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Pirates of the Caribean in Gothic Earth?

Posted: Wed Jul 26, 2006 12:07 pm
by Blake_Alexander
I know that there is already a thread about the movies is anoeher second of the forum, but my quested is a little more focused on it's use in Gothic Earth. I'm curious if anyone has used any theme related to the two Pirates movies as plot lines for Gothic Earth. The second movies seems to have less that would be used than the first, but the cursed Aztec gold from the first movie seems like it coudl fit rather nicely with some minor alterations to give the plot a slightly more gothic feel. (i.e. Ships mysteriously disappearing, heavy fog)

Posted: Wed Jul 26, 2006 1:34 pm
by ScS of the Fraternity
True enough. Still, MotRD leans heavily on its 1890's time period.

This notion reminds me of a product for D20 called Skull and Crossbones - a supernatural pirate setting.

Posted: Wed Jul 26, 2006 2:02 pm
by Waldi
Perhaps it would be quite practicable to use D20-Past....but, why not having some cursed aztec gold in gothic earth. Perhaps the story from "Pirates of the Carribean" was only the prequel and someone finds the cursed gold in 1890 ?? There would be quite a lot possibilities to involve the cursed treasure. Perhaps, the SC´s are on a classical treasure-hunt (Indiana Jones greets), or they optain a piece of the treasure in a strange antiquities-shop or the Black-Pearl still haunts the carribean sea (because the whole story ended slightly different on gothic earth)....

Posted: Wed Jul 26, 2006 7:40 pm
by Blake_Alexander
Waldi wrote: Perhaps, the SC´s are on a classical treasure-hunt (Indiana Jones greets), or they optain a piece of the treasure in a strange antiquities-shop or the Black-Pearl still haunts the carribean sea (because the whole story ended slightly different on gothic earth)....
The Indiana Jones/Pirates combiantion was what I was actually considering as a means to get my PCs involved should I ever use this particular theme within my Gothic Earth Campaigns. I would be more apted to use the Aztec gold of Cordez than I would the Back Pearl. My players are way to fond of Capt. Jack Sparrow to allow for the seriousness of MtoRD's Gothic nature to win out. I can see it all now :roll: The evenign would be filled with quotes from Capt, Sparrow.

Posted: Thu Jul 27, 2006 7:47 am
by ScS of the Fraternity
Now that's very interesting....

You're right, Waldi, D20 Past is a great supplement for this idea. it alreay comes with most of the info necessary for a campaign on the high seas.

Posted: Thu Jul 27, 2006 11:25 am
by The Wannabe
And assuming that Davy Jones is not destroyed in the third movie (or even assuming that he is) there's no reason why he couldn't still be operating into the 20th century. So there's a villian right there, and a definitely different take on the standard ghost ship. Likewise, the monkey might still be around, Tia Maria might still be around, and there are thousands of pirate legends that are more than appropriate for to use.

Shipwannabe

Posted: Tue Aug 01, 2006 9:53 am
by Jennifer
Hi all,
I think parts of Pirates of the Caribean could definitely be used in MotRD. The great age of piracy might be over, but pirates are probably still rife. Even nowadays they still make the seas of southeast asia unsafe.

Plus I could definitly see a party of ahem archeologically minded people look for sunken ships and lost treasure in the waters of the Caribean. Who knows what they might find in the shallow tropical waters and what might be awakened.

Some treasure dug up and taken back home, only to have them haunted by watery ghosts. I can see that happen easily.

Jennifer

Posted: Tue Aug 01, 2006 11:37 am
by ScS of the Fraternity
True, and even by the 1890's, an undead pirate might be able to fit in around the docks. Given a short adjustment, they'd blend in with the crews on the last of the wind powered vessels. They'd probably go unnoticed, except for the way they brag about how real men used to sail, before all the fancy tinned foods and coal-motors.

You could always run something like treasure island - where a local historian discovers an old map and goes in search of a burried horde, and accidentally hires on a crew of undying pirates, who have been looking for that map for centuries.