elements of a RPG
Posted: Mon Aug 01, 2005 5:05 pm
From the EnWorld board, here's a list from good old Gygax about...
THE ELEMENTS THAT CONSTITUTE A ROLE-PLAYING GAME:
1. Building (construction, land acquisition, etc.)
2. Business (an occupation aside from "adventuring")
3. Character Development (detailing game persona’s “history”)
4. Combat
5. Economics
6. Exploration (dungeons and for larger discovery)
7. Intrigue
8. Politics
9. Problem Solving
10. Questing
11. Random Chance (encounters, resolution of combat, etc.)
12. Role Assumption (staying "in character" in actions/thinking)
13. Role Playing (ditto, and speaking thus when playing)
14. Story (backstory and in play)
15. Strategy
16. Theatrics (occasional histrionics and sound effects)
17. (You name it and rate it _________________________
I see it as a good survey to ask your players before starting a campaign?
Joël
THE ELEMENTS THAT CONSTITUTE A ROLE-PLAYING GAME:
1. Building (construction, land acquisition, etc.)
2. Business (an occupation aside from "adventuring")
3. Character Development (detailing game persona’s “history”)
4. Combat
5. Economics
6. Exploration (dungeons and for larger discovery)
7. Intrigue
8. Politics
9. Problem Solving
10. Questing
11. Random Chance (encounters, resolution of combat, etc.)
12. Role Assumption (staying "in character" in actions/thinking)
13. Role Playing (ditto, and speaking thus when playing)
14. Story (backstory and in play)
15. Strategy
16. Theatrics (occasional histrionics and sound effects)
17. (You name it and rate it _________________________
I see it as a good survey to ask your players before starting a campaign?
Joël