Alright, time for my first batch of reviews!
Before I start, I'd like to disclose that I had early access to reading & giving feedback for the Graben Island Trilogy by Ian Fordam and was a writer for the gazetteer portion of the Sri Raji Trilogy by Ian Fordam, and also read & reviewed early iterations of the Bright Triad by Jeremy16/Jeremy Roby. Therefore, I will not be reviewing those articles as I'd rather people who are reading them for the first time in this year's edition to give their thoughts and feedback, since I already have (and found all of these works both lovely and am thankful for having had the chance to contribute to them).
Darkon’s History Explored (expansion of Arcane Age of Darkon QtR 31)
by Matt "Strahdsbuddy" Doyle
I appreciate the start of this article with an address to the reader on the purpose of caring about concepts like "true" or "false" history. There was a question on the Ravenloft subreddit about how to write a good false history, and I'll repost my reply from there to here:
"I think the most important thing to remember about “false history” is that it needs to be true/real enough for PCs to engage with and care about. The false history of the Church of Yutow in Valachan and the Church of the Lawgiver in Nova Vaasa gives ample background reasons for why those respective domains have institutions which either perpetuate ignorance and obedience. The false history of Hazlan gives PCs the chance to discover lots of arcane relics of bygone eras, despite Hazlan being formed quite recently in Ravenloft’s history. Darkon’s false history makes it easy to run a lich or undead adventure, as it could be a remnant from the Arcane Age of Darkon’s past.
I would say that this expansion to last year's work does that quite well. While I did enjoy the idea of referring to the demihuman races of Darkon as tribes or ethnicities, I think having a sort of small sidebar or legend at the very beginning of the article with an explanation of what demihuman race was which tribe would have been useful for new readers, or for those that might not have returned to last year's issue to refresh themselves on what was established.
The prose to describe the early conflicts between the Nevuchar and the Tempites is quite lovely! It reminds me strongly of the sort of fantastical lore & world-building you'd find in works like the
Belgariad and other, older fantasy works or lorebooks for various settings. The recontextualization of the Gray Realm & Darkanos through an elven lens fits the sort of poetic-storytelling that one is accustomed to seeing from the popular conception of elves (defined by Tolkien and those who followed in his footsteps in the genre of fantasy) and segues nicely into the Early Years portion. Likewise, the conflict between elves and dwarves is a familiar trope but given its own flavor in the context of Darkon. The magical imposition of silence upon the dwarves fits well with the high-fantasy feeling of Darkon's past that Strahdsbuddy is painting; I'm reminded as well of disasters like the Scouring of Arak but in a much more melancholy and less devastating sense. Elamaris' mistake also evokes similarities to the grand tales and tragedies of Greco-Roman mythology & the explanations those stories offered on certain natural phenomena & historical events. All while reflecting the all-too-human impulses and natures of their storytellers. Similar misunderstandings like with the story of Tretamari also fit plausibly into the mythos which Strahdsbuddy weaves.
Really, I greatly enjoyed this article. However, I do wish that we got a bit more on the various wizards & other creatures of the night that preceded Darcalus or thrived during his time of false history, so that they can be better referenced here. I think of how Mistmaster handled his Darkon false history as an example, as well as the differentiation he provided in each settlement. The inclusion of Wormschild was great, and so was the note of the Czhemel using golems, and more of that would have been lovely to see. Perhaps even a bit of sly references to Greyhawk lore, regarding Knurl & the Bone Marches and how Darkon may reflect Greyhawk in that vein? However, given that the issue ends with a note saying it shall be continued in the next issue, I suspect that my criticisms will be addressed there, so I'm looking forward to more!
Falkovnia, Land of Militarism & Tyranny
by Tommaso "Mistmaster" Mazzoni
If there's one thing that always astounds me about Mistmaster's work, it's that it's both very detailed and hews to a very specific vision of the Dread Realms. While not many may share every exact detail of his vision, I think it's highly impressive that he continues to steadfastly follow and expand upon it, year after year, with the quality staying the same and improving with feedback given. While Mistmaster's take on Falkovnia is inspired by the work of NeoTiamat, I think it's impressive to also see where it differs, especially with Mistmaster's interpretation of Vlad Drakov and his torment. Tying Gondegal more closely to Drakov makes sense and plays well with the idea that Drakov cannot be both a great tactical general & a great strategic ruler at the same time. Even better to me that Drakov
is a threat that can conquer territories but is doomed to eventually lose them. The bloodshed and misery he can cause to a region that is under his control, no matter how temporarily, is enough to take him seriously amongst PCs and NPCs.I also appreciated the reworking of Stangengrad into Stangenstadt, with its description as an adventurer hub being a welcome use of the city in a Falkovnia that, while undoubtedly hostile, is still capable of being traversed and appreciated by PCs. There's more of a reason to liberate Falkovnia and care about its people in Mistmaster's work---inspired by NeoTiamat's interpretation which I also felt similarly towards---than there is in the canon Falkovnia of 2e & 3e, to me. And, as always with Mistmaster's work, the sheer amount of NPCs and built-in adventure hooks is remarkable and worthy of appreciation all on its own! Bonus points for the clever inclusion of 5e's Vladeska Drakov, referred to here as Viktra Drakov.
I can't comment as much on the mechanical aspects of Mistmaster's work, but it is still nice to see them available for anyone who wishes to use them. Additionally, as always with Falkovnia, I do wish that there were a better idea of the chain-of-command, but I can still understand the brushstrokes well enough. Really, my greatest criticism is that I'd have loved both more expansion to the "The People" section of the work, as well as a greater showing---as opposed to telling---of the militarism in Falkovnia. While the article has its roots in NeoTiamat's work, I think more could have been shown to focus on those themes---maybe more on the laws & bureaucracy the PCs might have to deal with, or perhaps more regarding Falkovnian attitudes of life & death. The NPC adventure hooks do address and show this, but I wanted a bit more.
The Goblinwood: Land of the Goblins and other Forsaken people
by Tommaso "Mistmaster" Mazzoni
I've been an active player of
World of Warcraft since the
Warlords of Draenor expansion, and have typically played on the side of the Horde faction. I've always enjoyed the Horde for being a faction of outcasts and misfits trying to reclaim their own honor and survive in a harsh world that they have wronged in the past and now looks to wrong them in return. I play either as an orc warlock, an undead "forsaken" warlock, or a blood elf demon hunter. Therefore, I really enjoyed this article, way more than I thought I would! The various different NPCs Mistmaster introduces remind me of the various NPCs I've met and read the lore of while I played WoW on the side of the Horde, and they all feel quite diverse despite their monster types being considered traditional to the point of cliché. I like Shingrak's torment but I wish we had a bit more to differentiate him from other draconic creatures that have done heinous things---there are quite a few dracoliches that have broken oaths that I can think of off the top of my head so why is Shingrak so special by comparison? That and I wish we got more into the "evil of ambition of colonialism", especially the later part, which the tropes Mistmaster posted said were relevant to this domain.