Mordent Campaign ideas?
Posted: Mon Jan 16, 2006 12:58 pm
I'm writing up a one-on-one campaign to play with my wife, which will be set in Mordent. She's a cleric of Ezra, so I wanted to use the Blessed Army of Ezra, from Heroes of Light, and have her work against the Nevuchar Springs sect.
So far, I have the major villain being a bandit who's also a descendant of the Gauldamon family (a caliban). He wants to be accepted as a "real noble." Thus, when an anchorite from Nevuchar Springs approached him to grant him some degree of legitimacy, he accepted. Of course, the anchorite is really working to destroy the Mordentshire sect of Ezra from within. He sees those anchorites as too weak to fight in the oncoming battle against the Legions of the Night. To prevent the rest of the Church from being destroyed, they must be cut off.
Generally, my plot-outline has my wife's character going to a village to investigate the disappearance of the former anchorite there. Little does she realize that heh has been kidnapped and killed by the Nevuchar Springs anchorite, using the bandit group built up by the Gauldamon. I have her laying to rest an unquiet spirit haunting the town (Yago Trevesc, in fact, from USS 2002...has anyone else used him before?) in order to gain the trust of the villagers.
Aaand that's about where I get stuck. I have a shady idea of her doing the outright investigating right afterwards, but that seems to be moving too fast. Any ideas on how I can pace this campaign, leading up to a confrontation with the Gauldamon? I was thinking she could be kidnapped some time in there. I want to emphasize that the Gauldamon isn't necessarily a "bad-guy," just a bitter one. I'm trying to avoid combat, while including more RP opportunities. I was also thinking of a trip to Tumbledown, but I'm not sure how to work it in. I want the Gauldamon to live in an old manor of his family's, probably haunted (not the original manor, but maybe a smaller one). Of course, considering the Gauldamon history, I hadn't decided whether or not I was going to make him still worship that demon (and, btw, where can I find information on Lou'gal?). Maybe the anchorite from Nevuchar Springs becomes corrupted by this fiend as well? Or maybe the fiend himself (herself?) is the primary villain, slowly making these other fools its unwitting pawns...
I want her to reach about sixth-seventh level by the end of the campaign. Then she would begin moving a different campaign against the Nevuchar springs sect directly.
Any ideas would be greatly appreciated! I just need something to fill the space between her reaching the town, and confronting the villain
So far, I have the major villain being a bandit who's also a descendant of the Gauldamon family (a caliban). He wants to be accepted as a "real noble." Thus, when an anchorite from Nevuchar Springs approached him to grant him some degree of legitimacy, he accepted. Of course, the anchorite is really working to destroy the Mordentshire sect of Ezra from within. He sees those anchorites as too weak to fight in the oncoming battle against the Legions of the Night. To prevent the rest of the Church from being destroyed, they must be cut off.
Generally, my plot-outline has my wife's character going to a village to investigate the disappearance of the former anchorite there. Little does she realize that heh has been kidnapped and killed by the Nevuchar Springs anchorite, using the bandit group built up by the Gauldamon. I have her laying to rest an unquiet spirit haunting the town (Yago Trevesc, in fact, from USS 2002...has anyone else used him before?) in order to gain the trust of the villagers.
Aaand that's about where I get stuck. I have a shady idea of her doing the outright investigating right afterwards, but that seems to be moving too fast. Any ideas on how I can pace this campaign, leading up to a confrontation with the Gauldamon? I was thinking she could be kidnapped some time in there. I want to emphasize that the Gauldamon isn't necessarily a "bad-guy," just a bitter one. I'm trying to avoid combat, while including more RP opportunities. I was also thinking of a trip to Tumbledown, but I'm not sure how to work it in. I want the Gauldamon to live in an old manor of his family's, probably haunted (not the original manor, but maybe a smaller one). Of course, considering the Gauldamon history, I hadn't decided whether or not I was going to make him still worship that demon (and, btw, where can I find information on Lou'gal?). Maybe the anchorite from Nevuchar Springs becomes corrupted by this fiend as well? Or maybe the fiend himself (herself?) is the primary villain, slowly making these other fools its unwitting pawns...
I want her to reach about sixth-seventh level by the end of the campaign. Then she would begin moving a different campaign against the Nevuchar springs sect directly.
Any ideas would be greatly appreciated! I just need something to fill the space between her reaching the town, and confronting the villain