Here`s my "Keeper of the black feather" pcl
Posted: Sun Aug 14, 2005 1:42 pm
The Keepers are a secret organisation of peoples, natural or not, dedicating their life to fight, learn more about and eventually to killing Strahd himself!
Throughout the text i made reference to "Strahd`s agents", it imply any creature, living or not, that is either controlled, summoned, created or employed by Strahd including himself! A Keeper is always aware that he`s in the presence of a Strahd`s agent.
I designed this pcl with the idea in mind that the Keepers exists only for some specific goals, aformentionned above, so it is very focused and likely to be boring and weak outside a campaing not centered around Strahd and the domain of Barovia. For timesake i won`t give background about the organisation since it as already been published,
Gazetter Vol. 1, p. 38 -ww15020
Fobidden lore box set, Cryptic allegiances booklet (p. 23-31) -tsr1079
Keeper of the black feather (KbF)
hit dice: d8
Class skills:
Knowledge (history), (local), (religion), (monster lore [undead])
Gather information, sens motive, bluff, decipher script, hide, search, spot.
Skill points at each level: (4+ int. modifer)
Weapon and armor: all armors and sheilds, all simple and martial weapons
Requirements:
Knowledge (history [Barovia]) 4 ranks
Knowledge (local [Barovia]) 4 ranks
Gather information 4 ranks
Feat: Courage
Special: Must have survive an encounter with Strahd`s agents. Must be approached by a member of the order.
Class features:
Base attack bonus: (average)
Base save: fort (poor), ref (poor), will (good)
level 1: Favored ennemy +2, investigator, raven familiar
level 2: Summon raven ally (1X/day), inspiring resolve (1X/day)
level 3: favored ennemy +4, Bluffed turning
level 4: inspiring resolve (2X/day), Summon raven ally (2X/day)
level 5: Favored ennemy +6, afflicted wereraven
Favored ennemy: +2 bonus to hit, on saves and when using skills against Strahd`s agents. +4 at 3rd and +6 at 5th.
investigator: Investigator feat for free
Raven familiar: Same as a wizard`s familiar except that the raven confer darvision 10` when in body contact with is master.
Summon raven ally: Once a day the keeper can choose to summon a number of raven equal to is KbF level. At is disposal are normal ravens (1/4 hit dice), dire ravens* (1 hit dice) or giant ravens** (3 hit dices). Duration equal to character level. 2 times per day at level 4.
Inspiring resolve: As prayer save that you can only affect your allys and Strahd`s agents, you are NOT affected. Duration of 1 round/ KbF level. 2 times per day at level 4.
Bluffed turning: Works only against undead with int. score. You made a bluff check opposed to the undead sens motive check, can "bluff" only one undead at the time. If the undead fails it flees for 10 rounds, if it cannot flee OR if you win the check by 15 or more it falls to the ground and is helpless for one round. You can use "bluffed turning" a number of time per day equal to your charisma bonus.
special: You cannot "bluff" an undead that won the check against you in the past. Against an undead that you succesfully "bluffed" in the past you get a +2 bonus to your bluff check. Undead gains their "save resistance" as a bonus to their sens motive check.
Afflicted wereraven: Now that you`ve attained the upper level of the organisation, the members of the inner circle rewards you with the gift of the father. During a sacred ceremony you are, on your own will, afflicted by a natural wereraven of the inner circle. You become then an afflicted wereraven and since you`re aware of your new condition you gain automatically the "control shape"*** skill as a class skill.
*Gazetter vol. 1 (p. 126)
** Silver Marches, forgotten realms campaing accessory (p. 121)
***Monster manual v3.5 (p. 303)
Hope you enjoy and tell me what you think!
Throughout the text i made reference to "Strahd`s agents", it imply any creature, living or not, that is either controlled, summoned, created or employed by Strahd including himself! A Keeper is always aware that he`s in the presence of a Strahd`s agent.
I designed this pcl with the idea in mind that the Keepers exists only for some specific goals, aformentionned above, so it is very focused and likely to be boring and weak outside a campaing not centered around Strahd and the domain of Barovia. For timesake i won`t give background about the organisation since it as already been published,
Gazetter Vol. 1, p. 38 -ww15020
Fobidden lore box set, Cryptic allegiances booklet (p. 23-31) -tsr1079
Keeper of the black feather (KbF)
hit dice: d8
Class skills:
Knowledge (history), (local), (religion), (monster lore [undead])
Gather information, sens motive, bluff, decipher script, hide, search, spot.
Skill points at each level: (4+ int. modifer)
Weapon and armor: all armors and sheilds, all simple and martial weapons
Requirements:
Knowledge (history [Barovia]) 4 ranks
Knowledge (local [Barovia]) 4 ranks
Gather information 4 ranks
Feat: Courage
Special: Must have survive an encounter with Strahd`s agents. Must be approached by a member of the order.
Class features:
Base attack bonus: (average)
Base save: fort (poor), ref (poor), will (good)
level 1: Favored ennemy +2, investigator, raven familiar
level 2: Summon raven ally (1X/day), inspiring resolve (1X/day)
level 3: favored ennemy +4, Bluffed turning
level 4: inspiring resolve (2X/day), Summon raven ally (2X/day)
level 5: Favored ennemy +6, afflicted wereraven
Favored ennemy: +2 bonus to hit, on saves and when using skills against Strahd`s agents. +4 at 3rd and +6 at 5th.
investigator: Investigator feat for free
Raven familiar: Same as a wizard`s familiar except that the raven confer darvision 10` when in body contact with is master.
Summon raven ally: Once a day the keeper can choose to summon a number of raven equal to is KbF level. At is disposal are normal ravens (1/4 hit dice), dire ravens* (1 hit dice) or giant ravens** (3 hit dices). Duration equal to character level. 2 times per day at level 4.
Inspiring resolve: As prayer save that you can only affect your allys and Strahd`s agents, you are NOT affected. Duration of 1 round/ KbF level. 2 times per day at level 4.
Bluffed turning: Works only against undead with int. score. You made a bluff check opposed to the undead sens motive check, can "bluff" only one undead at the time. If the undead fails it flees for 10 rounds, if it cannot flee OR if you win the check by 15 or more it falls to the ground and is helpless for one round. You can use "bluffed turning" a number of time per day equal to your charisma bonus.
special: You cannot "bluff" an undead that won the check against you in the past. Against an undead that you succesfully "bluffed" in the past you get a +2 bonus to your bluff check. Undead gains their "save resistance" as a bonus to their sens motive check.
Afflicted wereraven: Now that you`ve attained the upper level of the organisation, the members of the inner circle rewards you with the gift of the father. During a sacred ceremony you are, on your own will, afflicted by a natural wereraven of the inner circle. You become then an afflicted wereraven and since you`re aware of your new condition you gain automatically the "control shape"*** skill as a class skill.
*Gazetter vol. 1 (p. 126)
** Silver Marches, forgotten realms campaing accessory (p. 121)
***Monster manual v3.5 (p. 303)
Hope you enjoy and tell me what you think!