1) How do Alchemical Children heal damage? Since they have the Construct type, it's assumed that they don't heal damage naturally. However, as they're not constructed from anything in particular (a flesh golem, for example, could be repaired by sewing replacement parts to it), it also doesn't look like the creator could just "repair" them. Would you have to use something like quintessence for their normal upkeep? Or should the "Lifelike (Ex)" quality count as allowing natural healing due to the limited biology it imparts? Or should the lifelike quality impart partial natural healing?
2) The first option for "Flawed Alchemical Life" says to apply the Dread Golem template. How does this work? Should you take the base creature (human, for instance), apply the Alchemical Child template (which then alters the type from humanoid to construct) and then apply the Dread Golem template (which can only be applied to constructs)? How should things stack in that instance? Should there be a +2 to AC from the Alchemical Child template and then add an additional +4 from the Dread Golem template for a total of +6 to AC? It seems a touch powerful to apply both, especially with the total +6 bonus to Dexterity (+2 AlChild, +4 Dread Golem), so I just want to make sure.
3) Under the "Lifelike (Ex)" description, it says, "An alchemical child is considered a living creature in respect to the effects of alchemical formulae." As such, would a sample from an alchemical child be sufficient to generate another alchemical child? Also, does that mean that coagulants can be made from the "corpses" (steaming ichor) of deceased alchemical children?
4) Assuming that the answers to #3 are both "Yes," (as the description seems to indicate), how do partial failures affect that? This should probably be broken into multiple questions based on the results of the "Flawed Alchemical Life." "A" will be the source Alchemical Child and "B" will be the subsequent Alchemical Child created from a sample of A. Keep in mind that these answers can affect how easy/hard it is to obtain immortality through alchemy, or how easy/hard it is to lose it due to a simple slight error in brewing...
a) If A is a Dread Golem, can B be a perfect Alchemical Child or is it doomed to also be a Dread Golem? If an Essential Coagulant is created from A and applied to B, how much does that affect the chances of B becoming a Dread Golem as well?
b) If A is permanently insane, can B be perfect or will it inherit the insanity? If B can be perfect (insanity not borne by the flesh) and an Essential Coagulant is made from A and applied to B, will the insanity generated by the original failed Alchemical Child body pass along or will it be cured due to having a pure physical body?
c) If A is a Broken One, can B be perfect or is it also doomed to be a Broken One? (Assuming that BrokenOne-ishness isn't really personality-based and so wouldn't pass along with Essential Coagulants).
d) If A has a drastically limited lifespan, can B be perfect or will its lifespan also be reduced? When A falls apart due to the failed bodyform, is that bodyform too degraded to create an Essential Coagulant from, thus ensuring that A is beyond immortality through alchemy?
And to anyone who reads this: I won't be insulted if no one answers for a while. I realize I've asked a lot of ridiculously difficult questions, but I honestly am curious as to how "genetic inheritance" should work in regards to Alchemical Children and how rates of mutation should affect things. I'll wait until later to get into the "If a Philosophical Child is created from a sample of an Enlightened Child, what is the chance that this Philosophical Child should inherit one of the three Special Attacks that the original Enlightened Child possesses?"
And to Mr. Mangrum: C'mon, admit it, you knew this was going to happen some day...


