Speaking of Combat:
Posted: Wed Dec 21, 2005 12:39 am
The discussion in the Game of Thrones thread prompted me to share some thoughts with you about making combat more realistic/fun.
The armors offer DR: Instead of AC bonus, the armors offer DR. -- Characters get AC from class.
- all characters with +1 or more base attack bonus, can take a penalty to attack rolls and apply it as a bonus to damage rolls, like power attack. However, two-handed weapons don't give 2xpenalty as a bonus to damage! Just a 1-to-1.
- Power attack lets a character with a 2-H weapon deal 2xpenalty damage, or a single (penalty+1) damage with one handed weapons.
Examples: without the Power attack a fighter with a greatsword can take a -2 to hit roll and get a +2 to damage roll.
With the power attack feat it goes to -2 to hit, +4 to damage
With a longsword without the PA feat it is -2 to hit, +2 to damage
With a longsword and the PA feat it is -2 to hit, +3 to damage
The shields block:
No AC bonus. However, you get a free block action.
- When a char holding a shield is attacked, he rolls 1d20+block bonus+shield block bonus against the attacker's hit roll.
- Characters get block bonus depending on class.
- Shield block bonus depends on size.
- Shields used to block . . . get damaged.
- Shields get more hit points. They can be iron, wooden and reinforced wood. Not 5 hp as they are tougher than the average plank.
wooden buckler has 10 hp etc. Yes, now you have an even better reason to have metal shields instead of wooden.
- Shields that lose all their hit points are rendered useless.
- You can opt to block more than one attacker but all your blocks take a culmulative -4 per attacker.
Example: bandit X attacks guard Y and Y carries a shield.
X rolls attack roll and gets a modified 18.
Y rolls block and gets a modified 21. Y blocks and the shield gets the damage.
Class freedom: Less class abilities, more feats.
No XP from killing:
- You get no XP for killing monsters at random.
- You get XP by overcoming significant challenges in your quests either skills, combat etc.
- You get XP by learning something important for your character. A wizard when he learns a new spell or a casting technique, a fighter by learning fighting techniques or just about everyone by learning that his "father" is actually an assassin that killed his actual parents and then felt sorry for the orphan and adopted it and raised it as his own child.
- You get XP by fulfilling important goals for your character. You can save the kingdom from disaster, but if your character isn't motivated by that and only does it to catch the princess's beautiful eyes, he doesn't get XP at the end of the adventure.
However, he does gain a lot of XP when he finally gains the princess attention and even more when they get married.
That's for now.
Awaiting your opinion.
The armors offer DR: Instead of AC bonus, the armors offer DR. -- Characters get AC from class.
- all characters with +1 or more base attack bonus, can take a penalty to attack rolls and apply it as a bonus to damage rolls, like power attack. However, two-handed weapons don't give 2xpenalty as a bonus to damage! Just a 1-to-1.
- Power attack lets a character with a 2-H weapon deal 2xpenalty damage, or a single (penalty+1) damage with one handed weapons.
Examples: without the Power attack a fighter with a greatsword can take a -2 to hit roll and get a +2 to damage roll.
With the power attack feat it goes to -2 to hit, +4 to damage
With a longsword without the PA feat it is -2 to hit, +2 to damage
With a longsword and the PA feat it is -2 to hit, +3 to damage
The shields block:
No AC bonus. However, you get a free block action.
- When a char holding a shield is attacked, he rolls 1d20+block bonus+shield block bonus against the attacker's hit roll.
- Characters get block bonus depending on class.
- Shield block bonus depends on size.
- Shields used to block . . . get damaged.
- Shields get more hit points. They can be iron, wooden and reinforced wood. Not 5 hp as they are tougher than the average plank.
wooden buckler has 10 hp etc. Yes, now you have an even better reason to have metal shields instead of wooden.
- Shields that lose all their hit points are rendered useless.
- You can opt to block more than one attacker but all your blocks take a culmulative -4 per attacker.
Example: bandit X attacks guard Y and Y carries a shield.
X rolls attack roll and gets a modified 18.
Y rolls block and gets a modified 21. Y blocks and the shield gets the damage.
Class freedom: Less class abilities, more feats.
No XP from killing:
- You get no XP for killing monsters at random.
- You get XP by overcoming significant challenges in your quests either skills, combat etc.
- You get XP by learning something important for your character. A wizard when he learns a new spell or a casting technique, a fighter by learning fighting techniques or just about everyone by learning that his "father" is actually an assassin that killed his actual parents and then felt sorry for the orphan and adopted it and raised it as his own child.
- You get XP by fulfilling important goals for your character. You can save the kingdom from disaster, but if your character isn't motivated by that and only does it to catch the princess's beautiful eyes, he doesn't get XP at the end of the adventure.
However, he does gain a lot of XP when he finally gains the princess attention and even more when they get married.
That's for now.
Awaiting your opinion.