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A Residence of Evil

Posted: Fri Oct 30, 2026 3:42 pm
by doctornecrotic
So, it's obvious what's implied here. I'm by no means the first to want to make a nod to the first Resident Evil game. It's basically a haunted house dungeon crawl, which kind of puts it at odds with the rest of the series in a way. But hey, it's nearly perfect I'd say for the Demiplane of Dread. I have tons of maps from a hack of Zombicide (the board game), among other things I've done over the years. I'm sure there's probably a thread about this sort of idea over the years, at least once. Now, as for placing it in the setting itself... Darkon or Souragne feel the most at home. And any secret laboratory? Well, the game has a history of scheming mages and their dark lairs. Souragne may be too swampy and sub-tropical for the homage to truly work. Darkon has SOME terrain vaguely on par with the "Arklay Mountains" (which parallel pretty well with either the Ozarks or Rocky Mountains). The more southern part of the domain could work well enough. But, what to do with plot? One idea is the risk of a small-scale Necropolis incident (if set before the Harvest, there's a good way of making Necropolis feel akin to the Raccoon City incident). Otherwise, the risk of something happening again could add to heightened anxiety in the domain. Regardless, some group of researchers have either gone rogue or tampered in things that they can't handle. Perhaps they went silent, and it wasn't eliminated yet just to see what experiment potential this compromised manor offers. Of course, that proved flawed, so it's time for the Wizard-King to assemble some heroes under the guise of fighting back something that threatens the realm. Can't have risky elements, after all.
Anyway, just musing, as I'm not above a somewhat tasteful pop culture homage. Feel free to take from this, though I'm likely accidentally taking from something that has no doubt been written about before.

Re: A Residence of Evil

Posted: Fri Oct 30, 2026 9:27 pm
by Drinnik Shoehorn
House of Lament and Jack BeQuick is a good place to start.

The combo of the haunted house and an invisible vampire is a great way to scare players.

The House used to be an Island of Terror before it became a pocket domain in Borca, so maybe it closes the borders to isolate the inhabitants. The zombies could be reanimated guests trapped in the house, and the bio weapons things Jack has collected for his new “funhouse.”

Put his hall of mirrors in the basement as the lab analogue and you’re halfway there.

Re: A Residence of Evil

Posted: Tue Nov 03, 2026 1:42 am
by Galeros
Also check out a gameplay video of the NES game "Sweet Home" for inspiration.

Re: A Residence of Evil

Posted: Tue Nov 03, 2026 5:38 pm
by doctornecrotic
Galeros wrote: Tue Nov 03, 2026 1:42 am Also check out a gameplay video of the NES game "Sweet Home" for inspiration.
I believe I have a copy of it in my collection. But yes, I'm familiar with how it helped to build up RE1.

None the less, I think I'm gonna stick with an homage set in Darkon, with Azalin taking the space that Umbrella Corp Execs would have filled.