Plot/Hero/Drama/Force Points in RL
Posted: Fri Dec 30, 2005 5:25 pm
A question similar to this one may have been asked before, but if so, I missed it . . .
I just finished looking over the Serenity RPG book (if anyone's wondering, the source material is great and the system is a little clunky but could probably get the bugs worked out through a playtest or two), and they had a pretty neat system in there called Plot Points--the GM awards them for good roleplaying, and PCs can spend them to add dice to a crucial roll or avoid taking major amounts of damage. (They can also spend them to adjust plot points--"turns out that dock worker we're trying to bribe is an old school chum of mine!"--but that strikes me as a little ridiculous and I'm probably going to ignore it completely if I ever run a Serenity game.)
I like the idea of being able to add that extra "oomph" to a critical roll, and I really like having a reward system other than additional XP (it starts getting silly when your best roleplayer is level 6 while the rest of the party is still level 3!) My question is, has anyone ever tried adapting something like this to RL, and has it worked? I had a GM who tried to transfer d20 Modern's Hero Points system over to Iron Kingdoms, but it turned out to be too unbalancing; and I'm not sure how unbalancing it would be to award something like Star Wars' Force Points (which give you a +d6 to any roll when you spend them) on a "good roleplaying" basis rather than a "one per level" basis. Any thoughts?
I just finished looking over the Serenity RPG book (if anyone's wondering, the source material is great and the system is a little clunky but could probably get the bugs worked out through a playtest or two), and they had a pretty neat system in there called Plot Points--the GM awards them for good roleplaying, and PCs can spend them to add dice to a crucial roll or avoid taking major amounts of damage. (They can also spend them to adjust plot points--"turns out that dock worker we're trying to bribe is an old school chum of mine!"--but that strikes me as a little ridiculous and I'm probably going to ignore it completely if I ever run a Serenity game.)
I like the idea of being able to add that extra "oomph" to a critical roll, and I really like having a reward system other than additional XP (it starts getting silly when your best roleplayer is level 6 while the rest of the party is still level 3!) My question is, has anyone ever tried adapting something like this to RL, and has it worked? I had a GM who tried to transfer d20 Modern's Hero Points system over to Iron Kingdoms, but it turned out to be too unbalancing; and I'm not sure how unbalancing it would be to award something like Star Wars' Force Points (which give you a +d6 to any roll when you spend them) on a "good roleplaying" basis rather than a "one per level" basis. Any thoughts?