Sacrifice D20
Posted: Sat Aug 20, 2005 2:50 pm
I first tried this at the Wizards D20 System Board, but it fell through. Essentially, I'm asking for advice on converting the creatures and spells from this game into the D20 System, and also for help constructing Prestige Classes to represent the various Wizard-Champions, which are as follows:
*Necromancer of Charnel
*Elementalist of Stratos
*Sorcerer of Pyro
*Geomancer of James
*Mystic of Persephone
I had thought up that the easiest way to do things was to have each level in a Wizard-Champion PrC grant access to the spells availible at that level as Invocations (as per the Warlock in Complete Arcane) and also to summon the creatures availible to that level (see my Summoning skill below). The problem was that I also thought maybe they could receive other things; I couldn't get the idea of an EoS developing the ability to conceal itself with fog, or walk straight up icy rocks out of my head.
I'd really appreciate help with this, and I'll put the stuff I've worked out below.
Minor Somatic Component: the gestures required to cast the spell are so simple that the caster can still move whilst casting, though this provokes a DC 5 Concentration check.
Major Somatic Component: the gestures required to cast the spell are so complex that the wizard can do nothing more than stand still and cast the spell.
Summoning: an Invocation that calls a creature determined by the precise Invocation to the caster's aid. Components are Verbal and Major Somatic. The creature obeys every order the caster delivers and lasts until slain. Summoning a creatures costs an amount of XP determined by the precise creature. Casting this Invocation is a full-round action. Upon it's arrival, the creature develops a permanent two-way telepathic link with the caster.
Elementalist of Stratos:
Gained Abilities:
Child of the Storm: the EoS gains Resistance (Electricity) 5 at first level. This increases to 10 at 5th level and 15 and 10th level.
Child of the Frozen Heights: the EoS gains Resistance (Cold) 5 at first level. This increases to 10 at 5th level and 15 and 10th level.
Concealing Fog: at 3rd level, the EoS can cast Concealing Fog 3/day (Is that a real spell? I can't remember).
Scale the Frozen Heights: at 7th level, the EoS gains the Ice Walk ability (as per White Dragon).
I was also thinking maybe developing Sneak Attack? Because Stratos is a master at back-stabbing...
Sorcerer of Pyro:
Because of Pyro's interest in progress, I thought that at certain levels a SoP might be able to replace certain bodyparts with techno-magical cyber-replacements? Culminating in becoming a Half-Iron/Clockwork Golem at 10th level? (Speaking of which, exactly where do you find information of Half-Golems?)
Necromancer of Charnel:
I was thinking, maybe gets save bonuses against poison/disease, or special attacks relating to them?
Geomancer of James:
Gets tougher and more rock-like, so maybe AC bonus finishing off with immunity to mundane poison/disease?
Mystic of Persephone:
Other than Persuade as a Class Skill, not too sure.
General Prequisites (for all Wizard-Champion classes):
Able to cast 1st Level Spells (arcane only?)
NoC:
Must be of Evil or Chaotic Alignment.
SoP:
Must be of Evil, Lawful or Neutral Alignment
EoS:
Must have Int 14+
GoJ:
Must be of Good or Neutral Alignment
MoP:
Must be of Good, Neutral or Lawful Alignment.
::EDIT::
Forgot to post these Invocations, all require at least 1 level in any Wizard-Champion PrC:
Conversion
Components: Verbal, Minor Somatic
Target: 1 slain Summoned Creature
Effect: summons a Sac-Doc who performs a ritual over the slain creature. This ritual takes 5 rounds and at its conclusion the slain creature's corpse is disintegrated and the caster gains an amount of XP equal to the creature's worth (eg a Cog would grant 300 XP whilst a Warmonger would grant 1300 XP).
Speed-Up
Components: Verbal, Minor Somatic
Target: 1 creature
Duration: 4 rounds +1 round per Wizard-Champion level
Effect: doubles the target's movement rate.
