Adventure plot help needed (Guardians)
Posted: Wed Sep 22, 2004 12:30 pm
Finally getting to play again in a couple weeks, and I'm thinking ahead a bit. After the current adventure, I want to send my PC's on an adventure I've been planning since the beginning of the campaign. It should be a rather large climax for one of the runing threads. Problem is, there are a couple of plot holes that I've been trying to plug and not succeeding.
History:
- Long, long ago, a Ba'al Verzi dagger was hurled into the mists and corrupted by the dark powers into the Soulstealer Dagger, with the power to store the souls of whoever it slays for some arcane use. Somehow the Guardians get a hold of the dagger and set up a monastery in the mountains of Lamordia to guard it. They (or the previous owner?) set up a dungeon, filled with traps and magical guardians to protect the dagger some distance away from the monastery.
- 25 years ago, Mad Clockmaker Gustav Malvoni tried to trick his creation, Talos the Clockwork Man, (a.k.a Vir) by promising him a Soul Engine, and secretly making a bomb instead, to destroy him from within. But Talos sensed the trick, and Gustav fled from his lab in Darkon, collapsing on the mountainside of the Guardians' monastery, after a cross-country chase, where Talos lost track of him. Gustav stayed at the monastery for some time, learning about the Dagger.
- 5 years ago, Talos stole Howard Lumley's Heart Chamber (CotN:Created) from the Guardians of Mordentshire, killing Brother Griggory.
- Recently, Talos decrypted part of Gustav's journal and read of the Soulstealing dagger held by the Guardians. Knowing only of the Guardians of Mordentshire, he returned there, ransacked the Guardians' library, taking anything he could find about the Dagger, which wasn't much, but included the location of the Lamordian Monastery. Sister Eleyna left her new recruit in charge and fled to the Lamordian Monastery to warn them.
- meanwhile, a Kargat vampire, Valric, has used the mimic mortal spell to infiltrate the Lamordian Guardians. He plans to take the dagger back to Azalin, who will use it as the prototype for his Death Shards for the Grim Harvest.
Enter the PC's:
Following a clue in Gustav's journal, they will hopefully be drawn to the Monastery, where they will hear Eleyna's story and know that Vir is coming for the dagger. The overall plan for the adventure is:
1) The Guardians ask the PC's to go get the dagger, or just prevent Vir from stealing it. They send one guardian (Valric) with them.
2) The PC's go through an old fashioned dungeon crawl past the defenses to reach the dagger.
3) Valric reveals his true loyalties and grabs the dagger, turning to a bat and escaping.
4) When the PC's give chase, they find a stunned or dead Valric. Clues reveal that Vir was there, Valric tried to bite him, and got shocked instead. Vir took the dagger.
5) Following Vir's trail leads to a small hamlet where Vir is collecting souls with the dagger. He needs 13 to power the Heart Chamber, which he has installed in his chest. Vir finally reveals his true nature (Which the PC's suspect, but aren't sure of), and tries to use one of the PC's for his final soul.
Of course, PC's being PC's I don't expect it all to go according to plan, but that's the general outline. Now I've got a few plot holes that need filling:
(1) A better name for the dagger is welcome
(2) Why keep the dagger in a dungeon far away and not at the monastery itself? Because then I wouldn't have a dungeon crawl to send the PC's on, and the rest of the guardians would be around to help the PC's. But what's the in-game reason?
(3) Why would the Guardians allow the PC's to try to go get the dagger? If they trust the dungeon to keep out thieves, why not let Vir go into the dungeon and die? Why do they think the PC's could succeed where others have failed, and what are they to do with the dagger once they get it? I realize the logical course of action would be to stand at the entrance of the dungeon, and attack Vir when he arrives, or leaves. But that's boring and doesn't give the PC's much to do.
(4) Why do the guardians send only one of their number to accompany them? (Perhaps there's something back at the monastery they need to do? A ritual? Prepare for defense against Vir?)
