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Ship of Horror

Posted: Mon May 22, 2006 7:43 pm
by Spiteful Crow
I have a couple of questions about the Ship of Horror adventure (Grand Conjunction #2)

For starters, I couldn't find any reccomended level for the adventure. Seeing how Feast of Goblyns and Night of the Walking Dead are labeled as low level, I find it kind of weird to expect low level characters to kill Meredoth, a level 20 Necromancer. Am I missing something?

Also, if the players actually kill Meredoth, what happens to the Nocturnal Sea? Are there any suitable NPCs to use as a darklord, or do I have to make one up? Or... does the entire east coast suddenly vanish?

Posted: Mon May 22, 2006 10:32 pm
by Gemathustra
Well, do realize that back when Meredoth was created, he was simply lord of Graben Island and its neighbors, which were stuck in the Sea of Sorrows.
I'd figure that if Meredoth were destroyed (now), darklordship of the Nocturnal Sea would probably shift to another one of the darklords there.

Re: Ship of Horror

Posted: Tue May 23, 2006 3:30 am
by Dion of the Fraternity
Spiteful Crow wrote:Icouldn't find any reccomended level for the adventure. Seeing how Feast of Goblyns and Night of the Walking Dead are labeled as low level, I find it kind of weird to expect low level characters to kill Meredoth, a level 20 Necromancer. Am I missing something?
I believe that Ship of Horror is for 12th level characters, or at least according to the free download at Wizards. :?

Posted: Tue May 23, 2006 9:02 am
by Gonzoron of the FoS
top front cover of the module says 4-6 players level 8-10

Posted: Sun May 28, 2006 7:49 pm
by Bluebomber4evr
Since Meredoth is a high-level necromancer, I had him use several contingency spells and back-up clones...or you could so something similar to the undying soul ablity, transferring his spirit into a nearby corpse or somesuch.

Posted: Sun May 28, 2006 10:41 pm
by Spiteful Crow
That's probably what I'll do. I like Meredoth too much to let him die so quickly. :P