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'Ghost Whisperer: The Roleplaying Game' (Well, not really.)
Posted: Fri Sep 22, 2006 10:33 am
by Steve Miller
The second season of the "Ghost Whisperer" TV series debuts tonight on CBS, and it struck me that my "Modern Advances: Spookmaster" might be of interest to fans of the show who come around here.
This 12-page pdf booklet has the rules you need to play a d20 System character with abilities similar to Melinda Gordon... it even includes a sample 'ghost whisperer' character--someone very different than Gordon, but just as interesting, I think. (You'll need a set of d20 System rules, such as "d20 Modern" to use the booklet, of course.)
Check out the listing for "Modern Advances: Spookmaster" at
DriveThru RPG,
RPGNow, or
e23.
If you get a copy, please let me know what you think! (There's already a review of "Spookmaster" in the Study.)
Posted: Fri Sep 22, 2006 2:37 pm
by alhoon
Mr Miller, why don't you try to focus a bit more in the medevial era?

Just a question, and a suggestion. I admire and like your work and it can be easily adapted.
Posted: Fri Sep 22, 2006 8:39 pm
by Steve Miller
alhoon wrote:Mr Miller, why don't you try to focus a bit more in the medevial era?

Just a question, and a suggestion. I admire and like your work and it can be easily adapted.
Mostly because it's an awfully crowded field. There are more than enough folks out there doing vanilla d20/D&D, so I figured I'd do something a little different.
(And the slightly dissapointing sales on "Divine Forces: Benten" has sort of underscored the sense I had that I won't find a market there. I'll probably do at least one more "Divine Forces" [assuming the publisher even wants it!], as the paladin god one is almost finished design-wise, but I really don't know if I'll bother with something fantasy related again after that.)
I LOVE to produce material that people want--I write to be read, as well as to make a little money--and I appreciate (and am grateful) that you like my work... but you're in a minority when it comes to baseline d20 System material. (Or so it appears from my little cave.)
I hope you'll give the ocassional future release a look-see... and I'll make sure the folks around here are the first to know if/when I do something fantasy oriented again. (BTW, I think most of the upcoming "White Zombie" book will be easily adaptable to Ravenloft/baseline d20.)
Posted: Sat Sep 23, 2006 8:21 am
by Joël of the FoS
In the reviews section, I wrote a review of Spookmaster. Those interested can read it before, I think it's a fun option for RL.
Joël
Posted: Sat Sep 23, 2006 1:04 pm
by alhoon
Steve Miller wrote:alhoon wrote:Mr Miller, why don't you try to focus a bit more in the medevial era?

Just a question, and a suggestion. I admire and like your work and it can be easily adapted.
Mostly because it's an awfully crowded field. There are more than enough folks out there doing vanilla d20/D&D, so I figured I'd do something a little different.
I appreciate (and am grateful) that you like my work... but you're in a minority when it comes to baseline d20 System material. (Or so it appears from my little cave.)
From my own little cave (and I don't have sales reports, analysis etc) I can say that my friends know you and like your work too. The didn't exactly agreed with the Starwars way of treating Force, and the problem mainly was that it costed vitality points. They find the ROFL system simplified, but usuable with a bit of work. (I have discussed these with only 2 of my friends however)
So from my little cave, I'm not a minority.
Have you thought to publish an
adventure? Your name on it, will make many people give it a try, and you're good at this so people will like it and spread the word.
Anyone in here can tell you that we liked the GC. And most people in here also liked your adventure for Ravenloft 3.5.
Posted: Sat Sep 23, 2006 1:57 pm
by Steve Miller
alhoon wrote: The didn't exactly agreed with the Starwars way of treating Force, and the problem mainly was that it costed vitality points. They find the ROFL system simplified, but usuable with a bit of work. (I have discussed these with only 2 of my friends however)
So from my little cave, I'm not a minority.
Cool.
An obvious flaw with ROLF! is that the system is a bit hard to work if you have more than two characters in a fight. I tried to address that while revising what Loie had done, but I'm not totally satisfied with how it turned out. Still, for what it is, I think ROLF! is a nice little game (and a fun read... although I can't take credit for most of humor).
As far the d20 System "Star Wars" game, I don't much care for how the Force operates either. It doesn't model the source material well, in my opinion. It's an okay way to manage a magic system, but I never thought it was quite right for Star Wars.
Have you thought to publish an adventure? Your name on it, will make many people give it a try, and you're good at this so people will like it and spread the word.
There's one in the works, and it's for baseline d20. I'll post more when I'm closer to being done/when I know how it will be released.
Posted: Tue Sep 26, 2006 6:17 am
by alhoon
Steve Miller wrote: There's one in the works, and it's for baseline d20. I'll post more when I'm closer to being done/when I know how it will be released.
And that is good news

Please make it also available for DrivethruRPG, OK?