How much of a cheat should I be?
Posted: Sun Oct 23, 2005 1:15 pm
OK, last session went well (I'll catch up on journals soon, Joel, I promise!) but didn't quite finish. Players were left in a dungeon, hiding and resting in the one place that could be reached by neither the vampire (behind running water) nor the clockwork man (blocked by trap requiring two people to operate) that are after them. They've got the mcguffin they came for (the souldrinker dagger) and are suitibly scared of it taking over and making one of them go all Gollum on everyone. One of them died (and was ressurected when the Grim Reaper that came for his soul was fought off) and all of them are very wounded. Things will be better in the morning when they get their spells back and can heal a bit more, but they will still be in bad shape.
Now, we've scheduled a one-day session to finish out the adventure. (usually we play for a full weekend) The plan was for them to fight the vampire on the way out, lose the dagger to him, and have him in turn fight the clockworkman and lose the dagger to him. Then the clockwork man would go massacre a nearby village and have to be stopped. Big confrontation. Climax of a 3 year campaign, etc.
BUT.... they... killed... my... Vassalich!!!
Of course, they were supposed to kill him, but not before he got to fire a shot. (Poor planning on my part and good planning on theirs let them get in several shots before he got his protection spells up and then finish him off by killing his familiar when he was at 1 hp.) I spent a good deal of time working up this guy and wasn't expecting him to get mauled quite so soon.
The good news: they haven't found his phylactery yet, so he'll be back. But not for 2d10 days. By then, they'll be out of the dungeon and the whole confrontation with the clockworkman will be over.
So should I:
a) Have him come back early, like in the morning before they leave. This is cheating, but could be rationalized by giving him a salient power of fast rebirth, or saying since he was trying to become a full lich, he got the rebirth speed of a true lich (1d10 days) and rolled real well. He hits them for round 2, and dies again. I get to behave like a spoiled brat and use my toy that I worked hard on.
or
b) have him come back later, such as when they are completing the ritual to destroy his dagger and have him interrupt. He hits them for round 2, and dies again. I only cheat on the die roll to ensure that he's back before the ritual completes. But this is a bit of anti-climax, dramatically speaking, because they will already have beaten the big baddie, and here's a "Gotcha, I'm alive!" ending, but with the wrong bad guy.
or
c) Roll out the 2d10, and let the dice fall where they may. Vassalich will be back, but maybe in time only for revenge at a later date. I keep my honor by not cheating, but might end up only with a sequel adventure and not an addition to this one.
?
Still reading after all this babbling? What would you do?
Now, we've scheduled a one-day session to finish out the adventure. (usually we play for a full weekend) The plan was for them to fight the vampire on the way out, lose the dagger to him, and have him in turn fight the clockworkman and lose the dagger to him. Then the clockwork man would go massacre a nearby village and have to be stopped. Big confrontation. Climax of a 3 year campaign, etc.
BUT.... they... killed... my... Vassalich!!!
The good news: they haven't found his phylactery yet, so he'll be back. But not for 2d10 days. By then, they'll be out of the dungeon and the whole confrontation with the clockworkman will be over.
So should I:
a) Have him come back early, like in the morning before they leave. This is cheating, but could be rationalized by giving him a salient power of fast rebirth, or saying since he was trying to become a full lich, he got the rebirth speed of a true lich (1d10 days) and rolled real well. He hits them for round 2, and dies again. I get to behave like a spoiled brat and use my toy that I worked hard on.
or
b) have him come back later, such as when they are completing the ritual to destroy his dagger and have him interrupt. He hits them for round 2, and dies again. I only cheat on the die roll to ensure that he's back before the ritual completes. But this is a bit of anti-climax, dramatically speaking, because they will already have beaten the big baddie, and here's a "Gotcha, I'm alive!" ending, but with the wrong bad guy.
or
c) Roll out the 2d10, and let the dice fall where they may. Vassalich will be back, but maybe in time only for revenge at a later date. I keep my honor by not cheating, but might end up only with a sequel adventure and not an addition to this one.
?
Still reading after all this babbling? What would you do?