Boxes of alignment tracking.
Posted: Mon May 16, 2005 9:18 am
For many years I have used a kind of revised system from the "Death Triumphant" Requiem rules to track the alignment of my players and NPCs.
I use Boxes of alignment to further categorize the alignment.
Good and evil are made of 4 boxes each, while Neutral is made from 5 boxes (in order to allow Neutral characters with really no tendecy towards good or evil)
The same applies to law and chaos axis
So the good-evil axis looks like this:
[][][][] [][][][][] [][][][]
Good neutral evil
Players decide where their characters start while I usually don't allow people more good than 3rd good, or more evil than 4th neutral counting from the left.
When a character does something that seems to me as either exceptionaly good behavior or bad according to his alingment, I ask for a corruption or redemtion check.
These checks are 1d10 rolls. A player that must make a corruption check must roll more than his current box (counting from the left). If the character rolls a number greater than his box, he feels guilt and remorse. If a character rolls a lower number he has muted his guilt and corrupted a step. The character moves one step (box) towards evil.
So a character that is 3rd good and steals money, rolls a corruption check. The player must roll 4 or more in the roll to avoid corruption. If he or she rolls 3 or less, the character moves to 4th box.
A character that is 2nd neutral (6th box from the left) and injures a merchant's guard in the highway to rob the merchant must roll 7 or more in the corruption roll to avoid corruption. If that character instead risked his life to save the merchant from a werewolf attack, he should roll a redeption roll. If the character rolled 7 or more in the redemption roll he would move to the 1st neutral box (5th from the left)
Remember that the further a character falls in corruption, it is easier to loose corruption rolls. However, for his morality to be further damaged, a character must do progressively evil acts.
While a character that is 3rd good would need to roll corruption checks for most evil acts, an 2nd evil character (that is 11th box) would need to roll a corruption check only for the most hineous crimes, like killing someone that has never harmed the character in any way for seer entertainment. 2nd evil assassins that kill such people for the money they get do not risk further corruption. The dark powers are still unforgiving however . . .
The point of this system is to better track alignment shifts and the moral evolution of the character.
I use Boxes of alignment to further categorize the alignment.
Good and evil are made of 4 boxes each, while Neutral is made from 5 boxes (in order to allow Neutral characters with really no tendecy towards good or evil)
The same applies to law and chaos axis
So the good-evil axis looks like this:
[][][][] [][][][][] [][][][]
Good neutral evil
Players decide where their characters start while I usually don't allow people more good than 3rd good, or more evil than 4th neutral counting from the left.
When a character does something that seems to me as either exceptionaly good behavior or bad according to his alingment, I ask for a corruption or redemtion check.
These checks are 1d10 rolls. A player that must make a corruption check must roll more than his current box (counting from the left). If the character rolls a number greater than his box, he feels guilt and remorse. If a character rolls a lower number he has muted his guilt and corrupted a step. The character moves one step (box) towards evil.
So a character that is 3rd good and steals money, rolls a corruption check. The player must roll 4 or more in the roll to avoid corruption. If he or she rolls 3 or less, the character moves to 4th box.
A character that is 2nd neutral (6th box from the left) and injures a merchant's guard in the highway to rob the merchant must roll 7 or more in the corruption roll to avoid corruption. If that character instead risked his life to save the merchant from a werewolf attack, he should roll a redeption roll. If the character rolled 7 or more in the redemption roll he would move to the 1st neutral box (5th from the left)
Remember that the further a character falls in corruption, it is easier to loose corruption rolls. However, for his morality to be further damaged, a character must do progressively evil acts.
While a character that is 3rd good would need to roll corruption checks for most evil acts, an 2nd evil character (that is 11th box) would need to roll a corruption check only for the most hineous crimes, like killing someone that has never harmed the character in any way for seer entertainment. 2nd evil assassins that kill such people for the money they get do not risk further corruption. The dark powers are still unforgiving however . . .
The point of this system is to better track alignment shifts and the moral evolution of the character.