Ghoul(kin) Paralysis SA
Posted: Sat Dec 10, 2005 4:09 pm
Has anybody out there put thought into the ghoul's paralysis attack?
"Those hit by a ghoul's bite or claw attack must succeed at a Fortitude save (DC 14) or be paralysed for 1d6+2 minutes."
This sounds rather absolute to me. Given an attack on a character's exposed flesh, yes. But with an armoured individual I think this attack should be effectively neutralised unless the attack was made against an exposed (unarmoured) area. And even then that should constitute some sort of attack penalty to the ghoul(kin).
I'm not looking to take away the challenge in dealing with these creatures, in fact, in Ravenloft I'm prone to adjusting the ghoul's minimum HD to 3 and the ghast's to 6 (my protagonists average 13th level) but I can't help but add that bit of realism to my game.
Has anybody else addressed this matter in their games (or in theory)?
Thoughts?
P.S.: I also understand that a 'hit' in game terms is often described as damage made to the character that bypassed their armour, but when calculating impact damage, fatigue (not neccessarily subdual), and the like...
"Those hit by a ghoul's bite or claw attack must succeed at a Fortitude save (DC 14) or be paralysed for 1d6+2 minutes."
This sounds rather absolute to me. Given an attack on a character's exposed flesh, yes. But with an armoured individual I think this attack should be effectively neutralised unless the attack was made against an exposed (unarmoured) area. And even then that should constitute some sort of attack penalty to the ghoul(kin).
I'm not looking to take away the challenge in dealing with these creatures, in fact, in Ravenloft I'm prone to adjusting the ghoul's minimum HD to 3 and the ghast's to 6 (my protagonists average 13th level) but I can't help but add that bit of realism to my game.
Has anybody else addressed this matter in their games (or in theory)?
Thoughts?
P.S.: I also understand that a 'hit' in game terms is often described as damage made to the character that bypassed their armour, but when calculating impact damage, fatigue (not neccessarily subdual), and the like...