Heal:
Components: Verbal, Minor Somatic
Target: 1 creature
Duration: 6 rounds
Effect: the target creature regains 1D10 damage per round until the duration expires or the target is completely healed.
*Necromancer of Charnel
*Elementalist of Stratos
*Sorcerer of Pyro
*Geomancer of James
*Mystic of Persephone
I had thought up that the easiest way to do things was to have each level in a Wizard-Champion PrC grant access to the spells availible at that level as Invocations (as per the Warlock in Complete Arcane) and also to summon the creatures availible to that level (see my Summoning skill below). The problem was that I also thought maybe they could receive other things; I couldn't get the idea of an EoS developing the ability to conceal itself with fog, or walk straight up icy rocks out of my head.
I'd really appreciate help with this, and I'll put the stuff I've worked out below.
Minor Somatic Component: the gestures required to cast the spell are so simple that the caster can still move whilst casting, though this provokes a DC 5 Concentration check.
Major Somatic Component: the gestures required to cast the spell are so complex that the wizard can do nothing more than stand still and cast the spell.
Summoning: an Invocation that calls a creature determined by the precise Invocation to the caster's aid. Components are Verbal and Major Somatic. The creature obeys every order the caster delivers and lasts until slain. Summoning a creatures costs an amount of XP determined by the precise creature. Casting this Invocation is a full-round action. Upon it's arrival, the creature develops a permanent two-way telepathic link with the caster.
Elementalist of Stratos:
Gained Abilities:
Child of the Storm: the EoS gains Resistance (Electricity) 5 at first level. This increases to 10 at 5th level and 15 and 10th level.
Child of the Frozen Heights: the EoS gains Resistance (Cold) 5 at first level. This increases to 10 at 5th level and 15 and 10th level.
Concealing Fog: at 3rd level, the EoS can cast Concealing Fog 3/day (Is that a real spell? I can't remember).
Scale the Frozen Heights: at 7th level, the EoS gains the Ice Walk ability (as per White Dragon).
I was also thinking maybe developing Sneak Attack? Because Stratos is a master at back-stabbing...
Sorcerer of Pyro:
Because of Pyro's interest in progress, I thought that at certain levels a SoP might be able to replace certain bodyparts with techno-magical cyber-replacements? Culminating in becoming a Half-Iron/Clockwork Golem at 10th level? (Speaking of which, exactly where do you find information of Half-Golems?)
Necromancer of Charnel:
I was thinking, maybe gets save bonuses against poison/disease, or special attacks relating to them?
Geomancer of James:
Gets tougher and more rock-like, so maybe AC bonus finishing off with immunity to mundane poison/disease?
Mystic of Persephone:
Other than Persuade as a Class Skill, not too sure.
General Prequisites (for all Wizard-Champion classes):
Able to cast 1st Level Spells (arcane only?)
NoC:
Must be of Evil or Chaotic Alignment.
SoP:
Must be of Evil, Lawful or Neutral Alignment
EoS:
Must have Int 14+
GoJ:
Must be of Good or Neutral Alignment
MoP:
Must be of Good, Neutral or Lawful Alignment.
::EDIT::
Forgot to post these Invocations, all require at least 1 level in any Wizard-Champion PrC:
Conversion
Components: Verbal, Minor Somatic
Target: 1 slain Summoned Creature
Effect: summons a Sac-Doc who performs a ritual over the slain creature. This ritual takes 5 rounds and at its conclusion the slain creature's corpse is disintegrated and the caster gains an amount of XP equal to the creature's worth (eg a Cog would grant 300 XP whilst a Warmonger would grant 1300 XP).
Speed-Up
Components: Verbal, Minor Somatic
Target: 1 creature
Duration: 4 rounds +1 round per Wizard-Champion level
Effect: doubles the target's movement rate.
Heal:
Components: Verbal, Minor Somatic
Target: 1 creature
Duration: 6 rounds
Effect: the target creature regains 1D10 damage per round until the duration expires or the target is completely healed.