Libris Mortis: The Book of Undead
Posted: Sun Oct 17, 2004 8:30 am
The new Wizards of the Coast Hardcover book Libris Mortis: The Book of Undead is out for sale now, beating Arthaus's The Masque of the Red Death release by a weekend. Written by Andy Collins and Bruce Cordell and priced at $30 US, the back cover proclaims "Nightmares from beyond the Grave! Hushed voices tell spine-chilling tales of encounters with the walking dead and other unliving horrors. No other creatures have evoked such fear and fascination as this dreadful menagerie of malevolent spirits and mindless shells. This suppliment for the D&D game presents a comprehensive overview of the undead. You'll uncover information for creating, customizing, and combating undead characters and monsters - including strategies and tactis commonly employed by undead and those who hunt them. Libris Mortis: The Book of Undead also provides new rules, feats, spells, and prestige classes, along with a host of new monsters and monster templates."
I just bought it yesterday and haven't had time to read it yet, but will pass along what the book includes.
Chapter 1: All about Undead - origins of undeath, physiology, psychology, society, and religions.
Chapter 2: Character Options - new divine & monstrous feats (59 total), undead in the party and undead monster classes (creating and playing an undead character, we'll have to see how this compares with the old Requiem rules)
Chapter 3: Prestige classes - 11 new ones, they are Death's Chosen, Dirgesinger, Master of Radiance, Master of Shrouds, Pale Master, Sacred Purifier, True Necromancer, Ephemeral Exemplar, Lurking Terror, Master Vampire, and Tomb Warden.
Chapter 4: Spells - 57 new spells for assassins, blackguards, clerics (in three new Domains; Deathbound, Hunger, and Undeath), druids, paladins, sorcerers, and wizards.
Chapter 5: Equipment - special items and alchemical substances, positoxins, magic items, and undead grafts.
Chapter 6: New Monsters - 47 new ones and templates, they are Angel of Decay, Atropal Scion, Blaspheme, Bleakborn, Blood Amniote, Bloodmote Cloud, Bone Rat Swarm, Boneyard, Brain in a Jar, Carcass Eater, Cinderspawn, Corpse Rat Swarm, Crypt Chanter, Deathlock, Dessicator, Dire Maggot, Dream Vestige, Entomber, Entopic Reaper, Evolved Undead, Forsaken Shell, Ghost Brute, Gravetouched Ghoul, Grave Dirt Golem, Half-Vampire, Hooded Pupil, Hulking Corpse, Mummified Creature, Murk, Necromental, Necropolitan, Plague Blight, Quell, Raiment, Revived Fossil, Skin Kite, Skirr, Skulking Cyst, Slaughter Wight, Slaymate, Spectral Lyrist, Swarm-Shifter, Tomb Mote, Umbral Creature, Visage, Voidwraith, and Wheep.
Chapter 7: Campaigns - incorporating undead in your campaign, running undead encounters, using variant undead, sample cults of undeath (Academy Necromica, Eyes of Vecna, Lurkers in Shadow, Minions of the Skull, and the Ruby Order), and adventure sites (Nuchar's Tomb, The Barrow, Fanghurst, The Warlord's Subterfuge, Necromantic Vault, and the Catacomb of the Scion).
190 pages, I see some definate use for this material in the Ravenloft setting. I did skim through the book quickly looking for any open reference to Ravenloft, and saw none. I'm sure that is purposeful with Wizards intention to have this book be a resource to any setting, but I will be looking for any hidden reference as I read it beyond obvious similarities, such as the "Brain-in-a-Jar".
I just bought it yesterday and haven't had time to read it yet, but will pass along what the book includes.
Chapter 1: All about Undead - origins of undeath, physiology, psychology, society, and religions.
Chapter 2: Character Options - new divine & monstrous feats (59 total), undead in the party and undead monster classes (creating and playing an undead character, we'll have to see how this compares with the old Requiem rules)
Chapter 3: Prestige classes - 11 new ones, they are Death's Chosen, Dirgesinger, Master of Radiance, Master of Shrouds, Pale Master, Sacred Purifier, True Necromancer, Ephemeral Exemplar, Lurking Terror, Master Vampire, and Tomb Warden.
Chapter 4: Spells - 57 new spells for assassins, blackguards, clerics (in three new Domains; Deathbound, Hunger, and Undeath), druids, paladins, sorcerers, and wizards.
Chapter 5: Equipment - special items and alchemical substances, positoxins, magic items, and undead grafts.
Chapter 6: New Monsters - 47 new ones and templates, they are Angel of Decay, Atropal Scion, Blaspheme, Bleakborn, Blood Amniote, Bloodmote Cloud, Bone Rat Swarm, Boneyard, Brain in a Jar, Carcass Eater, Cinderspawn, Corpse Rat Swarm, Crypt Chanter, Deathlock, Dessicator, Dire Maggot, Dream Vestige, Entomber, Entopic Reaper, Evolved Undead, Forsaken Shell, Ghost Brute, Gravetouched Ghoul, Grave Dirt Golem, Half-Vampire, Hooded Pupil, Hulking Corpse, Mummified Creature, Murk, Necromental, Necropolitan, Plague Blight, Quell, Raiment, Revived Fossil, Skin Kite, Skirr, Skulking Cyst, Slaughter Wight, Slaymate, Spectral Lyrist, Swarm-Shifter, Tomb Mote, Umbral Creature, Visage, Voidwraith, and Wheep.
Chapter 7: Campaigns - incorporating undead in your campaign, running undead encounters, using variant undead, sample cults of undeath (Academy Necromica, Eyes of Vecna, Lurkers in Shadow, Minions of the Skull, and the Ruby Order), and adventure sites (Nuchar's Tomb, The Barrow, Fanghurst, The Warlord's Subterfuge, Necromantic Vault, and the Catacomb of the Scion).
190 pages, I see some definate use for this material in the Ravenloft setting. I did skim through the book quickly looking for any open reference to Ravenloft, and saw none. I'm sure that is purposeful with Wizards intention to have this book be a resource to any setting, but I will be looking for any hidden reference as I read it beyond obvious similarities, such as the "Brain-in-a-Jar".