBEG and claiming the land as their own. Their fellow party members are horrified and either must flee, or be forced to try and stop their once comrade in their evil. Or perhaps the other party members have also collected corruption and become the new Darklord's minions instead.
The idea is that the party is pursuing who will eventually be their BBEG, but at the moment, are just a run-of-the-mill evil target that adventurers usually find themselves crushing. They are potential darklord material, but the potential is just a seed of it at the moment, but enough to get the passing interest of the Dark Powers. They pursue the enemy into the mist, and they come out in a small parcel of land. It's just enough to hold a single building and some land. Likely an inn, a tavern, a manor, the remains of a keep, something which the characters can use as a home base. There they meet a helpful NPC, likely a Vistani, who welcomes them to the Land of Mist and a newly discovered pocket of land in it.
The party, using knowledge of how to travel or with the Vistani's help, pursue their target, discovering that they have been traveling through different domains and getting connections, making deals, creating a network for an overarching goal of becoming powerful and perhaps even conquering the new lands they find themselves in, depending on the enemy the DM has dreamed up. Along the way, they grow more powerful as they reap the fruits of their exploits and fail more Dark Power checks.
As the campaign progresses, as the party levels up, the mists recede from their little home base, exposing more and more land around it. By level 5, it is the same size as expansive grounds, by level 10, it's large enough for a settlement. By level 15, it's a small duchy, by level 20, it's a country. As the mist recedes, they meet people who somehow say it's always been there and some of its history.
At the end of the campaign, the party has to face their BBEG in this newly discovered land, because the last part of the BBEG's goal is there, but perhaps by then the party has figured out the true nature of Ravenloft. Perhaps they haven't. They face the BBEG and try to bring them down. The fight is epic for a final clash, and depending on the actions of the party, several results could happen:
1. The BBEG has been allowed to roam free long enough that they have gotten enough collected corruption and on their defeat, the Dark Powers intervene, making that BBEG a Darklord of the domain they PCs have turned into their home, forever locking them in a stalemate against the BBEG they have been pursuing for so long.
2. The Party kills the BBEG, but none of the party have gotten corruption of their own, or have undertaken quests to redeem themselves. Upon his death, no one in the new Domain is evil enough to be a Darklord candidate, so the mists swallow the land and the party. The party either find themselves back where they began before the mist, or find themselves still trapped in Ravenloft, heroes perhaps, but a glimmer of light against it's eternal darkness.
3. The party defeat the BBEG, but one member of the party has also gained enough corruption and upon defeating their rival end up taking the mantle of Darklord from the BBEG and claiming the land as their own. Their fellow party members are horrified and either must flee, or be forced to try and stop their once comrade in their evil. Or perhaps the other party members have also collected corruption and become the new Darklord's minions instead.