Weapon comparison
Posted: Wed Oct 25, 2006 7:07 am
In case anyone likes this, I made a comparison the other day about the relative damage weapons do. I mean, what the average damage for a weapon over time considering the effects of criticals and the probability of scoring a hit.
I found some neat relations. The most obvious is:
everything else being equal, a weapon with crit 19-20/x2 is exactly equal to a weapon with crit x3.
On the other hand, the advantage of crit values is easy to compute. For example, a rapier has an advantage of 4.(54)% over a short sword with equal attack bonuses.
The mean damage in a single attack is pretty determinant too. All else being equal, a longsword does around 28.6% more damage than a short sword.
But attack bonuses are pretty determinant when your chance to score a hit is relatively low. The general rule is this:
- if you can hit easily, use a weapon with big damage dice.
- if you can hit with more difficulty, favour a weapon with higher attack bonus.
I have not written a document, though I have all formulas ready and some analysis made for my new PC for a Dragonlance campaign. In case , if anyone finds this interesting, post your weapons here and I'll compare them (if they're not too many).
As an aside, the most devastating weapon really seems to be the Lance Charge, though I have not made comparisons for x4 and 2d6 weapons. But event these won't probably match the effect of doubling damage that a lance has... even more because a x3 crit is really good.
Alex
I found some neat relations. The most obvious is:
everything else being equal, a weapon with crit 19-20/x2 is exactly equal to a weapon with crit x3.
On the other hand, the advantage of crit values is easy to compute. For example, a rapier has an advantage of 4.(54)% over a short sword with equal attack bonuses.
The mean damage in a single attack is pretty determinant too. All else being equal, a longsword does around 28.6% more damage than a short sword.
But attack bonuses are pretty determinant when your chance to score a hit is relatively low. The general rule is this:
- if you can hit easily, use a weapon with big damage dice.
- if you can hit with more difficulty, favour a weapon with higher attack bonus.
I have not written a document, though I have all formulas ready and some analysis made for my new PC for a Dragonlance campaign. In case , if anyone finds this interesting, post your weapons here and I'll compare them (if they're not too many).
As an aside, the most devastating weapon really seems to be the Lance Charge, though I have not made comparisons for x4 and 2d6 weapons. But event these won't probably match the effect of doubling damage that a lance has... even more because a x3 crit is really good.
Alex