alhoons
Posted: Sun Jul 31, 2005 7:24 am
I have to admit, with a bowed head and a trembling voice a terrible truth of the 3.5 edition. I cannot anylonger hold back in the comfortable folds of ignorance.
The day before yesterday, I killed a cleric to eat his brain, steal his magic items and spread misery to his friends and family. In his possessions was a strange book named "Lords of Madness, the book of aberrations D&D 3.5 edition". A book that explains our world with mechanics that can be used and understood.
Inside the book there was a terrible and mind shattering piece of information:
Alhoons are liches
When we used to only be undead wizards of 9th level + with a fear aura and lich immunities and skill bonuses, now we should be 11th level+, and gain a fear aura, paralyzing touch, negative energy touch (1d8 +5) and lich immunities and skill bonuses.
In the creating an alhoon section the book just writes:
"An alhoon conforms to all the normal rules for adding the lich template to a humanoid, except as noted below"
And the difference is that instead of "Undead (augmented humanoid)" the alhoon's type is "Undead (augmented aberration)"
So that is. In 3.5 edition there is no diference between alhoon and mind flayer lich. Alhoons are liches
PS. I have no problem with that except the initial shock. Liches and mind flayers are my favorite villains.
Since in the earlier editions of the game, alhoons were different than liches I couldn't stand the misinformation that "Monsters of Faerun" spread that alhoons were liches all along, without the required caster level, lich special attacks or even phylactery.
The day before yesterday, I killed a cleric to eat his brain, steal his magic items and spread misery to his friends and family. In his possessions was a strange book named "Lords of Madness, the book of aberrations D&D 3.5 edition". A book that explains our world with mechanics that can be used and understood.
Inside the book there was a terrible and mind shattering piece of information:
Alhoons are liches
When we used to only be undead wizards of 9th level + with a fear aura and lich immunities and skill bonuses, now we should be 11th level+, and gain a fear aura, paralyzing touch, negative energy touch (1d8 +5) and lich immunities and skill bonuses.
In the creating an alhoon section the book just writes:
"An alhoon conforms to all the normal rules for adding the lich template to a humanoid, except as noted below"
And the difference is that instead of "Undead (augmented humanoid)" the alhoon's type is "Undead (augmented aberration)"
So that is. In 3.5 edition there is no diference between alhoon and mind flayer lich. Alhoons are liches
PS. I have no problem with that except the initial shock. Liches and mind flayers are my favorite villains.
Since in the earlier editions of the game, alhoons were different than liches I couldn't stand the misinformation that "Monsters of Faerun" spread that alhoons were liches all along, without the required caster level, lich special attacks or even phylactery.