The best answer I can come up with to a lot of these questions is that the Guardians stay home to prepare a ritual to destroy the dagger so Vir can't get it, and send the PC's to fetch it so they can destroy it. But if they have a ritual to destroy it, why haven't they done so years ago?
any help or further ideas would be much appreciated.
History:
- Long, long ago, a Ba'al Verzi dagger was hurled into the mists and corrupted by the dark powers into the Soulstealer Dagger, with the power to store the souls of whoever it slays for some arcane use. Somehow the Guardians get a hold of the dagger and set up a monastery in the mountains of Lamordia to guard it. They (or the previous owner?) set up a dungeon, filled with traps and magical guardians to protect the dagger some distance away from the monastery.
- 25 years ago, Mad Clockmaker Gustav Malvoni tried to trick his creation, Talos the Clockwork Man, (a.k.a Vir) by promising him a Soul Engine, and secretly making a bomb instead, to destroy him from within. But Talos sensed the trick, and Gustav fled from his lab in Darkon, collapsing on the mountainside of the Guardians' monastery, after a cross-country chase, where Talos lost track of him. Gustav stayed at the monastery for some time, learning about the Dagger.
- 5 years ago, Talos stole Howard Lumley's Heart Chamber (CotN:Created) from the Guardians of Mordentshire, killing Brother Griggory.
- Recently, Talos decrypted part of Gustav's journal and read of the Soulstealing dagger held by the Guardians. Knowing only of the Guardians of Mordentshire, he returned there, ransacked the Guardians' library, taking anything he could find about the Dagger, which wasn't much, but included the location of the Lamordian Monastery. Sister Eleyna left her new recruit in charge and fled to the Lamordian Monastery to warn them.
- meanwhile, a Kargat vampire, Valric, has used the mimic mortal spell to infiltrate the Lamordian Guardians. He plans to take the dagger back to Azalin, who will use it as the prototype for his Death Shards for the Grim Harvest.
Enter the PC's:
Following a clue in Gustav's journal, they will hopefully be drawn to the Monastery, where they will hear Eleyna's story and know that Vir is coming for the dagger. The overall plan for the adventure is:
1) The Guardians ask the PC's to go get the dagger, or just prevent Vir from stealing it. They send one guardian (Valric) with them.
2) The PC's go through an old fashioned dungeon crawl past the defenses to reach the dagger.
3) Valric reveals his true loyalties and grabs the dagger, turning to a bat and escaping.
4) When the PC's give chase, they find a stunned or dead Valric. Clues reveal that Vir was there, Valric tried to bite him, and got shocked instead. Vir took the dagger.
5) Following Vir's trail leads to a small hamlet where Vir is collecting souls with the dagger. He needs 13 to power the Heart Chamber, which he has installed in his chest. Vir finally reveals his true nature (Which the PC's suspect, but aren't sure of), and tries to use one of the PC's for his final soul.
Of course, PC's being PC's I don't expect it all to go according to plan, but that's the general outline. Now I've got a few plot holes that need filling:
(1) A better name for the dagger is welcome
(2) Why keep the dagger in a dungeon far away and not at the monastery itself? Because then I wouldn't have a dungeon crawl to send the PC's on, and the rest of the guardians would be around to help the PC's. But what's the in-game reason?
(3) Why would the Guardians allow the PC's to try to go get the dagger? If they trust the dungeon to keep out thieves, why not let Vir go into the dungeon and die? Why do they think the PC's could succeed where others have failed, and what are they to do with the dagger once they get it? I realize the logical course of action would be to stand at the entrance of the dungeon, and attack Vir when he arrives, or leaves. But that's boring and doesn't give the PC's much to do.
(4) Why do the guardians send only one of their number to accompany them? (Perhaps there's something back at the monastery they need to do? A ritual? Prepare for defense against Vir?)
The best answer I can come up with to a lot of these questions is that the Guardians stay home to prepare a ritual to destroy the dagger so Vir can't get it, and send the PC's to fetch it so they can destroy it. But if they have a ritual to destroy it, why haven't they done so years ago?
any help or further ideas would be much appreciated.