Touch of Death
Posted: Sun May 28, 2006 8:21 pm
I am looking to see how others have ran this adventure. While I have ran this many times in the past I am trying to expand this so it is more detailed and perhaps a little longer. The problem is that it seems a little linear without much discission on the PC's part: they arrive and find their bearings, see Isu, the Vistani woman gets captured, they find Isu's involvement from a ghost Vistani (kinda lame), then go to the crypt of Anhktepot to get out. Seems very generic to me.
Just in case some are wanting to know who is going on this to help better tailor this there is a: male half-elf non-native (shadow elf, though not Arak), LE, fighter/thief lvl's 4/5; a female non-native human, CG, thief/mage lvl's 4/5; a male Richemulot highborn human, LN(E), arcanist lvl 4 soon to be 5; and a male Barovian human, LG, priest of the Morninglord lvl 3; there will most likely be a NPC going along.
References to flesh out the land and culture would be nice. I would also like mabye a side trek or two. Here are some ideas I have briefly thought of, but havent really expanded on.
- Senmets tomb is seperate from Anhktepots. Since he was a traitor Anhktepot buried him in a seperate crypt instead of his own, though still with the full honors. Perhaps before or after the PC's deal with Isu they have to go there and find out how exactly to get entrance to Anhktepots tomb, though it would seem more likely after Isu since it is from her diary that they learn of Senmet. Still it would seem like this would be a good place to learn of the "Wall of Ra" and Anhktepots command of it since Senmet is or was a high cleric under Anhktepot. If they havent learned of Isus role by the time the seek Senmets tomb then mabye they learn it there as well. I could use ideas to flesh out his tomb if I use it, but it shouldnt be near as big as Anhktepots. Senmet shouldnt show up since he is preoccupied with other matters, though he may if the PC's are particulary disrespectfull of his tomb (he may sense it seeing how some mummies are sensitive to this).
- Bringing in the Green Hand, from Champions of the Mist (2nd ed). Perhaps getting their help in matters, or clues at the very least. I sort of like this idea so the PC's have some sort of aid, though they may distrust this at first cult seeing as it is morbid with their fascination with the dead, though it is noble and not sinister. One way, though generic, to introduce the Green Hand is by having a member or two show up and help them deal with Senmet and his zombies during one of the attacks on the Vistana vardo.
- Developing another way to have the PC's find out about Isu or a reason to suspect her other than have Dulcimae's ghost lead them. After all Dulcimae's spirit should either be in her mummies body or laid to rest when her mummy is destroyed. Even if they already destroyed her mummy simply having her turned into another form of undead seems rather weak. Perhaps having the Green Hand point them in the direction?
- Fleshing out the lesser mummies that appear in this adventure so they arent the stock ones. Dulcimae's (mabye some Vistana powers), Thutepot's (Anhktepots eldest son that appears in Anhktepots tomb), and the two lesser priests of Anhktepot that are in the great tomb's antechamber (mabye giving them some clerical powers).
- Another introduction vrs the one provided. I know it seems integral to have the Vistana lead them to there by accident but I want to see how others have done it. In case it helps they just completed Howls in the Night and are in Mordent.
Any ideas are welcome as are references or posts dealing with this (I didnt find many obvious threads dealing with directly). Thanks.
Just in case some are wanting to know who is going on this to help better tailor this there is a: male half-elf non-native (shadow elf, though not Arak), LE, fighter/thief lvl's 4/5; a female non-native human, CG, thief/mage lvl's 4/5; a male Richemulot highborn human, LN(E), arcanist lvl 4 soon to be 5; and a male Barovian human, LG, priest of the Morninglord lvl 3; there will most likely be a NPC going along.
References to flesh out the land and culture would be nice. I would also like mabye a side trek or two. Here are some ideas I have briefly thought of, but havent really expanded on.
- Senmets tomb is seperate from Anhktepots. Since he was a traitor Anhktepot buried him in a seperate crypt instead of his own, though still with the full honors. Perhaps before or after the PC's deal with Isu they have to go there and find out how exactly to get entrance to Anhktepots tomb, though it would seem more likely after Isu since it is from her diary that they learn of Senmet. Still it would seem like this would be a good place to learn of the "Wall of Ra" and Anhktepots command of it since Senmet is or was a high cleric under Anhktepot. If they havent learned of Isus role by the time the seek Senmets tomb then mabye they learn it there as well. I could use ideas to flesh out his tomb if I use it, but it shouldnt be near as big as Anhktepots. Senmet shouldnt show up since he is preoccupied with other matters, though he may if the PC's are particulary disrespectfull of his tomb (he may sense it seeing how some mummies are sensitive to this).
- Bringing in the Green Hand, from Champions of the Mist (2nd ed). Perhaps getting their help in matters, or clues at the very least. I sort of like this idea so the PC's have some sort of aid, though they may distrust this at first cult seeing as it is morbid with their fascination with the dead, though it is noble and not sinister. One way, though generic, to introduce the Green Hand is by having a member or two show up and help them deal with Senmet and his zombies during one of the attacks on the Vistana vardo.
- Developing another way to have the PC's find out about Isu or a reason to suspect her other than have Dulcimae's ghost lead them. After all Dulcimae's spirit should either be in her mummies body or laid to rest when her mummy is destroyed. Even if they already destroyed her mummy simply having her turned into another form of undead seems rather weak. Perhaps having the Green Hand point them in the direction?
- Fleshing out the lesser mummies that appear in this adventure so they arent the stock ones. Dulcimae's (mabye some Vistana powers), Thutepot's (Anhktepots eldest son that appears in Anhktepots tomb), and the two lesser priests of Anhktepot that are in the great tomb's antechamber (mabye giving them some clerical powers).
- Another introduction vrs the one provided. I know it seems integral to have the Vistana lead them to there by accident but I want to see how others have done it. In case it helps they just completed Howls in the Night and are in Mordent.
Any ideas are welcome as are references or posts dealing with this (I didnt find many obvious threads dealing with directly). Thanks.